I’d prefer to not have to drive for 10 minutes to get to a cap point personally. Also seems kinda pointless as no tank today can effectively engage past 5km
And why exactly do spawn points need to be within each other’s engagement range?
The only advantage this offers is for people with the attention span of a goldfish.
The current map design does not allow much freedom to move. It’s basically just a handful of lanes to follow, as if we were playing DotA with tanks.
Question for the OBJ 775, since it’s a crew of two that sits in the turret just like the ELC, I suppose that it also won’t be able to fully rotate the turret as the driver won’t be able to see the road will it ?
It also allows for those without laser rangefinders to be able to hit their shots without having to do math calculations using the minimap and squadron mark. Map design is key to prevent access to areas that would be too controlling.
You ideal map seems to be one where you have to drive for a minimum of 4-6 minutes just to be able to see someone and then have to drive several more minutes to get within a distance to be able to actually hit them. And then when you die, you have to drive another 7-9 minutes to get back into position.
You don’t need massive maps to allow for flanking and freedom of movement, just more barriers that block sightlines.