Just make the Conqueror playable! Not even good, just playable!

I could put up with the poor mobility, large silhouette, long reload, average armour… If for once the gun would just do some damn damage without the spall levels of a rifle round or the shell shattering like it was made of glass… I simply cannot justify playing this tank anymore when it’s gun is laughably bad for it’s size and post pen damage. With a reload that long you simply cannot afford for shell’s to shattered on stupid things like a leopards side skirt or an m26s add on armour or quite honestly anything that takes its fancy, there’s no reason for it. It’ll happen point blank to a vehicle and the muzzle energy just simply blinks out of existence… Because of the trash shell shatter mechanic that quite honestly should be removed until it actually works correctly. That’s what is affecting this vehicle the most imo.

3 Likes

did bro buy a conqurer with ge your supposed to hide your hull like more than 80% of brit tanks is hide hull turret invincble

I’m sorry what? the thing dies easier than an open top. I’ve been going insane trying to spade it.

1 Like

what do you mean

I’ve died more times then a can count to SPAA today alone. One shotted by them too.

then you gotta have skill issue cuz its amchine gun they die and if yoju play r3 or any light tank dont complain its called light tank for a reason

So the Conqueror is a light tank now?

is conqeror a spaa then dont talk about spaa

I said I was killed by SPAA. Fun fact SPAA shouldn’t be able to kill a heavy tank. Doublely so as there is no Missile SPAA at it BR.

Question what are heavy tanks known for?
Armor.

1 Like

All thats needed is for the APDS and HESH rounds to work correctly…

3 Likes

This exactly.

the british 105mm L7 (and all of it’s versions), and the Chieftain’s 120mm APDS is pretty good. They are consistent, and do a lot of damage, even more than a 120mm solid AP sometimes.

I could not agree more. It would make the Churchill 7 a somewhat playable tank.

Same. Things like Churchill 3 would be playable.

1 Like

The issue is that the gun mantlet can be penned by any APHE, and just ammo rack the ready ammo (happend to me with a bloody Panther), it melts agains HEAT (even with the addon armor), and all the hatches are 17mm cast (so 15-16mm RHA), so most HEAT/HESH/HE will just overpressure the crew.

Even things like the french 100mm HE hitting the turret front at the left side (above the driver hatch) will pen the hatch, and kill all the crew. Then the turret top has 3 said hatches, as well as a 30mm plate over the gun.

Why is it that when people say “skill issue”, they themselves have so huge skill issue, that it bends spacetime more than a black hole?

1 Like

Went negative in a FALCON??? LMAO

1 Like

Churchill Mk. III is a mess and needs to be split into 2 vehicles. The vehicle model is armed with a 6-Pdr Mk. III but the in-game performance is that of the 6-Pdr Mk. V. It’d also be nice if they added a “Late” version. So it should look something like this:

3.7:

  • Churchill Mk. III (L/43): Add M86 APHE, would have worse performance than the US version due to less shell velocity thanks to the shorter barrel.

4.0:

  • Churchill Mk. III (L/50): Add M86 APHE, same performance as the US version, and APCR Shot Mk. I.

4.3 (new vehicle):

  • Churchill Mk. III Late: Has the turret and hull applique armour. Add M86 APHE, APCR Shot Mk. I, and APDS Shot Mk. I.

Cromwell Mk. I is in a similar situation, and should be split into 2 vehicles. The in-game model is armed with a 6-Pdr Mk. V but it’s in-game performance is that of a 6-Pdr Mk. III. So, again, should be something like this:

3.7:

  • Cromwell Mk. I (L/43): Add M86 APHE, would have worse performance than the US version due to less shell velocity thanks to the shorter barrel.

4.3:

  • Cromwell Mk. I (L/50): Add M86 APHE, same performance as the US version, APCR Shot Mk. I, and APDS Shot Mk. I.

AEC Mk. II is fine, but, if it got access to newer shells it’ll probably need to go up in BR as well. So I’d do a similar treatment as above, such as:

3.0:
AEC Mk. II (L/43): Add M86 APHE, would have worse performance than the US version due to less shell velocity thanks to the shorter barrel.

3.7:
AEC Mk. II (L/50): Add M86 APHE, same performance as the US version, APCR Shot Mk. I, and APDS Shot Mk. I.

Valentine Mk. XI would be fun with M86 APHE. Like the other 6-Pdr Mk. III vehicles it’d have worse performance than the US version. Then Gaijin could add a new Valentine Mk. X:

3.3:
Valentine Mk. X: Add M86 APHE, same performance as the US version, and APCR Shot Mk. I. You also get a coaxial Besa unlike the Valentine Mk. IX.

Valentine Mk. XI, Cromwell Mk. V, and Churchill Mk. VII would all benefit from having M61 APHE.

5 Likes

I agree 100%.
Tho they will never implement it, because if “historcial accuracy”, meanwhile the Strumtiger has a very realistic reload.

If they can cut corners in one vehicle to be playable, then they should do it with every tank that is horribly unplayable.

4 Likes

For the Conqueror specifically. Ed Francis recently found documentation of the Conqueror using APCBC. The exact same ammunition that the US T34 fires, T14E3. Which would probably solve the spalling issue until Gaijin can fix up APDS damage.

If someone can get that documentation from him, or find it themselves, a bug report could be made.

3 Likes

It would make next to no change in the tank’s performance.
It needs a huge reload buff, and maybe that AP.

If they got rid of the the (clearly not working) shell shatter mechanic it would be alright… Just alright tho. The post pen damage of that gun doesn’t justify the reload waiting time. Combine that with the shells being made of glass atm it’s a woeful experience atm. I can deal with it’s long reload if the round im firing is actually worth the wait. Atm i just wouldn’t even play this thing. How bad are it’s statistics currently thanks to its ammo that it’s sitting at a lower BR than the leopard 1 with a stabiliser and bigger gun? If that’s not a wake up call to gaijin i dunno what is lol.

1 Like