Just make the Conqueror playable! Not even good, just playable!

I see a lot of people using this vehicle as a breakthrough tank which it was never designed as. The vehicle is good as a medium to long range overwatch tank the type that peaks over the hill when its time to shoot and then pulls back.

Even then, I have seen conquerors used effectively as close assault vehicles, and someone I know who has grinded through the British tree and says that it is scuffed almost the whole way through, really likes the Conqueror even though he plays it like an idiot so it is clearly doing something right.

The Conqueror also has a feature that it shouldnt have, but I wont give any hints for reasons. At the same time the round should do more damage, it seems like focus is placed on shot weight and diameter when it comes to AP damage, but in reality it shoots one of the heaviest subcaliber rounds in the game at a very high velocity, so it should be more consistent. APDS can sometimes crew wipe, the issue is that it needs room to disperse ive noticed, and it also needs a 6 on a dice roll too.

I did not use it as a breakthrough tank.
But it was horrible as a long(er) range support too thanks to the awful accuracy, trash pen, and damage.

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I wouldnt describe the gun as inaccurate nor would I ever describe it as having “trash pen” the amount of vehicles that you cant deal with even in an uptier must be single digits bro, even stuff that you cant sloped pen you have BESH as an option as well, its not really a valid issue

It’s pen is bad, it is a fact. The armor is meh at the best, considering it can die to a 100mm HE shell frontally.

Oh man, either we aren’t even playing same tank or you are unluckiest Conqueror player in history of this game

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What do you mean?

I was facing a t-34( American one) and the sabot shell shattered. The times ive managed to get a good shot on someone and it shatter has cost me so many times.

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The shell will shatter against pretty much any form of spaced armour, if there’s any for of air gap between plates there’s an extremely high probability of the shell just shattering. Especially annoying against tanks with add on track armour. For a gun with that long of a reload shell shatter should just be removed from it. It doesn’t warrant the nerf, it’s already a a slow heavy tank with low spall, slow reload and and extremely unstable ammo storage location… It really doesn’t need to have it’s rounds made of glass

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I’ve been doing a few battles in Conq as of late and I have to say its not as bad as I remember it being. Been doing ok, not amazingly but its not been that bad.

Reload could still be better but meh its a good go two once I’ve run out of Fox’s :D

TBH, I think they should just remove shell shattering until other rounds have their flaws modelled

There is zero fuse failure in this game for aphe, and yet apds shatters in a stiff breeze. Why? What possible reason is there for apds to shatter and yet aphe with the fuses which failed the majority of the time work just fine. You don’t see aphe detonating prematurely, or failing to detonate.

It seems grossly unfair for one ammunition type to get its flaws modelled and not others.

The shell shattering means I basically don’t play 7.7. Hesh is awful, apds is awful so you’re left with solid shot which still doesn’t do appropriate damage.

So yeah, I think shell shattering should be removed until everyone is gimped equally.

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id just wrap every tank in 10 cm crumbled aluminium foil. everything will shatter. so many flat angles. just believe ;-) and if it doesnt…you know how much aluminium foil would spall? 0! Crumbled aluminium foil armor is best armor! Shatters, Ricochets, Overpens and non fuses everywhere!

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Man i just want my Bob Semple already

tell that to the engineers that made it

Conqueror is a great tank as long as you don’t face anything above 7.3.

My main two issues is that its mantlet is made of bog roll and APDS shatters dozens of times more frequently than it should

I’d be fine with everrything else on it as long as it did damage to things it hit.

APDS is just intentionally trash, and its gotten worse since last update. Even the RARDEN APDS is starting to suck, I’ve been getting several shell shatters in a row on paper tanks

Yk what’s funny, the RARDEN spalls more than the Conquerer, which is wild.

gaijin acts like they buffed the rarden when they really just gave it realistic spall. I more often than not get zero spall with 17 or 20pdr APDS

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It wouldn’t be so problematic, if it wasn’t riddled with bugs where it shouldn’t shatter but does.

Then you have the delightful t-55am1 (or and, I forget which one is the premium) where the frontal armour acts as two separate plates which means earlier apds will shatter on it. It should be acting as a single plate but doesn’t. The conq is 7.7 so will and does fight that thing.

Having the conq fighting a laser ranger finder equipped, dart firing tank is just ridiculous, the ridiculously small amount of spall and the awful shattering implementation just rubs salt in the wound, but that’s down to gaijin refusing to address the issues with the BR system.

I firmly believe that the shattering mechanic should be removed. Apds is already nerfed to shit by the craptastic spall generation, it really really really didn’t need an additional mechanic on top of that which cripples it further.

“It’s realistic!” people will say and I will reply with no, it’s not. A round shattering piece of wood or ammo box would not have been accepted into service. In light of the bugs in the implementation and their interactions with other bugs on vehicles, shell shattering should be removed.

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Conqueror fas to face heavily modified vehicles from 20 years after it was designed, HEAT FS and APFSDS as if that’s fair while also seeing these things which are decades more advanced:
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Its unfair on ww2 era designed vehicles to face things from the last half century. don’t even get me started on the modern SPGs that are the identical BR, yet younger than me at times