What if we just like how it looks tho?
That’s a reason
trust the process, gaijin knows where it is all time
Thats only when stock, once spaded it has the same amount as the french one
It seem to me that they have chaff atleast.
Just put PLA skin on SM2 and you are good
“Why play EFT when you can take a Rafale and put German/British roundels on it”
They are both flankers, Rafale and EF2000 gameplay are actually different
The entire point of my remark was aesthetics. If you think a Flanker D and a Flanker H look the same, I just don’t know what to tell you man
Yeah, gaijin that’s cool and all but give us the WW1 planes and Zeppelin now
Disrespectful
watch this plane also have a fictional 360 degree MAWS just like its chiense predecessor
The R-77-1 is better than the PL-12 in every single way. It not only pulls way harder, but also has significantly more energy and shorter time to target. The Su-30SM2 also gets the R-27ER. This is a borderline insane take.
Worse at relevant altitudes.
Less ARH which is what the meta favours.
What? The Su-30SM2 has the most meta radar in the game with the ability to literally launch and keep lock on targets almost behind the plane. The J-15T is stuck with a fixed plate AESA which doesn’t even let it utilise the removed launch angle limits of the PL-12A.
Many such cases
It’s something I’ve wanted to report for a while but I feel like they’ll count literally pointing out the sensors (or lack thereof) as guesswork so I don’t think it’s reportable. Only the J-11A and J-10C should have all aspect MAWS, J-11B and J-15T are rear aspect only.
from the back they look basically the same, which for arb is what you’re looking at all the time.
For sim, j-15 cockpit seems to be a copy paste of the j-11b, kinda like how su30sm2 cockpit is copy paste su-30sm/mkm cokpit.
IMO, the su-30sm cockpit is better
Though, I think j-15t is supposed to get a cockpit that’s more similar to j-16/su-35 with 2 large mfds? Not entirely sure.
@Clap6005-live
I don’t mean this in a bad way, but do you play the game? The F/A-18E has 120 pops of countermeasures which is vastly superior to 48 pops. 48 is not enough to survive high pressure situations and forces you to play the plane in a very specific, low impact way. Good planes mould to your playstyle and let you be aggressive (See Rafale, Su-30SM2, Ef2k AESA etc.). Bad planes (like the J-15T) force you to change how you play just to survive.
This plane cannot be aggressive, as it has 0 survivability and cannot survive multiple attacks. It forces you to play passively and have low match impact. It is a terrible plane just because of that alone.
facts, at least for chaff, you hardly notice the difference between something like BOL chaff vs normal/large chaff anyways.
I’d argue that large calibre countermeasures really only matter for gate width ir missiles, and since 90 percent of top tier gameplay is bvr jousting from 5km+, I’d rather have the million smaller cms that nato planes usuall get
48 pops is fine at 13.3 - 13.7 where there aren’t nearly as many missiles in the air or precise ESA radars (This is why the 13.3 ADF’s are so good even though they have like 30 something pops). It’s not enough in the 14.7 iron dome meta where everyone is launching like 10.
Indeed, I bring very minimal flares in all of my planes and rarely need them. You take all the chaff you can get because if your plane has a comfortable amount you can be really aggressive instead of loitering around passively so as to not be overwhelmed.
48 large caliber countermeasures is the equivalent of 192 standard caliber countermeasures in-game. Source: Datamines.
If you think Su-30SM2 and J-15T have bad flight performance, you’re not playing the game.
Also, I’ve played aggressively with no chaff let alone 4 missiles worth of chaff.
24 large caliber countermeasures IS 4 missiles worth of chaff easy.