Landmines and Traps Infantry Discussion - Look Before You Step

Landmines & Traps


With the recent infantry testing, I’m putting forward a discussion focused on landmines, traps, and area denial tools the kind of equipment that rewards awareness, planning, and careful movement. Rather than being purely lethal, these systems could add a layer of tactical positioning and map control, forcing players to think about where they step, how they advance, and how they secure objectives.

This could include a range of options like anti-personnel mines, tripwire devices, and deployable traps, each with different roles some designed to delay and warn, others to damage or disrupt. The goal wouldn’t be to create unavoidable deaths, but to introduce risk zones and defensive setups that can shape the flow of a match, especially around chokepoints, objectives, or flanking routes.

For gameplay balance, clear counterplay and readability would be essential. This could involve visual cues, detection tools, limited placement, or class-based roles (like engineers handling placement and removal). Traps could also emphasize teamplay, where one player sets them and another covers or funnels enemies into them.

Overall, this system could reward awareness, preparation, and smart positioning without becoming frustrating or spam-heavy. Curious to hear what others think should traps be more about damage, detection, or disruption, and how visible should they be to keep things fair? What types of Landmines and Traps are out there and what you would like to see.

Would You Like Landmines and Trap Systems in Infantry Mode?
  • YES ✅
  • NO 💢😡💢
  • Maybe 🤔
  • I have something to say → in chat
0 voters
Starting Images

image
image





image

Run! Run! Run!

Land Mine Explosion GIFs | Tenor

Imo it depends on the gameplay Gaijin tries to aim for.

If they are trying to make a fast paced shooter like experience with a lot of concentrated action all at once the mines would have to be easy to see and quick to take out.
Stuff like Claymores and the like would be within the green but anything that one would have to dig up, big no.

If their aim is more to create sth strategic with a lot of coordination and structuring they could do whatever to be honest and base the balance around availability and roles.

2 Likes

I hope they add an engineering line where taking a step back and fortifying an area is awarded.

I think they said in one of their blog posts or replies to a players question that they will add some sort of role system in the future. Idk tho if its more like Battlefield or Squad. (Or if they will try to make their own thing)


Overall I would imagine that something premade like in Squad will be a lot easier to balance since mines are not standardized across all nations.

1 Like

Now I understand why there are actual landmines armor protection on some tanks

1 Like

Yep and some of it does not even work IRL just add a little more boom. Anyway mines traps and IEDs would be a great addition for infantry. Though if they add an engineering unit they would be able to plant more complex types everyone should have access to simple mines and traps.

Would also add a benefit to bringing around that extra armour on your hummer.

There kind of is one you can be a anti-air or anti-tank or regular infantry trooper. In my thinking everyone should be able to do a little bit of engineering. aka planting basic mines, construct ables and baring a door/window but a engineer can do more complex stuff

imagen

1 Like

The fallout classic also tetanus shot not included

With how low the TTK has been so far in the CBTs most mines and traps will probably be one shots and if maps stay as small as they have been idk if its a good idea to just give everyone that ability.

There would need to be tradeoffs, like weight for example where when you carry a big loadout with mines/grenades and a rifle plus sidearm, you will be way slower and have less stamina or you just straight up loose the ability to carry a rifle. But it could be doable without a full on class lock system (at least for the smaller anti personnel mines)

1 Like

The weight issue is Gaijin is going about it where yes you can bring a lot of mines but your not an engineer so your going to be much less effective and you have 1 clip of ammo. But bringing 1 mine would be smart like a claymore

1 Like