It was ok for people to play game with Russian Bias , but gaijin, soon patiance of players will end

I want to talk about something thats been bothering me and a lot of other players for a while now, the glaring double standard between the US and RU tech trees. It feels like there are two completely different rulebooks for how vehicles, weapons, and core mechanics are added and balanced in the game.

Take the aircraft timeline, for example. Were constantly getting cutting-edge Russian jets like the Su-30SM (2012) and even the Su-30SM2 (2020-2021 ). But when you look at the US side, we either get much older airframes, or if we do get a modern jet, its historical loadouts are instantly artificially nerfed or restricted right out of the gate.

Then there’s the “burden of proof” for ordnance, which is incredibly frustrating. The RU tree gets highly advanced stuff like the Kh-38MT - a missile that barely left the prototype phase and is extremely rare in real life - added with zero hesitation. But for the US? The criteria are absurdly strict. You can hand the devs concrete proof, full technical specs, and literal photographs of a weapon mounted on a specific jet, and it still gets denied. The excuses are often ridiculous, like “we don’t have the exact drop speed limit.” Why are minor missing details a hard stop for US historical weapons, but questionable prototypes are green-lit for Russia?

Ground forces are where this bias becomes completely undeniable. Russia gets top-of-the-line MBTs like the T-90M, T-80BVM, and upgraded T-72B3As, fully decked out with state-of-the-art ERA and APS, plus very generous armor modifiers. Meanwhile, the Abrams series is totally compromised. Sure, we got the SEP V1 and V2, but they’re artificially weakened. In reality, the SEP V2 uses the Trophy APS, but we don’t get that in-game. We’re also forced to rely on outdated APFSDS rounds when far superior versions like the M829A3 or A4 exist. Worst of all, the Abrams’ armor values are severely nerfed compared to real life, completely ignoring public documents about its depleted uranium hull arrays.

Look at the SPAA situation at top tier, too. Russia basically has an impenetrable anti-air umbrella. First, they got the Buk-M3 as the ultimate long-range deterrent, and then the Pantsir-SMSV to completely lock down medium and close ranges. While RU enjoys this state-of-the-art combo, US anti-air is left drastically underperforming by comparison.

Finally, this asymmetrical treatment even bleeds into the core game mechanics. It’s basically an open secret at this point that RU MBTs benefit from heavily reduced secondary spalling. You can pen their side armor or carousel and it often does nothing, whereas a similar shot against an Abrams guarantees catastrophic internal damage.

We desperately need a unified, transparent standard for how weapons, armor, and vehicles are introduced and balanced across all nations. The current double standard is obvious, and it’s completely ruining top-tier matches.

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Are we really using AI to appeal to people’s confirmation bias?

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Every plane has restricted loadouts, and both the US and France have planes made within the last decade. Also introduction date is utterly meaningless when it comes to balance.

The Abrams are probably better based on what I’ve heard.

Assuming they are given anti-ERA abilities, these won’t come unless you want to see Russian tanks downtiered (since their one “advantage” is now gone), or 2, have those tanks placed far above the top Russian tanks.

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If we’re going to use airplanes implementation timeline, then USSR should recieve a new one since, F-15C Golden Eagle entered service in 2010 (source), F-16CM PoBIT entered service in 2023 (source), there’s your “double standard” so please don’t shove this one under the rug. Service date don’t really means nothing if your vehicle is modular enough to recieve more advanced equipment and upgrades in the future which was the case of the F-15C.

Regarding the Kh-38M missiles, that I’ll agree, it wasn’t needed, specially the Kh-38MT, Kh-29TE still a very relenthless missile in my opinion so that’s a point to be, at least in my view, universally agreeded on. About ground forces: Simply no; again, service date don’t dictate nothing, some vehicles are added to be needed, would be a pain to use T-80U till today with its outdated late Cold War fire control system, which is undeniable slow, specially for the fast pacing in top tier, in my opinion T-80BVM which brought improvements specially to the turret control, T-90M was more of a filler, I’d agree with its implementation not being much needed.

T-72B3A state-of-the-art ERA? No. It’s Kontakt-5, not Relict. Although the Arena-M active protection system is a bless given it has weaker armor for the Soviet battle rating 12.3 range standards. Gaijin can and must add the M1A2 SepV2 with Trophy APS, but firstly fix it, some times it works, others don’t. Iron Fist APS been having better times then it American counterpart. Ammo is a matter of balance. Adding M829A3 and improved variants of this penetrator is not needed in the game in my opinion, specially since its selling mechanic is not even modelled yet.

Regarding anti-air vehicles, I’m not very aware. Top tier been a mess so I just ignore it for the most part, rarely playing except at most battle rating 11.3 given the whole madness above. To conclude: best main battle tank: German Leopard 2A7V, best light tank: Italian Centauro II (P), best anti-air Russian Pantsir SM-SV (according to the community, for one vehicle anti-air system) & German IRIS-T SLM (for multiple anti-air system), best helicopter: Chinese Z-10ME (given it has the best countermeasure coverage), best airplane: British Eurofighter-2000 (AESA), best naval vessel: Soviet Sovietsky Soyuz. I can’t prove for the most part, but most critical changes on weapons, vehicles and armors made by developers that may positively or negatively affect the vehicle, there’s a source.

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Chat GPT has a war thunder section at this point

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Damn people cant even make questionable rants anymore without being accused of using AI

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Lmao 😂

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:D :D :D :D :D
BUK , Ultimate long-range deterrent :D :D :D
Buk was ultimate piece of S**** , what was next to a nearly useless.
Biggest issue on ussr AA is FREE pantsir. = Should be removed and sm-sv should be 13.0
easy fix on top tier AA issue.
Damn I would give free buks instead of free pantsir on ussr.

Seriously, even claws was better compared to buk.