The number of players in ground SPAA who choose to J-out to avoid giving kills to air players is ridiculous. I’ve noticed this happening in almost every second game in RBG. Air gameplay is also suffering from the same issue, where players, instead of engaging in a fair dogfight, will slam themselves into the ground to avoid giving a kill. Reporting this behavior doesn’t seem to make any difference, as it’s only getting worse. Can a developer explain how they plan to address this passive gameplay?
rather than going full rage against them.
why dont we simply ask for the dev to add the same mechanic present is ARB, when being attacked, if you j out, the kill belong to the enemy rather than a leave
So I just got CV90120, got that LWS/LR module, but not yet to unlock the smoke
I got into a game, second spawn and was driving out of the spawn point. On a open field, suddenly laser warning got triggered from no where. I looked up there’s a Z-10 busy launching his AKD at me. I am pretty sure there were at least 2 flying my way
And another game I spawned in a free ItO anti-air, when I finally found a target on radar and FAHHHH, a Su30 just lauched 3 Kh-38MT at me from like 7km away.
Idk man, I really don’t know what to do
Speaking of ARB, had a few times there was always one guy who chased me all the way to the edge of the map. Bro had not a single missile and just chased me for like 80km. (crying emoji+wilted flower emoji). I would just crash into ground to troll them. Kinda fun ngl
I think its fine. if they J out its most likely because you are spawn camping them. hence why you didn’t get a hit and get the kill when they J’d. You should ask for better maps.
Same should go on air games also.
Nothing is more frustrating , compared to guy J outing just before missile hits.
But yes, If you are being targeted by laser or ir missile J outing would give a kill to guy who was tracking/shot that missile/bomb at target.
Bonus if kill feed would also made different Icon on Deserted under fire , and getting enough of those = ban hammer , starting from 1H and contiously growing if continuing that.