Largest Player Drop Since 2015

This. I haven’t played the game since I finished the Object 292 event but I’ll be back on the 24th when the next BP season starts and I’ll also play the next tank event. By the price of the Jaguar IS on the Gaijin Market it seems that not as many players were interested in it, compared to the Object 292.

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They also have been banning a lot of bots and cheaters, probably well over 10k.

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It could be a bit more simple. BP comes to an end. Event is almost over … some may take a break. Like me. 2 weeks without WT was really good for my mental health. I’ll be back when the new BP + Event starts.

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I tend to agree that the new event format may be a large factor, I’m still recovering from the 1st tank event . . . lol. I went ahead and did the plane event, even tho I was not that interested in the Jaguar, but planes are my main thing, so I did it anyway. And I was happy to do the Naval event as I could actually use that event ship for Germany. I also play naval in RB and usually play the top 2 tiers in Bluewater, so an actual multiplier bonus as compared to the AB penalties I get doing planes and tanks. All in all . . a lot of work.
A WHOLE lot when you consider doing the BP tasks as well the entire time. I was glad for the April Fool’s Day “cosmetic” event . . . gave me some time to R & R finishing off the BP. & vehicle events. I made it to lvl 150 to get the title, now resting for all the stuff starting back up next week. I was happy to see a lower tier reward and smaller(still too big . . lol) game score requirement. But I’ll wager a good many players are just beat down a good deal and need some rest . . . I know I did . . lol. I imagine many will be back. . . Soon™
But also it is kind of traditional that player counts for online games drop when the Northern Hemisphere gets in to Spring and Summer months . … some folks do actually go out & touch grass . . . lol

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some folks do actually go out & touch grass . . . lol

in my case snow xD … still waiting for spring here in Sweden ^^

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Interesting how the traffic pattern changed with the event change though.

Last several years, April 1 with the big event reliably constituting their 12-month high in traffic, highest since the last April 1 (Red lines are the April events).

This year, there was a small bump at the start of the Object 292 event, and there’s been a steady decline since.

Hard not to attribute that to the event structure changes. One wonders how many people we’d have seen this April if they’d kept the old format.

Spoiler

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Time for another “game is dying due to the things I personally dislike” thread, it seems…

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I’ll reconsider playing this game when they finally admit that putting modern tech and tanks in maps designed for WW2 and 1930s vehicles was ever a good idea.

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That IS the gameplay for veteran players.
They got them hooked with the “new shiney” progression. So they have to keep throwing new shineyies at them to keep them playing and spending money.
The game itself is literally playing the same dozen maps over and over again. The game has no story arc or narrative (ironic in a “historical” game). They can’t get players interested in one like campaigns because they are conditioned to random repetitive game play and maximizing vehicle progression. The grind is the game…

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Maybe read the thread.

Never said the game is dying. I said the steam charts are reflecting a one month drop far exceeding any drop we’ve seen since 2015.

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And they introduced stale gameplay last month or how does it link together? Is this just venting post?

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Sure…

Just the views? Switching from mouse aim to real aircraft controls isn’t a dramatic change? Just the view?

Oh you haven’t played sim… Then why judge?

Also sim air is the advanced fresh gameplay for veterans. Most people stick with the handholding of mouse aim. So gameplay for veterans isn’t something that is lacking, maybe for tanks it would generate a few more players.

I also don’t get why you look at this phenomenom in isolation. Helldivers 2 is massively hyped at the moment and unlike baldurs gate 2 it has some genre overlap with most of war thunder (both being shooters, except for Air SB in WT). So helldivers 2 is also responsible for a dip in players

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Ofcourse not. The game play hasn’t fundamentally changed in a decade, which was why i brought it up. War Thunder is relatively short form gameplay. I feel it works well for low-mid tier vehicles but doesnt work at all for the upper tier vehicles.

Is it just a venting post?
No. But its a VERY dramatic dip in player count. I was wondering why that was and what other people thought.

image

Seriously though i do like Sim EC. It has its issues like steam rolling but its fun. The cockpit only view just isnt for everyone so it’ll never be the popular mode.

When did i say i was looking at this in isolation? I literally asked for other peoples opinions.

Sure you may be right Helldivers 2 may be taking some players time right now. But War Thunder has been around through many games that had some overlap and the count hasnt dipped to this extent. Im sure helldivers 2 is a factor though.

I’m still baffled by the fact the 292 coupons show up in the same amount as the other event vehicles despite being significantly more demanding to obtain, it makes little sense.

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Helldivers 2 Well at least it reason why I rarely play this game these day

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I personally don’t enjoy this game much anymore. I only play Air SB and the whole tree-hugging meta takes the fun out of it for me. A big part of combat with these modern jets is BVR fights, Gaijin has decided to completely render all radar missiles useless on anyone spending minimal effort to just fly low.

I think this excessive multipathing stems from the air RB gameplay where it would simply frustrate too many people due to spotting issues and the horrendous 16v16 furball every game, it’s a recipe for disaster.

This excessive multipathing allows anyone to basically bum-rush you and force a merge whilst being completely safe, nullifying any energy/bvr advantage you might have. Helpless.

It’s both unrealistic and INCREDIBLY dull.

It’s an incredibly bad compromise for the 16v16 furball gameplay that players don’t even enjoy in the first place.
@Stona_WT when will Gaijin adress this?

Can we at least disable the multipathing feature in SB?

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The 16 vs 16 in Air RB is aweful. According to a lot of feedback and even the devblog about the advanced fox 3 playtest, i have a feeling this is going to change next update.

Even in Gaijin’s devblog they mentioned that their internal playtesters felt smaller engagements were more fun and interesting.

So hopefully the 16 vs 16 nightmare goes away for the upper tiers next update.

this is good?

Even if they reduce player count per battle it wont solve fundamental issue. In Polish we got a saying.

“If brothel does not bring money you change hookers not the curtains”

Unless they bring full blown RB EC nothing will change. Attackers still will be mostly useless, ARH will just break the game even more forcing everyone into deck even harder then ever before. You can’t have a modern jets fighting on poststamps. Current EC implementation of RB is junk. Because all it is a huge maps nothing more. It is still team deathmatch.

It falls apart even on lower tiers where bombers/attackers are just RP/SL piniatas. We have all those laser guided bombs and missiles just to grief people in Ground RB. You can’t SEAD or ground pound at all because moment someone sees you there will be 10 missiles heading your way.

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As someone who plays Italian air i was happy to get a HUaf sub tree mostly b/c I could get a gripen easier