Kh-38 got big buff (hipocrisy) and SPAA effectivness

move)))))))
then kh38mt activates IR seeker and you`re dead
thanks

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Yeah dude move out of the way from the Mach 2 missile, that’s definitely not being lased from 20 km away :)

I’ll be using this strategy with Paveways, except my Paveways don’t travel at Mach 2 so I have to get uncomfortably close while the Su-30 is safely flaying away, targeting other people with GNSS cruise missiles :)))

All IR AGMs can point lock to the ground though, and track a target once it gets in the cone. MT still doesn’t benefit from GNSS because point lock overrides it

Why is this hard to understand?

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You do realize the hammers have the same capability right? And yes you can in fact move even against a GNSS missile.

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because when missile flies with GNSS lock, not IOG, missile performs much better, instead of stupidily falling down like AGM-65 or Brimpstone, or any jdam that was guided by laser and GNSS

Why is this hard to understand?

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God I can’t believe I’m repeating this again. MT’s GNSS does not activate because Point Lock from the IR seeker overrides it

Only ML benefited the most from the GNSS addition

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What part of Mach 2 you don’t understand, also, does the game warn you about it? You are managing 2 or 3 vehicles at once with these new AAs, it’s completely futile to move since the warhead is like 250 kg and will kill anything light in a 100-meter radius, you clearly have no clue what you are talking about.

It’s even worse if you bring MTs into the question, SLM missiles are so slow that you can launch them with an IR lock and fly out the way before an IRIS-T missile hits you lol, I’ve seen it happen in the dev server, IRIS-T is anemically pathetic.

If your vic has an LWS then yes you get warned about it. Not all vics have it

Also I have already explained above how shooting putside stand off distance is actually dangerous for the Kh-38 carriers (or any cas for that matter) due to the extended exposure time.

it’s dangerous because they already got brain cancer, right

Now this missile can be launched from 25 km and it will find its target on respawn. It’s horrible.

i guess this is devserver bug and it will activate gnss instead of point lock in production

You don’t have to expose yourself, Kh-38 is so fast and lofts so aggressively with GNSS that they can be launched from the safety of the airfield without you barely even having a LOS on the target as seen on this video.

What’s worse, it’s that you can launch from the airfield and simply, land, re-arm and repeat forever until you’ve carpet bombed every square inch of the ground spawns.

Now in a real battle you will most likely just point, launch and dive out to safety, you don’t have to hover high in the sky for a GNSS cruise missile to hit 🤦‍♂️

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All I’m seeing here is the increasing enshittification of the ground players experience.

“Just move”

My brother in Christ, have you seen how slow some of the existing and new spaas are? Most don’t even have smoke. Not to mention that if you have 2 launchers and a radar unit that’s 3 you have to move, while trying to engage air targets at the same time.

Does gaijin even have game managers and designers? It doesn’t seem so at this point.

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Because GNSS really only hits static targets, if you actually refuse. Surely moving 15m is not hard no?

Actual gaslighting

1733521199430964

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Because moving is literally the most basic counter against GNSS munition. This has been the case since dance of dragons

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LITERALLY THIS!!! JUST MOVE OUT OF THE WAY.
Fire and move, if you’ve been in a spot too long and are scared of being attacked, MOVE POSITION

you can’t ask too much of SPAA players, imagine them having to move and be aware… torture…
image
(before y’all go wild, the KAB-500Kr is a TV guided bomb with all the limitations that come from that much like a walleye)

The point ------------------------------------------> you.

Lets just break down your argument for a second.

We’re supposed to see the launch from 30km away. We’re then supposed to move three units in the short amount of time before those weapons arrive, with shitass wheeled vehicles that are (usually) slow as hell wuth the atrotious traction modelling in this game, , all at the same time engaging other air targets and trying to remain hidden on tiny maps. All the time this is going on, the cas player is completely safe and can just land, re-arm and do it all over again.

Do you not see how utterly absurd this is? How can such a power imbalance be allowed in a video game?

Gaijin have already crossed the rubicon of just making stuff up with the kh-38mt, its time to hard limit these weapons to 12km, force takeoffs from airfields regardless of weather and possibly enforce 1st person view on aircraft in grb as well.

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I love zero context screenshots. For all we know, he just spawned and was trying to move out of his spawn.