Less then Lethal Weapons Infantry Discussion - A Name Provided By My Legal Team & HR

Less then Lethal Weapons


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With infantry mode continuing to develop, I wanted to open up a discussion around the potential role of less-than-lethal (non-lethal) equipment and how it could fit into gameplay.

This isn’t about replacing standard weapons, but adding another layer of tactical options especially for suppression, area denial, and squad coordination.

Concept Overview
Less-than-lethal tools could give players new ways to control engagements without relying purely on damage. Instead of eliminating enemies outright, these tools would focus on disorientation, visibility reduction, and temporary debuffs. But if you stand in riot gas without a gas mask for to long you will be sent back to the hanger.

Possible Equipment Types

  • Tear Gas / Smoke Agents
    • Creates a cloud that reduces visibility and causes effects like blurred vision or slower movement
    • Could be used to flush enemies out of cover or block key routes
  • Flashbangs (Stun Grenades)
    • Temporarily blinds and deafens players caught in the blast
    • Strong for breaching buildings or pushing defended positions
  • Sound Devices / Concussion Devices
    • Focus more on disorientation rather than full blindness
    • Could interfere with audio cues (footsteps, gunfire direction)
  • Irritant or Suppression Tools
    • Equipment that doesn’t damage but forces players to reposition or retreat

Implementation Through Effects (Balance Focus)

  • Effects should be temporary and avoid hard disables (no long “you can’t play” moments)
  • Strongest impact comes from positioning and timing, not spam
  • Could include counters like:
    • Gas masks or reduced-effect gear
    • Cooldowns or limited carry capacity
  • Visual/audio effects should be impactful but not frustrating or excessive

Discussion Points

  • Do you think less-than-lethal tools would add meaningful gameplay, or just clutter?
  • Should they be widely available or limited to certain roles/classes?
  • How strong should effects like flash or gas actually be?
  • What kind of counters would be necessary for balance?

Curious to hear how people think this could fit into infantry mode especially in terms of realism vs gameplay balance. Overall this could have the ability to open of special security lines in the game and open new types of equipment AKA police, SWAT, and Anti-Terror style organizations.

Bring up equipment, mechanics and stats so in the future suggestion posts can be made by the community

Starting Images

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Remember rubber bullets cant go threw armor

Chisato defeats Silent Jin on Make a GIF
Chisato Nishikigi Lycoris Recoil on Make a GIF

Bring up some ideas and how they could be added there should be lots as the market for Less then Lethal Weapons is large. Have Fun!

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