Its the same mechanic that’s existed since the early days of TV weapons. The 10.7 A-10A for instance has a baseline ground locking range of 24km, with tracking at ~10km.
Noones shooting at 24km or 40km.
And active radar SAMs like the slamraams will be very good at shooting down incoming munitions.
W8 but u can lock ground at 24km. The point is GPS will hit this point but anything that doesnt have GPS wont
Tried it. Didnt work. Probably still very dev tho
And this is another problem is that if u cant kill plane he still can easily rearm and spam munitions again. How many times spaa gonna shoot it down? Its 16 for IRIS-T before it runs out of ammo and become dead in a water. Other spaa are way worse than IRIS-T
They can’t be fired in GPS mode remember, only in ground lock (POINT) or target track mode.
Early dev. You can shoot down munitions handily with fighters and fox3’s, the SAM version will very likely be the same.
That’s been the case for quite a while now, with the Pantsir. Its pretty easy to dodge incoming Pantsir missiles, and at that point the only thing they can do is shoot down your AGM’s/bombs.
My point is glabbabbrob promised us to have CAS stopped or be harder to use but then made them shoot further and make it intercept munition simulator that u cant play forever with spaa
No, they promised having better tools to defend your team with. Shooting down incoming missiles is just as important for helping your team as destroying the planes is.
If its ground locked to a point on the ground, it will guide to that point.
Same as GNSS bombs guiding to the GNSS target you set on launch.
If its crashing into the ground early, it means its either running out of energy and losing altitude, or the guidance battery is out of power (105 seconds of power for AGM65s for example).
People can sling kh38 beyond spaa range yet again but now make spaa run out of ammo. With GPS only munitions u could just move away but with terminal guidence like IR u would have to move a lot more further
Yeaaaa hammers too. 65Ds definitely wont out range spaa looking at that they barely did on live
Hammers are veeeery slow tho
Thats very overstated imo. It didnt change anything that much. It often lose lock
Since this change on live i havent seen anyone shooting down missiles with IR and i play both CAS and SPAA (more CAS tho)
Problem with this is how big new spaa are. They are not that mobile too (except slamraam and tam sam which have a big advantage here). And also u have to rearm each one. Something like slamraam if it wont get datalink on 9X it wont be useful in intercepting which leaves it with only 4 missiles
Yes, better AAs were critically needed. With those it will be much more difficult for a jet to just get to 12-13km away and TARGET lock half a dozen vehicles.
Reliably targeting moving targets won’t be possible if fired from 20km away.
Suppressing enemy CAS is another way to help protect your team. Even if they’re able to outrun the missile or draw it into the ground, you’ve still pushed them back.
Oh i thought we are talking about top tier only xD. Idk i havent played 10.7 that much 65D is veeery slow and loses lock quite easily its also on a10 which back in the day had very bad thermal resolution and poor zoom which made it to come closer so spaa could shoot it down. It got zoom buff tho which idk i see it like a buff and nerf. U can see much more better but it just has too much zoom (atleast for me)