It's been 3 years. We want pre La Royale ATGMs back

  • Yes bring back pre La Royale atgm physics
  • No keep the post La Royale atgm physics
0 voters

It’s been 3 years. ATGMs still drop 2 meters after firing, still have input threshold, still overcorrect to the point where they’re unusable. Not to mention the absolute lackluster post-pen damage. They’re pretty much only good for firing at crippled stationary targets.

It’s time to bring back pre La Royale ATGMs. The old responsiveness, smoothness, the satisfaction. Because right now there is literally no reason to use them over generic darts. They’re slow, super hard to aim and lack pen damage. Almost no one even bothers to play ifvs other than the BMD-4. Gaijin seemingly just killed an entire class overnight for no reason and just left it like that for all these years.

ATGM now takes skill to use, I like it

Also indirectly makes it even harder to use for someone with high ping, 250 ping makes the leading even harder bro

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Eh, don’t necessarily want the BMP2M to be a SAM system again

It’s not about skill they’re just super inconsistent due to poor implementation by gaijin… Back in the day you used to (by having skill) lob atgms around corners and kill opponents which can’t see you. Now you can’t do anything like that.

^^^^ Atgms only work correctly in test drives because there you have 0 ping. Try in custom battle or regular ground RB it’s a night and day difference.

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It’s worth it if every nato IFV will be playable again. And I don’t think bmp2m’s missiles were even nerfed that much. Worst offenders are barrel launched and wire guided like milan and tow.

it takes some skill now instead of direct LOS laserbeaming.

Good change as ATGMs arent lasers in reality

Realism > arcade.
ATGMs are correct & easy to use today.
There’s nothing to revert.

A more realistic implementation of ATGMs would be really welcome (Improved missile tracking, missiles not falling to the ground on launch, removal of hard-coded speed limit)