The only thing left missing are cinematic kill announcer voice lines:
“boom, headshot” “tripple kill” “penta kill”
Indeed^^
What I don’t get is why video game devs don’t address these issues. Other games would never allow this kind of chain kills/mass killing. Its also unrealistic. We have an active all out conflict … literally live…this kind of tactical air attack on the battlefield simply doesn’t seem to happen in this extent. Attack choppers took heavy losses and are not realy present anymore. Even before they mainly delivered unguided rocket attacks to far away areas. Jets just seem to lob gliding bombs to hit operative targets, rather than aiming at tactical ones. If they get closer than 100km they get usually swatted. WT however…
At lower tiers it works better, except the Yak-9k aphe mass killer issue. Usually Planes have like 2 or 3 bombs, except for some outliers. They drop it…its not as easy to aim those…expecially at moving targets. So no biggy. But top tier with its unfailable F&F ordnance is beyond silly. You can’t really miss and the ordnance count is far too high on modern jets. Pressing 6x spacebar within a few seconds to kill several ground players makes this gamemode idiotic. Expecially when you consider some launch platforms immune to SAM missile if they play their cards right. WW2 props at least need to come close when dropping. Suchoi jets shot from so far away that you never reach them before the dive away and helis are outright immune. This mechanic is…arrrrg.
Nice I’m more of an F15E type of person now as I being to get better with it. SPAA is present and needs more than missiles. Not as good as yours but still the same concept if you count the kills of the best CAS in top tier at the right hands being USA after the learning curve you already have.
EDIT: 9 kills but required lots of skills vs popping up from spawn in SU airbase spawn then back down because KH38s are the most brainless CAS to use.
My question would be why Gajin brought in the new high tier SPAAs, if SAM FMs, seekers and spawncosts were nerfed again in the months after. While CAS loadouts got even more op and systems like DIRCM were introduced. Whats the point of the ground mode with team sizes around 10-12 players, when a single jet has more than enough ordnance to easily kill them all.
My Iris-T was good for exactly one patch cycle. Kept helis and jet away from the ground map. Then things were changed, now it won’t really work anymore while A2G ordnance powercreeped into space.
What now? Why can’t they restrict ordnance count and make it a bit harder to use? Spacebar 6 targets in 6 seconds is just a retarded mechanic. Even worse when there are even more guided ammunions. Whats the point of the mode, when one sortie can potentially take out the whole team?
You can’t balance it with better SPAAs, cause they’re boring to play and there are no systems which would keep this kind of capability in check. Who in all seriousness might spawn a missile only SAM site, locked in a tiny ground map, easy to spot. Gets its radar dish shot by tanks like 10 seconds after spawn with no room to maneuver. Locked in inside the spawn for every jet like on a silver platter. You cant even let you radar active, since ARMs can be used too easily against you from very far away. And when you don’t play this SPAAs nonsense from the start, a single enemy airspawn might wipe your team off the map before anyone is able to bring in air defense.
Its hellish how GRB is stuck in this unfun cyclejerk of spacebaring helis/jets. Also: Why cost aircrafts with just 2 or 4 guided ordnance pieces same amount of spawn costs as one with 6 or 12? Why is the count not considered and not balanced?
Why can’t SAM vehicles spawn offmap to get more room to hide and to maneuver? You’re not survivable on a 2km x 2km map (or worse), everyone shooting your radar dish when it sticks out. Pilots just autotarget the spawn with POIs and there you are :( Restrict F&F ordnance to just 2 per spawn. Laser guidance, SACLOS or dumb bombs could stay, cause they can’t be used as easily. But this spacebaring X targets in X seconds needs to go.
Next patch it’s gonna get even worse :)
You see another thread about SMSV OP with literally one guy defend why Gaijin added it and why removing it will solve nothing.
I read his shit takes and cried in tears
P/s he still yapping ong
ngl US and israel should get the Popeye now
Well that would be behind the 16 FnF Brimstones which are probably not gonna come :D
not everybody wants to play SPAA when theres no guarantee that there will be an aircraft, even if theres an aircraft/heli most of IR-based missile currently wont work either due to lack of their ammo capacity (Elde98/Nomads) or their missile would “ignore” the target because LDIRCM on some helicopters. even SPAA with radar missile would be easily be fooled with multipathing unless it has massive amount of HE such as BUK. giving parasite vehicle such as NASAMS are a good start tbh.
knowing this, NATO players especially those restricted with its low-count IR missile (looking at sweden) would even barely have the temptation to spawn their SPAA bcs they know it just wouldn’t work or they would be overwhelmed.
also did you know in some maps you could easily just lob the Kh38 with its GNSS while barely took off from the airstrip. does NATO with 20+ kill capabilities can do this? no.
they shouldn’t see such helicopters, they are 12.0 either cas should go 13.3 or have a reduction on their br
ans how many times is this a kill? when it works you get one kill not more.
Hi :)
Theres plenty of strong CAS platforms that arent Russian exclusive that have persisted in the game for quite a while before the SM SV.
This issue is not localized to 1 vehicle
since the advent of KH38 i am barely playing top tier anymore, i would say that atleast 2 of 4 KH38 that any SU platform can carry will always result in a kill.
the problem is that with such systems its possible to get a kill without the needs to even see any missile by SPAA being launched to ur aircraft (its basically a glorified static cruise missile launcher on that scenario) with no way to kill its user. unlike when playing NATO with its “fantastic anti ground loadout” that atleast needs to be within SPAA range or do the everyone’s trick that is flying low till you’re in the middle of the map and then pull up to heaven using PACT’s radar weakness that is +85deg vertical scan.
on top of that, not every NATO vehicle has spice.
i do agree to tone down the spice count a lil tho, its a little bit too much.
Every single Nato Country have spice or gbu-53 and japan have kh-38 and france have hammers
i just want a switch to chouse between lobbies were planes and helis are allowed and were they are not allowed
Planes are warthunder base game
i dont see thats possible tho, semi combined arms (except inf and naval) is one of WT charms so
Definetly need to be able to use naval in GRB
Yes pls

just put a similar thing like in night battles but with planes.
I am tired of getting CASed all the time, i cannot enjoy light tanks or a good flank
Ultra low graphics talk about CAS insane