Players reported strange behavior with laser-guided or semi-automatic missiles. They’d lose control if the vehicle that fired them began firing flares or chaff. This bug rendered many popular ATGMs useless if the helicopter that fired them was forced to use countermeasures to escape return fire. It has now been fixed.
Damage to helicopter avionics
Thanks to player feedback and collected statistics, we’ve found out that the chance of damage to avionics in helicopters that had not yet received detailed internal modules when the fuselage was damaged was too high, so we’ve significantly reduced it.
This is how it works! The high explosive impact of ammunition of calibers that are less than 23 mm and the kinetic impact of ammunition of calibers less than 25 mm will not damage helicopter avionics in principle. This does not apply to shells with radio fuzes, which still effectively destroy various elements of avionics. Ammunition of calibers that are less than 30 mm will almost never knock out all the avionics of a helicopter with a single hit.
As more helicopters get additional modules, their damage model will become more realistic. Be sure to stay tuned as we’ll let you know when more helicopters get detailed avionics!
New ground training missions
The list of available training missions is growing. We’ve added tutorials on how to use binoculars, a laser rangefinder and anti-aircraft guided missiles with infrared seekers, both with and without uncaging.
You can launch these missions under Battle > Tutorial from the hangar. Laser rangefinder training is also available from the vehicle modification research window when you open the corresponding modification there.
That’s not all!
You can find the full list of improvements in separate changelogs! Here’s some more: the J-10A received an additional 800 liter drop-tank, which doesn’t replace missiles, the sounds of fires no longer resemble engine sounds, and the aircraft available for research now again display the button for selecting secondary weapons for a test flight.
When i’m ok to add more resistance to those modules, saying that every gun with less than 25mm perforating power will not damage the modules, this pretty is wrong as the damage to the structure of the helicopter isn’t accounted for the next impact.
Most helicopters today are not that protected:
Most early helicopter have a lot of windows surfaces, from which a single .50 could go through and kill anyone after that.
Same goes with modern helicopters.
Apart some sensible areas (engine/cockpit) a helicopter weight is scrupulously reduced at the minimum (“all or nothing” type of armor, alike Battleships)
And considering that Aluminium is the main material of any helicopters → the armor penetration of a .50 cal is sufficient to pierce through.
Because,
A .50cal can perform up to 23mm of penetration against plain RHA Steel armor.
But RHA steel armor is able to withstand a lot more.
Also most RHA steel armor are having specifications around 1000 to 1700 MPa and a Hardness from 300 to 400 Brinells
This is far more than Aeronautically which mostly used Aluminium (2017A or 2024)
It’s only until recently that helicopters such as Tigre, Ah-64 or AH-1Z are using more composite/kevlar duo of material as skin structure, and even those are degraded after a few shots.
This kind of module protection is then over applied, and should only be applied onto top tier Helicopters, due to having Kevlar/composite armor.
Nonsense! What should have been down is that helicopter armor should be modeled and reduce damage from incoming fire and be resistant to 23mm HE and 25mm and less non AP rounds, but certainly not AP and even less AP with tungsten/cermet core. Basically it should work like the cell module but stronger.
Good job you completely failed to understand how automatic weapons work give you a hint, you’re not firing 1 round, you’re firing multitudes.
The moment you see a tracer is the moment several rounds are left in each barrel. Shockingly I’ve survived planes with 20mm’s and even 30mm’s shooting at me simultaneously. Managing to keep the damn thing flying, on one engine, little to no more guns.
I don’t agree with how Gaijin does things cause it is not “How it works”. However, in terms of bombers, they would take a lot of damage if the damage model was replaced that is.
Do you mean flew threw your shots? Cause I don’t recall Planes having feet. I know they are based on birds but they only have wheels made of rubber at best.
Still nothing after months about the Strv 103 TT versions not getting full gun depression unlike the prem version despite them being identical aside from armor. Seriously i get that gaijin would avoid touching the strv 103’s to avoid breaking the hull aiming more since they cant seem to ever fix it but can we get any word on whether it actually plans to be adressed cause its not missing just a few degrees its missing quite a bit.
so if you have AH-1W (with 20mm gun) vs Mi-35M (with 23mm gun) firing guns at each other, Mi-35 can easily shred Cobra’s avionics, but Cobra can’t even scratch avionics of Mi-35
or Shilka & M163 firing at helicopter … Shilka can shred avionics, M163 can’t touch avionics at all
weapon controls, weapons guidance, MFD/HUD, sensors, RWR, NVD/thermals … all those are functions linked to avionics. And now Gaijin has decided to basically implement invulnerability cheat (even if just partial one) into the game and make it so certain vehicles/weapons can easily cripple almost entire functionality of helicopter disabling it with just a glancing hit, while other vehicles/weapons can’t damage helicopter avionics functions at all regardless of how much ammo they pump into the heli and need to go for full destruction
I don’t hold the trigger done, i’m always leading my shots.
Idk what this “Walking fire” is. Cause it doesn’t exist in planes, perhaps for infantry fighting tanks but not aircraft.