Ye the question is if this ammo box only replenishes 1 launcher (shared) or 2 launcher (separate)
I hate that gemblem limited spaa ammo box ammo count to just 1. I get that spaa shouldnt be sitting in one place but bruh we are playing in times where one plane can spam +4 missiles and cant even shoot down that plane so it rearms and spams more
Seeing how launchers are controller independently I’m pretty sure boxes are available for both units, so 8 additional missiles for each unit.
You can’t really expect a lone AA to fight off multiple aircraft and dozens of missiles all by itself for a cost of, what, 70 SP ? Seeing that in a Gaijin’s game is pretty much never happening.
Now after the SLM’s buff and seeing how it can be really dangerous to planes 15-20km away, slinging off IR missiles at 12-13km of range will be much, much harder than before so obviously CAS’ efficiency will drop down by a lot.
Yes, you can use GNSS to sling off missiles from far away, but that practically makes you useless against moving targets which is a really big win if you ask me, especially for MBT enjoyers. Not only that, you’re also firing pretty much blindly, guessing enemy’s position and just hoping you hit something.
This also makes you much more vulnerable to CAP, as you’ll always be close to the airfield and do constant landings/takeoffs, which makes you a sitting duck.
From what I’m seeing right now, SLM is an amazing addition that will force planes to either go on a very dangerous gun run or just spam the missiles guesstimating the target’s location. I just hope other new AAs get close to that efficiency.
Also, I do genuinely wonder what will happen to 11.0 - 11.3 CAS if all those new stuff remain at 12.0.
yeah, even with new AA toptier will be unplayable because of course russia needs to get the most op stupid things
this is impossible to counter with AA, 6 kh38 every 50/60 seconds?
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Meanwhile the Italians are expected to defend against this crap with an optomatic, the brits with a heavily nerfed adats and the swedes with a new spaa with 8 missiles total including the ones in an ammo crate.
God forbid people on the ground have fun huh.
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Even if they buff IRIS-T SLM to be better at shooting down KH-38 they still wont beable to stop russian CAS Meta. The new DIRCM on KA-52 and MI-28NM will make them totally immune to IRIS-T and Spikes.
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I mean, yeah, they did that so that IRST SLM is not overpowered God. I mean, just look at every other SPAA; they have a firing cone where the missile launcher has to be pointed at IRST. IRST doesn’t have that. IRST is one of the best If not the best anti-air systems when it comes to engaging multiple targets at once, and don’t forget, if the choppers are a problem, you always have a FlaRakRad.
flarakrad? lol
helicopter hiding behind a hill the moment you fire:
and then as you only have 2 missiles it will pop back out while you reload and kill you with a vikhr
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How about spawning a plane of your own and getting yourself a free kill on a rearming plane.
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IRIS-T can’t even shoot down air to ground munitions and has massive tracking issues. As it is Pansir would be better because you can just fire 2 KH-38 or AASM Hammer and there is nothing it can do. Or spawn in a Russian heli wich would also mean it can’t do anything. Mean while Pansir can shoot down air to ground missiles, kill heli and kill planes at long and closer range.
For that you need a decent amount of point because gaijin decided ARH missiles are the same cost as laser guided bombs. And you might not have the points after getting killed by KH-38
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Great so now I need to bring 2 SPAA in my line up. 1 to try and kill Russian planes and another to try and kill Russian heli’s. Both of which can’t reliably intercept KH-38.
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Pantsir’s ability to kill helicopters is the same as all other SACLOS SAMs and it’s pretty bad at that.
And they don’t need SP to spawn a plane of their own ?
Looks like you’re applying different rules here for some reason.
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@WalletWarrior69
You can do that with IOG and guided bombs already.
You can also do this with Hammers.
How are GPS guided munitions game breaking? You’ve never made this argument before, so what changed in your mind? Soviets have GPS guided munitions that keep them save behind hills already, so it’s not Kh-38 which is inferior to GROM-2 and FAB-3000.
How is it now that you consider GPS guided munitions OP?
Are you extending the goalposts now that Kh-38MTs, Hammers, and AGM-65Ds are no longer OP?
And GBUs haven’t been OP since buffs to Pantsir?
@bertgame
Try 2000 pound GNSS GBUs. They’re rather effective.
Either way, GPS mode on Kh-38s are not new and are not the buff people think they are.
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show me what else than kh38 can be fired from airfield every ~40 seconds
Hmmm plane spawn 700…SAM spawn cost…70
How about you spawn a tank and stop farming ground with your broken missile
Others in Italy:
Spoiler
Huh, Italy has better GPS CAS capability than GPS guided Kh-38s.
Again, how is GPS guidance OP just now?
Safety from behind hills.
Yet you only complain when Kh-38s with their 540 pound bomb amount of explosive filler get this feature…
Both grant safety, one is significantly more effective against tanks than the other due to warhead size.
USSR already has better GPS guided munition than Kh-38…
@WalletWarrior69 Zunis and CCRP, which is what SRB players do in Harriers…
However, the primary argument is safety, which hills grant.
Edit: Amended 500 pound to 540 pound.
Also Kh-38MT is currently OP on live server because lack of SPAA.
The issue is that KH-38 is so much more powerful than any other air to ground weapon in the game. Most nations still have AGM-65 which is easy to counter with SPAA. The only other nation with a decent CAS weapons in France but AASM is not even close to Kh-38.
If a France main does well and can spawn a Rafale any Russian idiot that has 70 spawn points can counter it with Pansir. But if a Russian main does well and it spawns in a SU-30 the only way to counter it effectively would be spawning your own jet that requires a lot of points.
So USSR can counter CAS with 70 SP while all the other nations need 600 or 700. And even the new SPAA wil not change that because they can’t reliably shoot down Kh-38. The only SPAA that might have been able to counter Russia would have been SLM but it also struggles with shooting down KH-38 and even if it did counter KH-38 Russian could just spawn a MI-28
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Kh-38 has more explosive mass making it more dangerous
Bombs can work but are very slow and a sam like an ITO can easilly shoot them down
KH-38 was already broken before GNSS. It really didn’t need a buff.
Also those are bombs which are slow and need to be dropped relatively close to AO KH-38 is a 40KM Mach 2.2 missile.
Only thing you can compare it to would be AASM Hammer but than one is not Mach 2.2 and can be shot down with ease
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zunis and ccrp is nothing compared to kh38
so are these 3/4 JDAMs / paveways
you can literally shoot these kh38s from airfield and instantly rearm
its the amount of spam you can do with kh38 gnss that is the problem
even multiple SPAA wont be able to intercept that
also adding new features to a missile that should be partially removed from the game is cringe
4 Likes