Today, we’ll be going over the bug fixes and improvements that we’ve made to the game over the past 2 weeks. And today especially we’ve fixed a lot! Let’s take a look.
If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.
More Interface Improvements
We never top working on making War Thunder’s UI as good as possible. We recently added the ability to place and remove vehicles from a crew slot by simply dragging them with a mouse. This time, we’ve expanded this feature, as you can now drag and drop vehicles into different slots as well.
Vehicles and crew slots no longer display buttons — instead, we’ve added a new context menu that opens on click and offers full functionality for interacting with vehicles or crews.
And finally, choosing vehicles to respawn in battle has become easier. You no longer need to try and pick out a specific interface element with the cursor — anything related to this vehicle will do, be it its icon, cost in SP, or crew level!
Bombers in Confrontation Fixes
In the Confrontation mode in Air Simulator Battles, a bug that affected all maps and all Battle Ratings was discovered. Under certain conditions, one of the teams did not have missions to protect bombers; the enemy accordingly did not have missions to destroy bombers. There were some exceptions to this: naval bombers attacking naval vehicles appeared as expected, and missions with them worked correctly. So on maps without naval enemies, such as Sinai or Stalingrad, this issue was especially noticeable.
We found the bug that caused this and fixed it.
Reduced the delay time of the Assault Fuses
We’ve reworked the delay time for the assault fuse to ensure minimal delay while maintaining the safety of low-altitude bomb releases. This will reduce the likelihood of the target leaving the kill zone of the bomb.
We changed the way the delay time works depending on the mass of the explosive in the bomb. With its mass up to 10 kg, the delay time will be only 1.5s, and then it will gradually increase. Upon reaching 40 kg of explosives, the delay time will be 2.7s, 120 kg — 3s, 300 kg — 3.5s, 500 kg — 4.5s, 2000 kg — 6s, and 5000 kg — 7s. This is the maximum delay time of the assault fuse: for all larger bombs, it’s 7s.
That’s not all!
You can find the full list of fixes and improvements in each separate update note. Here’s some more: The exhaust of a vehicle’s engine that is turned off is no longer shown to other players, a crew sound message when the FCS is damaged has been added, and bananas scattered around the hangar have been removed.
Once again, many thanks for all your bug reports that you submitted using our special service.