Lets talk about the new T34-85 (STP)

Your information is wrong. Overpressure starts at 170 grams.

3 Likes

Happeneds but reliably one shots are faster than having to wait 5.9s for another shot, that you might not even get.

Here’s a scenario for you:

You make bad shot but because it’s a 85mm with 150g TNT you still get the kill due to killing crew or ammo detonation.
Your 76mm only deals damage but the enemy is now out of sight, can repair and still kill your team afterwards.

Let’s not forget that the T-34-85 without a stabilizer is 5.7 like the Sherman with a stabilizer.
Boii, I wonder why?

EDIT: I was wrong and right but only partiall. I overpressure M36 with Kugel and Ostwind. It just overpressures some crewmen, who are cought in overpressure sphere.
Overpressure becomes substantial around 100g, and it just gets better the bigger the HE filler. EDIT:
the following is true: Pzgr around Junbo transmission will kill driver and MG gunner, will not kill the turret crew. 75mm HE to some distant corner of M10 will also fail to kill entire crew.

Go to protection analysis and look it up.

EDIT: what isn’t true is “overpressure effect” working with APHE with filler below 170g indeed.

yes? I mean i do want it to be moved down. But considering the basic 85 capabilities against machinery, its only natural that with better shot and stab it moved higher.

ugh if it wasnt for the 367 it would be terrible at 6.3 tho. The gun`s strenght in the damage, and if it cant pen anything why bother.

Same t20 has lower profile and faster reload, and a better pen with APHE shot

1 Like

Name a vehicle that the US 76mm can pen that you can’t pen with 85mm BR-365 🤷🏻‍♂️

1 Like

OK, I was partially wrong. I’m sorry.
Overpressure vs M6:

The standing guy gets damaged only when fragments hit him, but before that the “magical overpressure wave” happens and kills everyone else.
So it seems indeed there’s no “overpressure wave” for APHE with less than 170g - there’s no animation, death happens only when fragments hit.
Same spot with 85mm:
as you can see, 85mm actually works better despite “no overpressure”:

I know it’s “unrealistic” shot but it shows the general ability to wipe out the tank:
as you can see, with 76mm the fragments disappear way earlier.

I couldn’t force the 85mm to overpressure M36 with weird shots that exited the hull before exploding with 85mm:

And Pzgr can do that (it was a penetration through the barrel, I couldn’t force 85mm to do that, pen too low)

So yeah, you were right.
But the practical difference is not as great as I thought.

Anyway, I consider this (and myself) pretty damn stupid.
But on the other hand - it’s typical Gaijin.

The 76 oneshots extremely reliably. The 85 oneshots a little more reliably but not insanely so. Once again, the enemy can’t drive away if you spend three seconds hitting his track with your machine gun.

1 Like

Well, look at what that 85 did to M6 in my screenshot and now compare to 76.

76 is super-solid.
85 is better, especially with its insane angle performance.
Soviet 100mm is way better than long 88 when it comes to pure ability to penetrate tanks, despite my preferred shell having 218 pen instead of 239 or whatever the number was for 88 - but 100mm APBC behaves like long dart vs angles, and 88 like regular APCBC. This of course is kinda not-fully-realistic, as basically great angle penetration happened when shells had bad heat treatment of the front, which made the front detach and greatly reduce the angular momentum - the back of the shell continued fairly straight, thus being able to penetrate a bit more armor. But it is basically a “best case scenario” for soviet ammo manufacturing. APBC got replaced by APCBC because APCBC was simply better in real life.

1 Like

APBC in WT has no downsides.

It’s just a flat tip and it makes the round be better at defeating overmatched sloped armor but somehow doesn’t make it worse against flat armor.

2 Likes

the 7.3 T32 ready to eat you alive “yes this is very balanced”

I mean, it is worse. But it’s so much better vs angled it’s not even funny.

Maybe good gun depression isn’t game breaking (it actually can be - situationally) but the opposite (poor gun depression) can be a game killer.

Having to expose more of your tank on non-flat terrain to take a shot can be critical. Not as bad as say… the IS2 with -3 … but -5 is still quite limiting.

1 Like

How can you drop it back further than the T-34-85, which is already the 5.7 vehicle?

2 Likes

It would be okay to drop to 6.0 if they remove the BR-367 round.

uuuuuuuuuugh… Thats a tough one for sure.

It really depends on the map, on hilly maps Russian tanks get shredded but they do fine on city maps where gun depression isn’t an issue

Name a map that doesn’t conveniently have a tiny flat city map built into it.

Even if a map has many hills, the map often also features parts without them, where gun depression isn’t an issue.

1 Like

Thats why Gaijin spend the last 6 years adding the same map type.
Sun city, Abandoned town, Alaska, Cargo, North Holland, American Desert, Spaceport, Middel east, Seversk 13, Aral Sea, Iberian Castle, Breslau, Campania, Sweden, etc etc.
Even most of the old maps where choped or reduced and now 8 of 10 battles are in one of thse stupid city flat maps.

2 Likes

If there’s a “town” in some cases it is limited to 1 section of the map - think Maginot Line or Sinai or Vietnam. So 1 cap area.

Mozdok
Kuban
Karelia
Jungle
Frozen Pass
Finland
Carpathians
Vietnam Hills
Ash River

  • a few flat areas but lots of big hills and most of the terrain is “lumpy” - does not take much to disrupt the aim of Russian guns. In many of these maps the vehicle will be fighting on terrain that is not suited for guns with depression of -5 or worse.

Then there’s maps like Arctic - you are confined to the gullies or sitting up on top of the snow-hills as an easy target.

Stalingrad is a city, but there is so much rubble in there (historically from previous artillery) that it is not all that suited to armor - ironically it applies more to Russian armor than most other nations.