Any bugs that prevent maximum range against a straight target should be reported.
Just saying.
Starting at the airfield won’t do much regardless. The new AAs are pretty comfortably defeated in a gripen, Kh38 will only go from engaging ground targets at 20km to 25-30 depending on if you get it to play nicely with point locks.
The ranges being claimed are not remotely close to their effective range as implemented, which is very limited compared to cas yet again and still provides cas a comfortable buffer to strike and turn cold. Even in the event the range is improved, Kh 38 ML is now a very viable weapon to loose without lasing the target until the end of its approach from far longer ranges than IR weapons.
Short and long of it is Kh 38 and AASM aren’t threatened by the new AAs for the most part, but everything else is.
To reiterate my points I stated on this topic for everyone:
1- Kh-38MT on live server is currently OP.
2- SLAMRAAM, SLM, and Spyder will be more powerful than all CAS currently in the game.
Fluffy claimed these facts were wrong, with their posts denying reality.
Points I’ve made in other topics:
1- Assets should be made as accurate as possible.
1a- Kh-38MT should have its accurate 1.5km lock range based on available evidence instead of the copy-paste AGM-65D seeker it currently has.
2- If it’s proven the Kh-38MT program was cancelled, it should be removed as an available missile; the above correction to its seeker should happen regardless.
Any posts claiming these facts are wrong have a lot to prove in their defense of Kh-38MT.
For MT, GNSS will only be useful when lock is lost post launch. This means
- popping smoke won’t work
- kh38mt can now loft into the clouds and go exactly where it was last “seen” (by the seeker)
- the kh38mt reacquiring lock is a lot better than before as IOG had some drift. This makes really good against when there’s lot of trees and such in the way.
But for ML, GNSS will provide a major boon. Essentially, what you have is a mini-grom1 that can be controlled by laser if need be or in other words LOAL capabilities ( in a sense).
This means you get you can launch behind cover knowing that your agm will hit exactly on that point. Or you can launch at the last known location of an enemy, during the last 6-7 seconds of flight, pop up and guide the missile in to get an accurate hit.
Observe:
Alone, this strategy won’t be as effective but with a buddy feeding you coordinates of stationary vehicles and such, this will be extremely deadly.
The name of the game is to now hug the ground and do pop up attacks or extremely long range launches. Both of which can be done by kh38 platforms (except for SM3)
TLDR: T̶h̶e̶ M̶T̶ g̶o̶t̶ a̶ b̶u̶f̶f̶ (ongoing bug), The ML got a major buff.
people saying otherwise are being contrarians or haven’t touched the dev server.
I’m so done with Gaijins excuses not to make Brimstone anywhere near what it should actually be.
This one I think people are hand waving more than they should.
The laser guided munitions in general will be overall best for ground modes IMO.
Though the threat of SLS and AIM-9X will be present.
The tactics will change and CAS will do their best to do well, and I think it’ll be a rather balanced situation.
CAS will still get frags, but far less guaranteed with the new tactics.
The IR AGMs will stop being OP [still dangerous of course, just look at the balanced lower BRs where CAS can still do stuff despite SPAA being equal to it]; and the laser guided may very well stay “OP”, though more limited in total lethality.
It already didn’t care about smoke unless you deployed a lot of it and moved whilst hidden in smoke. That procedure is still the way to defeat it, so effectively nothing changed. It could already loft into clouds and go towards the targeted position, albeit with some drift. The reacquiring lock is not impacted by the GNSS, it is impacted by an IOG tweak that came along with the GNSS. GNSS does not get used post the missile acquiring a track lock.
This was already more or less the case, just at a shorter range on account of IOG drift (which has been more or less resolved as well as the GNSS addition). The increased range is facilitated by GNSS, so that is a benefit from the change. Which is what I was highlighting earlier, MT benefits very little from the GNSS change on account of the fact that GPS/GNSS is not used post tracking lock and requires a point lock for a launch, does benefit from an IOG change. But GNSS does facilitate ML being used at exceptionally long ranges against known positions, or at longer ranges against moving targets that you’ve managed to ID, as you can ID targets further than KH38MT will be compatible with a point target.
This change, however, does not make Kh 38 ML LOAL. Otherwise, following your logic, Brimstone is LOAL in its current state. Both are guided by an external factor (laser designator) which we can either opt to utilise throughout the approach, or in the final approach.
