Japanese top tier MBT need a rebalance

I don’t even think it’s that, I think he just wants to yap and act knowledgable.

1 Like

just mid tanks and mid isn’t bad its mid fuji is mid because it isn’t the best or the worst so its in the middle Abrams sepv3 on the other hand would be good or OP in some cases

Given how much better I perform in tanks, I’ll statistically have more of those games than you. But I’ll screenshot the next time.

I even won’t count the 10-2 game I had earlier in a much harsher enviroment and without OP crutch tanks to make it fair for you.

you got T58 use it and get a 9 kill game 0 deaths I will wait


guess which one is Japan winrate (hint its average as we can see not worse not best)


First we wait till you have positive K/D

For normal players, that’s not 1.0.
That’s if it’s.7=it’s an uptier. 1.0 is just the highest it goes.

Also, look how the BR has been rising.
Very slowly. Games have been out for what, 14 years. Yes, the BR has gone up. It’s taken an incredibly long time for this to occur. Case example.
Somewhere in early-mid 2014 → 8.0 → 8.7.
Late 2014->Early 2015->9.7
2017->2018 10.0
2019->10.3
COVID → 10.7
2021->11.0
2022->11.3->11.7
Early 2023->12.0
Mid 2023->Early 2024->12.3 and 12.7
Mid 2024->13.0->13.7.
Mid 2025->14.0->14.3.
I am wondering why it is taking this long to add BR brackets and Roman Numeral rankings into the game.

But then I am probably not the only one. As this is the current system you have mentioned. A system that, for some reason, takes half to a full year to somehow implement, which seemingly is only added when new vehicles are added rather than just being a central point of focus and added of its own accord.

Now I do think the idea I said, which is merely a hypothetical, is more complicated.
But right now the entire BR guys have 5 different types of vehicles to work on.
Those who work on how Naval Coastal, bluefleet, and aircraft function with the BR brackets.
Then you have Jets’ BRs and how they function.
How Helicopters-> A very neglected Tree. For basically almost all nations, since they seemingly don’t really work in terms of how they were implemented.
Etc.
One has the issue of taking nearly 2 decades to increase. The other would take a few years to rework.
Both are not exactly great choices. Even then, using odd numbers just isn’t the right move either.
The idea I have, which I am circling back to, at least gives a lot of breathing room. .0, .3 and 0.7 do not.
It leaves little to no breathing space and means vehicles which are 1.0 or 0.7 above may face->seen it too many times fighting a near-full row of vehicles.3 or lower, while some claim it doesn’t happen; I have had too many times where it has. Whenever it can be called “On tier” is a saying I’ve seen used before. Is questionable.

Also, while said lower vehicles may be able to fight and may be capable of damaging or killing the enemy does not necessarily mean said vehicles can potently or effectively fight vehicles that are simply designed to beat them in most fights, in a general sense.

One of these case examples: The Sherman 105.
When it is downtiered. Nothing really can win against it unless you are inexperienced and using said vehicle. But when more of them start appearing, the 1 becomes a multitude of issues.

In terms of how this has to do with the Japanese Top Tier MBT, I should mention this otherwise off-topic. It is in the same issue as the Ha-Go. It has a very capable gun, and autoloading, reverse, and speed, but on certain BR’s and combined with specific maps, it wasn’t really capable of fighting on.
Then it starts struggling when it has to fight someone who isn’t going to expose themselves.

These are the types of battles that should be looked into rather than the ones where it is capable of killing. For those wondering why the Ha-Go. Think of it like this: the Ha-Go is designed to fight interwar vehicles. It was capable of doing so, as it was quite on par with said era. But the moment it was forced to start fighting vehicles such as the M2A4, a 1940s iteration of the M2 Light Tank, it would struggle.

Anyway, sorry for the massive essay, folks. Could have made it smaller, but I wanted to fill in everything that popped into my head onto digital paper that was related to the topic or the core topic that is associated with it.

Mobility for Japanese MBT is only exist on paper, their transmission is stiff and need time to accelerate. And they also got the losing speed while turning problem, you can easily lose 20km/h for just turning 20 degree, so most of the time you just stuck at 40km/h ± instead of 70km/h like what they show.

Reload speed is already not a advantages for them. Reload speed only become advantages when you having urban fighting, but thanks to the modularize I don’t think anyone who will put those tank into a frontal urban fight instead of try to flank.

It is originated from 11.3, is only when the Fuji pack introduced and tons of players starts spamming it like the BMPT which pushing up its’ rate. Just look at the France MSC, similar armour, better FCS with 2s slower reload sitting in 11.0, lowering Type 90 back to 11.3 is quite reasonable demand.