I swear people just look at stat card and they get all angry over numbers… even funnier with range considering any and all guided (TV or IR) A2G is limited by it lock range. Doesnt matter if missile says it range 10km, 20km or brazillion km - it will be restricted by it lock range (which is in itself, by absolute maximum if we ever reach that, limited by render distance of about 20km)
No, it’s just like every other GNSS bomb, but its guidance is partial then switches to laser IIRC
Yeah, they don’t get that the stat cards are like, the most helpless and useless thing, in the game maybe.
It doesn’t even make a difference for the MT because you can or rather need to do a point lock anyways. If anything it buffed the 38ML
https://community.gaijin.net/issues/p/warthunder/i/VmDVm6m2gZxP
Sounds like they still haven’t fixed the dropping laser turns on IOG instead of GNSS bug. But GNSS mode does work for ML, assuming you unticked the “Turn on laser before launch” toggle
Still defaults to point lock
penguin missle has 2km lock range but 50 km iog launch, would that make her even more op?
Thanks.
It seems like the GNSS coordinates aren’t set in the weapon if you launch with the laser on.
And launching in GNSS mode with the laser off, turning the laser on then off again midflight seems to wipe the coordinates.
Its noticeable with the Hammer because it uses a pretty odd flight path. Not lofting, but instead tries to maintain altitude until near the target. Ends up flying right over the target keeping its altitude.
38MT Lofts, ML goes direct even on GNSS
edit - I assumed you meant after turning the laser off?
On the dev? Currently on the live server the ML’s don’t even use IOG if you launch with the laser on, and turn it off midflight.
It may seem to use IOG if its already on a terminal approach path, after the loft. But its just gliding on its momentum. If you turn the laser off during the loft, it just keeps lofting.
On dev yes, will check it out further, just making sure I didn’t mess up. Pure GNSS mode btw, never turned on laser
Ah, I assumed you meant launching with it on and turning it off, my bad
Whats the IOG drift like for Kh-38?
Okay it does loft a little, turning on laser midflight works as always, turning it off switches to IOG and basically wipes GNSS. Noticeable IOG drift, not significant enough to make a difference anyways because of big warhead lol
Thanks for testing
W8 u cant launch them when u activate target point?
Not from behind cover. IR/TV weapons use a different locking mechanism.
In 3rd person, it just activates the mouse locking system where it tries to lock up where your mouse is aiming.
And in 1st person, its just going to try and ground lock whatever object is between you and the target point.
Oh… Well then xD. I thought they can launch without lock at target point using GPS cuz yesterday while I was testing new spaa in custom battles, i saw people launching kh38 from very far away. When i died i saw killcam with twitching ground/not loading ground but also radar couldnt pick up guy from 40km so i assumed he launched in GPS mode cuz IR cant lock from like 13km+ (mav and kh38 share same seeker in game) but also targets dont load at 20km
That might be cuz radar are a little broken from what i sometimes seen (cant detect anything)
The baseline ground lock distance for the IR Hammers and Kh-38’s is 40km in the files.
The IR seeker doesn’t lock the target until around 10km.
They would have been ground locking.
Thats what i mean. Ground lock. I know IR is for terminal guidence but if u can lock ground from 40km its basically LOAL muntion.
People in my custom battles were experianced tho. They were spotting and shooting at the marked position.
But cmon 40km range is still beyond any spaa range
So why exactly is the fake ahh MT getting buffs instead of being removed
Its the same mechanic that’s existed since the early days of TV weapons. The 10.7 A-10A for instance has a baseline ground locking range of 24km, with tracking at ~10km.
Noones shooting at 24km or 40km.
And active radar SAMs like the slamraams will be very good at shooting down incoming munitions.