Brimstone has too much IOG drift to be used in this manner and it hasn’t enough thrust. Simply put the Kh-38ML even in “weaker” SAL mode is still better than Brimstone…bUt TyPhoOn hAs mOrE oF tHeM (sorry had to be done)
I would love to know what Gaijins devs are smoking to think any of this is balanced
Reading the entire statement is generally better than cherry picking a part you don’t like. I am not saying that Brimstone is good. Brimstone, at present, isn’t LOAL. Neither is Kh38. I’ve advocated for Brimstone to be made accurate, your strawman of me saying they are equal is pretty daft.
“Following your logic” implies that if we continue the logic of their statement, then it is applicable to Brimstone, which is used in much the same way. Brimstone being notably less effective but still falling into the category of “LOAL” they lay out. Brimstone, at present, is mostly useless if it weren’t the only weapon available to typhoon. It would be fine as an ARH seeker, and LOAL probably would not be as potent as people expect on account of the speed of the weapon and the myriad structures that can block it.
Assuming you mean the Kh-38MT (I also asusme you mean after it gets within ~12km, as that’s roughly the IIR acquisition range), did you test if they fixed the IIR + GNSS behavior on the dev server? AFAIK, the problem with currently only other similar weapon, the SBU-64 Hammer, GNSS can’t be used. It has the same issue as SALH + GNSS weapons when fired with laser on (during launch). It tries to activate the seeker, fails, and defaults to IOG instantly, which makes it fly in whatever direction it was going. Here is a video of a bug report as example.
At least design/balance wise, it’s also not intended for the IIR seeker to be able to get turned on if launched in GNSS guidance mode, as per the commentary during the SBU-64 showcase on the dev stream for when it was added. So no LOAL when GNSS.
But I don’t have anything with the Kh-38MT to test currently, so maybe you could if you haven’t already? I’m interested in how it behaves at least now.
I’ve tested both, the state remains the same. The point lock comes about marginally easier on account of it, though that may be placebo. Outside of that, not much has changed. IOG was tweaked to be functionally improved. There’s no option to set it to loose under GNSS mode explicitly for the IR version, if you want it to work, you’re going to want the laser/gnss version.
Brimstone can be used to hit a target without the laser guidance. I will not hit that target due to IOG drift and no GNSS. It also has far smaller Payload considered as a precision weapon.
Gaijins argument for not allowing Brimstone to be what it could be is “you could attack targets that couldn’t defend and couldn’t shoot you down/counter it”
Watch as a Su-30Sm yeets a missile onto a target that cannot see it, it cannot shoot it down
Straw manning is when the point someone makes is incorrect and they double down or attack your view.
I have done neither of these things unless you work for Gaijin and are in charge of game balance?
If you have Typhoon I urge you to try it the missile will miss intentionally, making ridiculous overstated corrections even when a dumb rocket fired from the same position would have hit
No it didn’t. It’s literally affected by the same bug SALH + IOG + GNSS Ordnance has, only this time it’s IIR
Translation: Didn’t change anything for the MT
Bug is still there
i think GNSS or not it would still be busted
it need to have more drag since launching from ~20km away it still reach 650+ m/s, on brochure the avg is 450-500ish iirc
it need more drag coefficient
and gen 2 thermal and 15x
Depends when you pop smoke. If you pop smoke during the initial seconds after launch, there’s a good chance the kh38 will miss. Popping smoke halfway through it’s flight decreases that chance. Doing it 5-10 seconds before impact will get rid of any chance of the kh38 missing.
That’s the main issue. depending on the duration when it’s above the clouds, the drift will be great enough where it not go in the general area where the target is.
Can you explain this further? GNSS allows for the agm to stay on track. If it stays on track, then the chance of getting a tracking increases. I’ll do further testing.
I’ll do more comprehensive testing, but from what I’m seeing right now, live server kh38ML need a laser designator 3-10 seconds before impact to get a kill. If
Your right, I shouldn’t have used that word however the issue with brimstones is they drift a lot which requires you using the laser designator before it reaches the target, even if the target is stationary.
Yep, it’s over. Of course on a real battle conditions are different but this is going to be annoying once people start to master it.
man top tier is OVER
Yep. Even the MT is enough to take out the radar station with extreme ease, I’ve seen it on the dev server, it won’t be much different once it goes live. Insane zoom, insane thermals, you can see everything with it, MT shouldn’t have a seeker view at all…
MT isnt even real. this is just awful
Gaijin devs wet their pants wishing it was real. It’s their fantasy wonder weapon after all.