Its time to STOP with this garbage map and layout

IVE HAD THIS LAYOUT ATLEAST 15 TIMES IN THE PAST TWO DAYS.

4 Likes

I dont mind this, the only con is spawn camping is easy - ish

its THE worst map in the game, with THE worst Layout/battle type in the game.

4 Likes

What BR are you playing at and why do you think its terrible

it can be ok. its not the worst map ever

it genuinely is the worst map in the game.

its a city map with Absolutely Garbage sight lines, with no cover outside the city, except for Area’s Specifically made for Spawn camping.

3 Likes

Aral sea still exists

Aral Sea is genuinely really good, it has area’s for everyone, Brawling, Sniping, flanking.

it has it all.

1 Like

I remember when this map released, people were complaining a ton on the forums, even mass bailing out when they got it, it did nothing, Gaijin proceeded to keep it unchanged and add even more garbage maps, and now even when they recognized older maps need reworking, are only reworking the visuals and doing nothing to make them fit the new weapon systems.

Imo Gaijin simply has no game developers on payroll, all they know is to outsource 3d models and give them mediocre psychics and animations, they dont know how to make video games.

2 Likes

Considering they have said they fixed the Reverse Glitch 3 times now… and im still seeing people exploit it? I agree.

Look at where that Chaffee is.

image

I prefer it iver anything with snow… still a shit map tho

its easily one of the most onesided maps in the game. where one team can push 100 m past their spawn at match start and has multiple positions to shoot into the other teams spawn making respawning almost impossible. from multiple hull down or tank down positions. bonus points if they have a stryker on one of the rocks. free push to a position where u can shoot into spawn and are almost invulnerable. especially if your team doesnt realize they have to immediately smoke when they spawn. all of that without counterplay. you cant catch the enemy team before they reach those positions. in addition to that this team also has a convenient mountainrange behind their spawn making cas and dodging aa much easier.

the other side, while able to reach positions to put pressure on the other teams spawn as well has a much harder time getting there, the positions are not hull down or tanks down and their layout for cas, whether its helis or jets is much worse. Its just Sinai conquest#3, equally trash but bigger. maps where experienced players immediately question why they should play that garbage on the 30% wr side to begin with.

in the other 3 cap layout the map plays 10 times better. the map per se is not horrible, the cap and spawn layout as op posted is absolute garbage. and im sure the mighty snail has stats about the win distribution for each map and different layouts but weeeeeell…i guess they dont care about all stats do they? only the ones they do want to care about.

Oh and thats inb4 they ofc make that whole map flat like a pancake…instead of removing some of the most annoying spots, changing the layout or simply removing this layout from the rotation. It has to be all or nothing…we all know how its going to go down. Btw, anyone remembers the absolutely ridicolous shipshow this map was upon introduction? with the whole town in the bottom of a bowl so to get there everyone had to crest a hill right after spawning. That at least was funny bc of how bad it was.