Just make the Conqueror playable! Not even good, just playable!

I was facing a t-34( American one) and the sabot shell shattered. The times ive managed to get a good shot on someone and it shatter has cost me so many times.

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The shell will shatter against pretty much any form of spaced armour, if there’s any for of air gap between plates there’s an extremely high probability of the shell just shattering. Especially annoying against tanks with add on track armour. For a gun with that long of a reload shell shatter should just be removed from it. It doesn’t warrant the nerf, it’s already a a slow heavy tank with low spall, slow reload and and extremely unstable ammo storage location… It really doesn’t need to have it’s rounds made of glass

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I’ve been doing a few battles in Conq as of late and I have to say its not as bad as I remember it being. Been doing ok, not amazingly but its not been that bad.

Reload could still be better but meh its a good go two once I’ve run out of Fox’s :D

TBH, I think they should just remove shell shattering until other rounds have their flaws modelled

There is zero fuse failure in this game for aphe, and yet apds shatters in a stiff breeze. Why? What possible reason is there for apds to shatter and yet aphe with the fuses which failed the majority of the time work just fine. You don’t see aphe detonating prematurely, or failing to detonate.

It seems grossly unfair for one ammunition type to get its flaws modelled and not others.

The shell shattering means I basically don’t play 7.7. Hesh is awful, apds is awful so you’re left with solid shot which still doesn’t do appropriate damage.

So yeah, I think shell shattering should be removed until everyone is gimped equally.

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id just wrap every tank in 10 cm crumbled aluminium foil. everything will shatter. so many flat angles. just believe ;-) and if it doesnt…you know how much aluminium foil would spall? 0! Crumbled aluminium foil armor is best armor! Shatters, Ricochets, Overpens and non fuses everywhere!

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Man i just want my Bob Semple already

tell that to the engineers that made it

Conqueror is a great tank as long as you don’t face anything above 7.3.

My main two issues is that its mantlet is made of bog roll and APDS shatters dozens of times more frequently than it should

I’d be fine with everrything else on it as long as it did damage to things it hit.

APDS is just intentionally trash, and its gotten worse since last update. Even the RARDEN APDS is starting to suck, I’ve been getting several shell shatters in a row on paper tanks

Yk what’s funny, the RARDEN spalls more than the Conquerer, which is wild.

gaijin acts like they buffed the rarden when they really just gave it realistic spall. I more often than not get zero spall with 17 or 20pdr APDS

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It wouldn’t be so problematic, if it wasn’t riddled with bugs where it shouldn’t shatter but does.

Then you have the delightful t-55am1 (or and, I forget which one is the premium) where the frontal armour acts as two separate plates which means earlier apds will shatter on it. It should be acting as a single plate but doesn’t. The conq is 7.7 so will and does fight that thing.

Having the conq fighting a laser ranger finder equipped, dart firing tank is just ridiculous, the ridiculously small amount of spall and the awful shattering implementation just rubs salt in the wound, but that’s down to gaijin refusing to address the issues with the BR system.

I firmly believe that the shattering mechanic should be removed. Apds is already nerfed to shit by the craptastic spall generation, it really really really didn’t need an additional mechanic on top of that which cripples it further.

“It’s realistic!” people will say and I will reply with no, it’s not. A round shattering piece of wood or ammo box would not have been accepted into service. In light of the bugs in the implementation and their interactions with other bugs on vehicles, shell shattering should be removed.

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Conqueror fas to face heavily modified vehicles from 20 years after it was designed, HEAT FS and APFSDS as if that’s fair while also seeing these things which are decades more advanced:
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Its unfair on ww2 era designed vehicles to face things from the last half century. don’t even get me started on the modern SPGs that are the identical BR, yet younger than me at times

Oh yeah, the artillery is waaaaaay too low a br.

They either need their laser range finders removing, (and thermals in the case of the Vidar) or they need to go way up in br.

Sure, they don’t have armour but neither does many light tanks and much higher BR.

Getting cupola sniped from across the map in an m-60 isn’t the best experience ever.

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There shouldnt be a SPG from the last 35 years below 9.0. LRF, composite screens and high velocity nuke shells are not fair against a lineup from 1956. Im sick of being in a centurion only to be cross map sniped by little level 7 timmy with fathers wallet money when I realistically wont ever hit that shot.

The Conqueror is fun to play but it’s so situational that I don’t get it out often since I spaded it sadly.

The gun does too little damage when it pens, because shell shattering happens way too often.

The armor is great but everybody knows to shoot at the mantlet so it negates it completely since it’s a massive weak spot beside the lower front plate but that’s a flaw on most tanks.

It’s sad cause it’s very fun to play and fits my playstyle the most as I love to snipe but man this mantlet is so stupid.

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Does anyone here have any information regarding the actual weight of the APDS shell?
Online I only found numbers between 9.6 and 12KG, but not if that is just the projectile or the whole round minus propellant.

Because I feel like 6.37Kg is far too low for a 120mm APDS shell.
If the 9.6-12KG is the weight of the shell that would mean that ~35%-45% of the weight are just in the sabots. Which is insanely high even for gen 1 APDS.
For comparison, the 20 pounder Shot mk. 1 APDS has 25% of its weight in the sabots, the replacement mk 3 had only 20% (Gaijin somehow missed that point and simply kept it at 25% ingame)

This would explain how the gun deals less damage than a 17 pounder as its shell is over 1Kg lighter while being significantly larger, faster and denser.

That would explain it, last I checked I saw some source about it being 9.6 kg, I will look into it some more though

Just found this source on the firing trials of the conqueror: https://apps.dtic.mil/sti/tr/pdf/ADA474294.pdf

Here is the specifications of the shell that it tells you:

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