It’s fixed! №98

Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. Let’s take a look!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

New Naval Loading Screen Tips

Loading screens are not just for loading the game, but can also be a source of useful information. We’ve added a bunch of tips dedicated to naval battles now. They’ll remind you about mines and depth charges, situational effectiveness of high-explosive and armor-piercing shells, features of early battleships, the ability to capture points with reconnaissance aircraft and many other things that’ll be useful for new players.

Sound Fixes

Some helicopter pilots took advantage of the ability to adjust the volume of their own engine so that when they were in cockpit view and opened the doors, they could orient themselves to what was happening around them by ear. This gave them an unintended advantage, so now with the doors open, the sound of the helicopter rotor is independent from their engine volume settings and enough to mask external sounds.

We also received a handful of feedback from players about the engine sound of the CV9030FIN, CV9035DK and CV9035NL being unrealistic, too harsh and lacking the diesel engine howl, so we’ve improved it. Have a listen to how they sound now!

An Additional Tutorial Mission for Testing Weaponry and Equipment

We recently added tutorial missions for ground vehicles, allowing you to get to know various weapons and equipment better. In today’s update we added another one! This new mission allows you to train with the Strela-10M2 and its surface to air missile with a multi-channel optical homing head. As with all tutorials, you can access these through Battles > Tutorial from the hangar.

Optical Thermal Tracking Fix

The optical and thermal imaging capture should not be distracted by chaff, but due to a bug this happened when playing SPAAGs and IFV vehicles. We’ve identified a problem here and have fixed it.

That’s not all!

You can find the full list of improvements in our main changelog! Here’s a bit more: the TNT equivalent of HMX-based explosives has been corrected, the torpedo aiming marker no longer disappears after each launch, and target markers have been added to AGM and Guided bomb tutorial missions.

Once again, many thanks for all your bug reports that you submitted using our special service.

9 Likes

Are the Stinger / POST seeker overhauls ever going to be actioned, it has been months now?

https://community.gaijin.net/issues/p/warthunder/i/yUohrEMuQLna

https://community.gaijin.net/issues/p/warthunder/i/LbD7XSmoaAJc

https://community.gaijin.net/issues/p/warthunder/i/CrgLh51VkpQZ

13 Likes

Still nothing for every single aircraft in game having buggy cockpit HUDs

https://community.gaijin.net/issues/p/warthunder/i/rncokKtmNn2n

4 Likes

abrams fix when

6 Likes

Now this just has been applied to tank players as well, in the sense that their own engine sound is no longer separate from other engine sounds, regardless, if the other engine is situated in a tank or aircraft.

Best regards,
Phil

1 Like

does it affect the Blackhawk with the 30mm cannons equipped? cause that forces the back doors to be open

1 Like

Speaking of engine sounds; your engineers have been doing a wonderful work lately! Challenger, Leclerc…

I was wondering; are there any chances that the Type 10s get their own engine sound? As of now, they just sound like Type 90, and this is inaccurate;

Here, you can hear both Type 90 and Type 10 and compare their sounds: timestamp set for Type 10!

@Smin1080p_WT

1 Like

I am in the middle about how it sounded before this update AND how it now sounds with current update 😂 I kinda liked the previous sound, but maybe it was a little bit “too much”. The sound now might be a tiny bit underwhelming.

HOWEVER, I really appreciate having as many different sounds for individual/families of vehicles, so I do not have any real complaints 😃 I am a sound engineer so I understand and appreciate the time and effort that goes into these sound effects. Thank you!

1 Like

Are the tutorials fixed yet? Every time I try a tutorial they cannot be completed.

Agreed, can hardly hear the exhaust roar sound of the V8 now. Sounds basically like the original CV90 sound, which tbh doesn’t sound good to begin with.

Frankly, I find the exhaust sounds lacking in this game generally with some exceptions.