No offense, but i have zero clue why you request any changes (see title of this thread) if you have played just 61 Air RB matches in total … in 11 months - and not more than a handful of games in low tier bombers at Rank I.
Manual gunners can shoot, hit and kill at much greater ranges - relying on ai gunners was an option some years ago - but these times won’t come back.
This is nonsense - depending on turret and gun calibers of the bomber and the attacking fighter (and resulting ranges) it depends on the relative and absolute positioning of the bomber vs his attacker. As explained earlier an experienced bomber pilot can outrange his attackers for a while - in other words he has an advantage, even if just temporarily.
Reading this as a whole it looks like you have severe issues with bomber game play.
No offense, but we talk about flying, using turrets and pressing spacebar. The fighter jock behind you has no bombs and can combine flying and shooting at you - but he has to point his nose on you - a bomber can evade/dodge incoming attacks and fire on the fighter at the same time - just look at post#2 to see what i mean.
Ever wondered why most prop bombers with 0.50 cal or 20mm turrrts have way higher BRs in Air SB as in Air RB? They benefit from mouse aim and 3rd person view vs incoming fighters in cockpit view.
I do agree that based on my experience gaijin added some hidden nerfs regarding long range accuracy to manual gunners. 2 years ago it was no problem to score long range (= >2.3 km) kills - now i am happy to score crits at 2 km.
And everybody who has ever flown a Bv 238 knows that the intern responsible for this convergence mess was for sure a fighter jock…
As a summary:
Imho most players simply underestimate flying bombers above BR 2.7. It boils down that the requirements to play bombers successfully (surviving and contributing to the team effort at the same time) are higher than flying a fighter with the point and click approach. You have to be smarter than the average enemy fighter pilot - and you are forced to use the “right” target approaches and, most important, the “right” plane with the “right” strategy and tactic.
Jeez - at least for prop bombers this won’t change anything. Bombing made sense with a “killable” enemy airfield, more HP would simply encourage more fighter jocks to strap on bombs to compete for SL/RP - with an even more negative outcome of the match…
Indicator of base health?? There are about 5 base health steps with different base health parameters for props - and after 2-5 matches you should know what to drop at which health state - even if you fly plane crossing those steps in up-/downtiers.
You might observe friendly/enemy bombers after they killed bases - and check the scoreboard to see the TNT dropped. This might be useless if you see an enemy Pe-8 dropping a FAB 5.000 on a base (=1.69t of TNT dropped) and your team mate in a B7A2 drops 9 x 60 kg (= 0.228 t of TNT dropped) - both kill a base, and the B7A2 even gets a higher mission score, but this makes bombing less boring.