IVE HAD THIS LAYOUT ATLEAST 15 TIMES IN THE PAST TWO DAYS.
I dont mind this, the only con is spawn camping is easy - ish
its THE worst map in the game, with THE worst Layout/battle type in the game.
What BR are you playing at and why do you think its terrible
it can be ok. its not the worst map ever
it genuinely is the worst map in the game.
its a city map with Absolutely Garbage sight lines, with no cover outside the city, except for Area’s Specifically made for Spawn camping.
Aral sea still exists
Aral Sea is genuinely really good, it has area’s for everyone, Brawling, Sniping, flanking.
it has it all.
I remember when this map released, people were complaining a ton on the forums, even mass bailing out when they got it, it did nothing, Gaijin proceeded to keep it unchanged and add even more garbage maps, and now even when they recognized older maps need reworking, are only reworking the visuals and doing nothing to make them fit the new weapon systems.
Imo Gaijin simply has no game developers on payroll, all they know is to outsource 3d models and give them mediocre psychics and animations, they dont know how to make video games.
Considering they have said they fixed the Reverse Glitch 3 times now… and im still seeing people exploit it? I agree.
Look at where that Chaffee is.

I prefer it iver anything with snow… still a shit map tho
its easily one of the most onesided maps in the game. where one team can push 100 m past their cap at match start and has multiple positions to shoot into the other teams spawn making respawning almost impossible. from multiple hull down or tank down positions. bonus points if they have a stryker on one of the rocks. free push to a position where u can shoot into spawn and are almost invulnerable. especially if your team doesnt realize they have to immediately smoke when they spawn. all of that without counterplay. you cant catch the enemy team before they reach those positions. in addition to that this team also has a convenient mountainrange behind their spawn making cas and dodging aa much easier.
the other side, while able to reach positions to put pressure on the other teams spawn as well has a much harder time getting there, the positions are not hull down or tanks down and their layout for cas, whether its helis or jets is much worse. Its just Sinai conquest#3, equally trash but bigger. maps where experienced players immediately question why they should play that garbage on the 30% wr side to begin with.
in the other 3 cap layout the map plays 10 times better. the map per se is not horrible, the cap and spawn layout as op posted is absolute garbage. and im sure the mighty snail has stats about the win distribution for each map and different layouts but weeeeeell…i guess they dont care about all stats do they? only the ones they do want to care about.
Oh and thats inb4 they ofc make that whole map flat like a pancake…instead of removing some of the most annoying spots, changing the layout or simply removing this layout from the rotation. It has to be all or nothing…we all know how its going to go down. Btw, anyone remembers the absolutely ridicolous shipshow this map was upon introduction? with the whole town in the bottom of a bowl so to get there everyone had to crest a hill right after spawning. That at least was funny bc of how bad it was.
Yes please, also the 1 cap mode
Map design is just one of those areas where Gaijin has negative skill
They couldn’t make a good map if their life depended on it
The one on this map is horrendous i agree. But let’s be real, the one map layout that ruins most of games is Conquest, with a single cap on a random side of the map, and new map borders preventing you from flanking. For instance:
- Conquest #4 Battle of Hurtgen
- Conquest #3 Sinai
- Conquest #1 Japan
- Conquest #1 Maginot Line
- Conquest #2 Cargo Port
- All three Conquest on Abandoned Town
- etc
It’s generally a dogshit map layout that forces people in one single area of the map. Even if there are no borders and you flank, you will find mostly nobody. It disrupts every way of playing the map.
I think generally the Battle Layout is ok, it allows you to farm SP and drop nukes, and the game dont last 5 seconds like your average Domination match.
SpawnCampania in battle mode instant crewlock.
Hot take but the map would be very fun if they turned the cap points into the two spawns and made the center a cap point
That is a pretty major con.
I usually perform ok on this map frankly but I still don’t really enjoy it. It is the type of map where once a team has lost the initial engagement, comebacks are next to impossible. It incentivises 1DL and that’s a pretty fatal design flaw in my books.
Rather have this than the extremely narrow maps at top tier
top 10 worst maps from my experince
- pradesh
snipers ga lore anything with good turret armor can play hull down and be extremely difficult to kill and if your stock your cooked lots of choke points that can be held from cross map - red desert
same reasons as Pradesh but not as bad - large Poland with 3 cap you know the one you get at high tiers that super zoomed out i dont need to explain why its bad yall already know
4.Voloklomask
the worst winter map in the entire game genuinely not a good thing about it terrible at low tier or high tier - ATTICA
horrible sniper map needs the B and A cap reworked immediately as there almost impossible to get to mid match so many easy camping spots its not funny - SINAI the big one
pretty horrible map even with its rework still buns not a big fan lots of camping and choke points - literally all super zoomed out maps there all HORRIBLE
- FIRE ARC
spawn camping central bro its really bad not even fair especially if a BMPT gets hull down they can hold down half the map - FULDA
some caps are impossible to get to unless you completely destroy the other team super easy to snipe almost no one goes for them - JAPAN
very snipey map at low tier probably should go super easy to hold caps by yourself in tanks

