I don’t normally complain about tanks or maps but…
Is anything going to ever be done about this map?

This is genuinely the most unbalanced map I have ever seen in this entire game. I’m pretty sure that anyone that even takes a look at this map understands where I’m coming from.
There’s only 1 cap point, and the “red” team has to traverse open water from which they are highly exposed to enemy tanks that are positioned in the d4/e4 hills, meanwhile the “blue” team has direct land access, not to mention the hills in that area provide sufficient protection to not get shot.
So one team just has a far easier time simply getting into the singular cap point, not to mention the hills on d4/e4 are accessible far easier to the “blue” team and one of the most sought after positions in the entire map. On top of that, the cap point itself is a hill which makes it very hard to lose once it is obtained.
I don’t get it. We lost white rock but this stayed.
4 Likes
I’d like to see more reasoning behind the removal of White Rock Fortress, and see what map changes and processes are being put through regarding map development…
This, I could see needing a bit more mid-map changes to make the scenario you wish to see.
I think 38th parallel had a change made on the southern side where they added a bridge in. Looks cool. Very subtle, but definitely cool, as it is progress.
3 Likes
It’s more that if they are not going to make changes, why does this clearly unbalanced map not get removed?
There’s other “Jungle” versions, and they are fine. But this single cap version is, to put it simply, horrible.
I actually made mention a while back I wanted to get in on the mission design side of things, but alas it fell on deaf ears…
And with the old WTPC debacle, who’d blame them not wanting to risk things.
I have similar grip with the flanders map, where the single cap is where C is at the race course.
Due to the railway, the map is roughly split 60-40% with the southern side having to push over the railway embankment to reach the cap.