Kh-38 got big buff (hipocrisy) and SPAA effectivness

Yes, better AAs were critically needed. With those it will be much more difficult for a jet to just get to 12-13km away and TARGET lock half a dozen vehicles.

Reliably targeting moving targets won’t be possible if fired from 20km away.

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That is another good point I forgot.

Suppressing enemy CAS is another way to help protect your team. Even if they’re able to outrun the missile or draw it into the ground, you’ve still pushed them back.

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You know how teams work on top tier xDD

Oh i thought we are talking about top tier only xD. Idk i havent played 10.7 that much 65D is veeery slow and loses lock quite easily its also on a10 which back in the day had very bad thermal resolution and poor zoom which made it to come closer so spaa could shoot it down. It got zoom buff tho which idk i see it like a buff and nerf. U can see much more better but it just has too much zoom (atleast for me)

Gaijin don’t want to disconnect SAMs from the team entirely, you don’t get infinite ammo in spawn.

Its 50x zoom currently, 24.56x - 49.11x to be specific

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I really think that the launchers need to be spawned at locations off the main battlefield, where they can be rearmed/repaired/ replaced over several mins as long as the radar vehicle is still alive, the fixed locations would also offer CAS counter play by destroying the launchers with glide bombs to create an opening to attack the main battle while they are being repaired.

I guess the on plus is that you have 2 launchers to try to get into the point to rearm, so you do get an extra chance to try. I think currently the best bet is to spawn 1 launcher, use its ammo, try to rearm and if it dies spawn the 2nd one.

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I assume they still get ammocrates as well?

Yea dont get me wrong. I do want team to actually “work” together. In reality everyone either goes for kills or speedrun CAS (which most do). Only few pep care about caps

Its all speculation what will happen when update drops tho. It might change hopefully

Now, im talking back then when it didnt have zoom buff

Holy crap man. If only glabrababobjob add something like supply vehicles that could go to cap zones for ammo without launchers doing it. I think they did say that there are supply vehicles off the map

We already can spawn vehicles and drive them but idk it might be too “complicated”

I haven’t seen the creates in the Dev server recordings I have watched, but they seem to have reworked the “skill bar” so they may be deployed differently, even with the boxes though that’s still only 8 shots for some of the SPAAs.

in the feed back for the ammo replenishment I did suggest giving IFVs the ability to load and carry ammo (you know in all that empty space Gaijin keeps complaining about taking no damage, stuff it with explosives and see how well “no armour= best armour” works!) or spawning supply creates at points that could be towed out to the SPAAs. I figured it would encourage more cooperation with a more realistic mechanic than “magic box”, but nobody seemed to like the idea.

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Fair enough, thx

Man i would absolutely love it. I do like how u can build ur own air defense site but would love it to resupply it too

They could function like planes or drones so they dont cap points for balance reasons ofc

Given how different these systems are, it’s likely that there will be a lot more refinement to them, it’s defiantly a step in the right direction and it’s still the first day or two of dev server. Hopefully this isn’t one of those things Gaijin just drops in then forgets about.

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People can already do that with TV/IR Ordnance, and just like GNSS the counter is moving, but unlike GNSS, TV/IR have seekers that can track targets in terminal phase

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Currently IIR missiles can’t use GNSS, it has the same bug as launching SALH + GNSS with laser on (when designation point is out of seeker range).

I think the guidance logic is GNSS > TRK <> IOG. I think There’s some issue right now with active seekers (IIR seeker turns itself on when trying to launch, and laser seekers turn on based on if the laser point is on). So when fired they immediately try to go into TRK but as they fail to capture anything, they go to IOG and never activate GNSS. This causes SALH + GNSS or IIR + GNSS weapons to fly straight to boresight (due to IOG) in these situations. At least with SALH you can turn off the laser on launch, which prevents GNSS mode to be skipped.

Anyways, this means when launching the Kh-38MT in POINT lock (a form of TRK), it is not using GNSS. I believe this effectively just means that if the locked spot is smoked, the lock will he lost and it goes to IOG. If it was guiding in GNSS, it would not care.

Not sure if GNSS guidance inherently tries to avoid slamming into the ground, or if it’s simply because of better lofting preventing this in the first place. I think it’s probably the lofting parameters that matter here.

Also i believe for IIR + GNSS, the intended behavior (at least how they explained SBU-64 hammer on the dev stream when it was shown) is either only GNSS or only IIR (+ IOG), so no LOAL without LOS stuff.

Only buff I can see is that intertial drift is 0 now, so the IOG part is better and the Kh-38ML can be used as pure GNSS weapon.

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Well… I guess its all calm. For now

Thanks for clarification

Issue here is if you’re suppressing the ability to launch IR guided weapons reliably, if the munition has a laser/(gps/gnss) counterpart, it can be loosed without laser guidance and only have the laser turned on in the terminal stage to confirm the kill. That can be done without being close to the field. So if the AA is an adequate threat, you can target it pretty comfortably if it moves, and if you don’t care to you still can reasonably target moving targets other than it.

Similar principle to brimstones, but from way the heck away.

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Nope, because people were inevitably toxic and consistently derailing it

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complaints about the russian mains wunderwaffe was going to do that.