It’s been 3 years. ATGMs still drop 2 meters after firing, still have input threshold, still overcorrect to the point where they’re unusable. Not to mention the absolute lackluster post-pen damage. They’re pretty much only good for firing at crippled stationary targets.
It’s time to bring back pre La Royale ATGMs. The old responsiveness, smoothness, the satisfaction. Because right now there is literally no reason to use them over generic darts. They’re slow, super hard to aim and lack pen damage. Almost no one even bothers to play ifvs other than the BMD-4. Gaijin seemingly just killed an entire class overnight for no reason and just left it like that for all these years.
It’s not about skill they’re just super inconsistent due to poor implementation by gaijin… Back in the day you used to (by having skill) lob atgms around corners and kill opponents which can’t see you. Now you can’t do anything like that.
^^^^ Atgms only work correctly in test drives because there you have 0 ping. Try in custom battle or regular ground RB it’s a night and day difference.
It’s worth it if every nato IFV will be playable again. And I don’t think bmp2m’s missiles were even nerfed that much. Worst offenders are barrel launched and wire guided like milan and tow.
A more realistic implementation of ATGMs would be really welcome (Improved missile tracking, missiles not falling to the ground on launch, removal of hard-coded speed limit)