Why would I stop telling myself the truth?
You’d have to tell the truth first.
Okay.
the AESA uses constant scan and its specially optimized for low altittudes so it sure will do very well agaist that
man! can’t wait to send AIM-7 to those pesky little heli, especially you KA-52 and Z-19E
not that it will come anytime sooner but DAMN! i wish it did
I think it doesn’t matter unless the missiles you use have better sensors.
For example, I thought PD radars would let sparrows kill low flying helis, but they get “notched” and are blind to hovering helis. I would imagine the same would happen even with an AESA radar. Good lock from the aircraft, but the radar missile is still blind.
PD works based upon the targets movement inline with the radar. Notching works because the target is running perpendicular to your radar and so has a velocity of 0. A hovering helicopter is the same. If the helicopter started flying straight at you. Youd detect it instantly and be able to guided a sparrow onto it
Found this, somewhat good visuals.
so to the radar the helicopter is a stationary thing just like the ground
would that then mean we shoube he able to lock A2G weapons to the helicopter and take it out that way?
Glad to see Kurama coming to the game ! Not only does it show that there 's still work being done for the transitional area between heavy cruisers and dreadnoughts, it 's also a pretty good segue into some other discoveries we’ve had for pre-WW1 vessels:
During the " La Royale " devseason we discovered textures for a gun only ever mounted to the Danton-classe semi-dreadnoughts
Long unused in the CDK is this 1890 's Imperial German torpedo
More recently, it 's been joined by textures for the G/6d, used on smaller ships of the 1910 's than the G/6c presently found ingame.
Yep, that is 100% what you can do. Ive seen Vikhrs fired from Su39s take out helis with ease. I would do it with the Harrier Gr7 and AGM65 and ive killed a fair share of helis using hellfires fired from a heli
so is it time to introduce Brimstones then?
Oooh definetly. Was thinking Tornado Gr4 with 12x Brimstome becoming a potent missile truck in the game vs other jets 😝 (CMs wont do anything and you wont get RWR warnint)
But definetly going to be a potent anti heli tool
naval boi, were these torpedoes ever used on a Submarine?
i mean by this statement. i think heli hovering is not really a problem there.
afaik these unused ones were not, but iirc the ingame G/6c was in addition to it 's more typical surface vessel employers.
There are submarine-specific torpedoes in the files though, and some other weapons similarly used.
Right, I’m aware of that, which is why I mentioned them being “notched” and I use quotes because technically the helis aren’t doing it on purpose, as they aren’t focused on you.
For the aircraft radar it isn’t, but the sparrow itself can still get notched no? For example, you know when you lock onto an aircraft but the radar missile still doesn’t have a good lock? Usually because the plane is going away. That’s what I mean. How would AESA solve that? As far as I know you’d need an AESA seeker like on the AAM-4B.
C45/91 and G/6D were not, G/6C was.
i see what you’re saying now.
but that’s the problem with PD right? i though if AESA was in the game it’s going to be similar to the normal search and track radar, but it can see down, can’t be notch and uncaffable?
or i am missing something here?
From my understanding there’s 2 different sensors here. One from the aircraft, one from the missile. While the aircraft could see the target and paint it for the missile, but since the missile is not AESA, it will still not “see” notched targets as it still relies on some PD sensor?
Maybe someone more knowledgeable can answer/confirm, but this is why I’d imagine missiles with AESA seekers were invented.
no