using the website already linked in this thread, can u explain to me where are the common altitudes in most games where u can drag a ki44ii and make it fall out of the sky? there are many possibilities for that encounter, ki44 could have cooked his engine from not using mec or sustained engine damage. It does not deserve to be 3.7 with its very reliable HEF 12.7s now, just like the usual xp50, wyvern, yak3 and yak3(e) and others. and who are the arb “vets” that u talk about? only the zeroes are heinously overtiered
F4U4 at 4.3 is a joke. It was doing just fine at 5.0
4.7 at least.
Generally, this BR range is broken.
4.0 Yak-3 belong at same BR as normal Yak-3 - 4.7 (right now regular Yak-3 sits at 4.3).
XP-50 is busted at 4.0, belongs to 4.7 - I’m a proud owner, the plane is not really that enjoyable, but it’s v. annoying to face right now. Bf 109 G6 has to really pull tricks out of its ass to manage. A fighter that sits 0.7 BR higher. Let that sink in.
XP-55 should go to 4.7 too (for whatever reason it’s super good at 4.3) - I’m a proud owner.
Once all of that is fixed, Ki-44-II can go to 4.3.
Remember, G.55 S0 is 4.3
It’s marginally faster, climbs a lot worse, it’s a bit better armed, but bigger and turns worse, has worse flaps too. But I find it quite ok.
You fly towards the Ki-44-II at ~400 km/h IAS in a head-on at ~3.3 km. You dodge the head on, dive down to 2900, until you got some decent distance as the Ki is turning around. You climb with WEP on and begin spiralling climbing with some time horizontal and that’s more or less how I remember it, while abusing the F4U’s low stall speed with its flaps.
The F4U-4 on WEP accelerates very stupid fast. I did not record the Ki fight, but I did record a fight in sim where climbing from 400 TAS@947m to 193 TAS@1739 took 20 seconds, then I was back at 280 TAS@1713 after 10 seconds of flying with stick forward just a little. You could probably assume similar numbers with the Ki just at 3-4km altitudes.
Using TAS as it’s not altitude dependent.
Also agreed on the F4U-4 at 4.3 being a joke.
It’s 5.3 in sim and it does perfectly well against stuff like N1k2j, Ta-152 H1, Ki-94-II and probably more, but these are fights I remember distinctly.
Yeah, F4U4 can deal with Ki-44-II if it’s higher than it and uses a hit and run tactic that Ki-44-II can’t effectively counter by climbing. Yes, it’s doable. But I wouldn’t base my gameplan on it happening, I died to F4U recently - but I was literally getting attacked by 2 in turns (amd they started above me) and it took them so much time once I was dead, they were getting swarmed.
I mostly die in Ki-44-II due to my own stupidity and my team melting. It’s super hard to blame the plane even in full uptiers, where I generally feel 0 threat from Bf 109 G6 and Yak-9U.
Yak-3 might not be as good as you think since testing shows it has only the most marginal advantage in ITR over Bf-109F-4, and a slight advantage in STR, less than P-63.
But the energy advantage is significant.
It has enough of an advantage. It’s also a lot faster down low, doesn’t overheat and is way better armed for fighter killing, unless gunpods are involved.
not sure what you plan on doing with that when i already showed the large difference in performance, from testing the ki44ii otsu (wtrti says its 80kg lighter than hei) outaccelerated the f4u until 450kmh ias. the ki44ii also has good flaps and the stall warning appears on both around 118kmh ias so the f4u4 doesnt really have an advantage there, but the top speed is a lot higher around 610kmh while the ki44 otsu is 510 with rads fully open to prevent red temps.
not a sim player, why is the f4u4 at 5.3 in sim? from what i know its main strengths are low speed dogfighting with its strong flaps, roll rate, high top speed 610kmh ias at sea lvl. it doesnt turn that well, rudder compresses and its climbrate doesnt appear to be that good unless im missing smth
It’s STR advantage is less than P-63, it’s almost solely strong on the vertical axis and a 109 could rate it dead with flaps
But yes the tiering could use some work
I wish Bf 109s tried “rating” my Ki-44 more often, because from my experience, it absolutely clowns on everything non-Japanese around 3.7-4.7 with exception of Typhoons and Spitfires and each time Bf 109 decides to turn with me, I happily accept unless it’s E-series, because I honestly have no idea how good these are, because most Bf 109 E users die in embarassing fashion rather quickly.
Maybe if you wait 2 weeks, then somehow Bf 109 starts turning better, but Ki-44-II will end the dogfight way before this happens.
