I am sure there are other topics and many in the past that have addressed this in a complaining manner. I simply wish to know from the devs and community if this is really what we want in this game.
After playing over the last month, I started noticing that since the latest patch, I was doing well on the SL side of things finally able to make money and pay for all those things I had ignored in the past. Great job on finally making strides in fixing the economy it was very much needed and I know brought a bunch of old timers back to the game.
Then I started to notice that as I was playing above 10.0 it was taking forever and a day to unlock when I wasn’t in one of my premiums not only tanks but modules as well as aircraft. for my T80BVM for example it took me like 4 matches of stock gameplay to get parts and FE, which is better than before but still made me go huh. Then as I progressed unlocking things, I happened to look at the handy new layout showing how much XP I needed to fully spade my tank and kind of got completely demotivated.
All this said I did a little math and took the last 20 matches good or bad, not using premium vehicles, with a premium account, and figured out the math of the average player experience.
Over 20 matches, I consistently earned 5,156 XP per game with an average match time of 10 minutes and 20 seconds. To figure out how long it would take for a casual player, spending 4 hours a day, to unlock, crew, and spade every vehicle while using a premium account (without premium vehicles), I did some number crunching.
Rounded up to whole days.
Leo 2 PSO: 43 days or 171 matches
Black Knight: 34 days or 135 matches
M1A2: 33 days or 134 matches
Pantsir: 42 days or 166 matches
I know that there are players out there who consistently earn more RP per match than I do, and I acknowledge that utilizing premium vehicles, boosters, GE, and various other advantages can reduce the grind. However, for the average after-work gamer like me, the prospect of dedicating every single day for over a month to unlock a single vehicle can be disheartening. It means enduring the repetition of the same maps, dealing with frustrating spawn camps, unreliable teams, the challenges posed by CAS, Drones, Helicopters, and a general sense of annoyance throughout 150 matches just to obtain a single tank hardly seems worth the effort.
The question is whether it’s reasonable for the average player to spend a whole month just to unlock one vehicle, and then repeat this process multiple times for a full lineup. This approach can be discouraging for everyday gamers who can’t dedicate so much time. It also raises concerns about the game’s long-term sustainability and the need for players to spend money to ease the grind.
Finding a balance between making money and providing an enjoyable experience for all players is important. It’s important to ensure that the game remains accessible and fun for everyone. I am sure we can come up with a balance point for the hardcore and casual gamers if we just try and if the devs will listen.