Also Ki has damn good flaps that don’t take entire week to deploy.
Maybe things work different in sim. II Will have to simply do some turning in test flight in Air RB and see what happens, because I don’t think I ever got to the point where F series starts turning better. I think by that time F4 would cook itself to death anyway, and constant prop pitch management while dogfighting sounds like a punishment from hell :D
Talking about Yak-3
To sum this topic: People writing things but don’t know how to fight Japanese planes so they end up being over tiered for the sake of it.
109 E-4 can turn much better than any other 109, sadly most players fly the lower powered E-3 and they do it poorly.
Pretty sure a well flown E-4 can at least hold its own against a more conservatively flown Ki-44-II.
Well, I only see some “pro” that cannot reach KD4 in any fighter other than Ki-44II hei or tech tree A7M.
Cool beans.
KPB > K/D.
Too bad either metric can be manipulated by AI hunting, when it comes to specific planes.
Wish statcards weren’t largely useless pieces of … work, but hey, who needs to distinguish between AI and players? Probably not Gaijin target demographic.
At least player stats “per mode” have player killed per battle metric.
My 109 K4’s kill per battle stats now look like ass due to the probably few hundred times I took it out heli hunting in high tier ground RB. Just shows you can statpad both ways lol.
Absolutely worth it.
By the way, I have only been shot down by Japanese fighters 11 times in ARB this year. If Chinese Jap-made fighters are to be counted, then it will be 16 times. All 5 Chinese kills come from Ki-44,among them, I was in Bf-109G-6 three times (two times I failed to energy trap, due to Ki-44’s insane stall control), B7A2 once (again, failed to energy trap), Yak-3 once (lost all teammates. took off from AF anyway. Ki-44 already gained altitude advantage). Among the 11 times I was killed by Japanese fighters, twice I was killed by Ki-61 in furball, 3 times I was killed by Ki-84(either in furball or failed to SA), 3 times I was killed by A7M, once I was killed by Ki-44II hei (in furball). I was killed by A6M twice, one time was when I flew a Tu-2S, another time is when either side had 1 player left, but my team had much less tickets(only about 300-400 tickets). I had to resupply in AF because I ran out of ammunition, and the A6M6 was already waiting for me when I took off. I decided to take the risk in my Yak-3e anyway, because I’d rather die than losing the match.
To be honest, even though I go for Japanese fighters in my Yak or Lavochkin first, I don’t really consider them as a real threat (except for Ki-44II hei), at least not as dangerous as Spitfire. While some Japanese fighters seem quite dangerous (like A7M2), their pilots are most likely to be as stupid as USA players, knowing nothing but turn fight, wasting all their energy. On the other hand, Spitfires at or above 4.0BR always tend to climb, even if that is a Spitfire MkV.
Oh by the way, I have just noticed that you cannot reach KD1 in any of the A6M5s or A7Ms. It seems you aren’t even smart enough to turn fight. I highly recommend you buy a hospice care program. Even though everyone knows that A6M5 is heavily overtiered, it isn’t really up to you to say the words.
Even though it may not look really good (just like my Yak-3 stat, which is absolute trash), at least I’m pretty sure it’s better than Mr SinisterIsRandom’s…Can’t believe he is actually saying “hey you don’t know how to fight Japanese planes balabala”
I dunno, lets take a peek.
Well its above 1 at least, though keep in mind a very big portion of this is from ground rb since I have the entire japan air tree researched, where i’ll either clap a bunch of planes in one match or the chinese username in an SPAA will onetap me from 5km.
Or since my poor A7M2 is still in my 6.7 and 7.3 lineups it’ll meet radar AAs and become basically unplayable, to the point where I have to fly basically right next to the enemy airspawn to not get clicked on, while fighting jets.
Fun!
Lovely, just another perfect example of my idea that certain fighters with good climb rate, decent firepower and good maneuverability are biased in proper hands (the TT A7M, Ki-44II hei. Yak-9U, Spitfire LF MkIX), allowing players to reach much higher stats in them (even if these fighters are often brought to GRB). Things are especially worse when these fighters have high rip speed. Unfortunately many players fly these monsters just the same way as they work with regular A6Ms (Mr SinisterIsRandom, for example), always crawl on the deck and brainlessly turn fight, and it’s not very difficult to imagine that Ki-44 or Spitfire LF MkIX perform worse than A6M or Yak-3 in the face of BnZ round after round (due to their poor energy retention). If there’s anything to justify the current BR of such fighters, then it must be either Wyvern S4 or F8F-1, or the increase of average ARB player IQ.