The fact that not at any point the impact on the ‘‘Intelligence’’ and ‘‘According to intelligence’’ awards are mentioned either means Gaijin has no clue about this, or is intentionally trying to push this nerf through by being vague about it, and considering this nerf is presented as an ‘‘improvement’’ rather than a nerf, I am inclined to believed it is in fact nefarious.
There are daily tasks and special medals that require these awards for progression, with this change it can require a significant amount more games and targets scouted in order to accomplish that.
Also ignored the impact on the SL gain and RP economy… if you scout a 100 targets that end up being killed, you would previously get 75.000 SL… with these changes that could net you less than half, maybe 30.000 SL based on my match where I had a 55% reduction in SL and RP earnings.
If your goal was to nerf the SP reduction from scouting, you could have you know… reduced the SP reduction from scouting, instead it’s used as a cover to nerf rewards and increase the grind, and I am, once again, left disappointed by the disrespectful way Gaijin treat the community and consistently is trying to undermine their efforts by sneaking in these changes under false pretenses.
The alternative explanation is a careless attitude in regards to changes made to the game, going at it with a sledgehammer rather than a chisel, which reinforces the believe that these people do not play the game and do not understand the significance of what they are doing, or simply do not care.
None of the explanations are acceptable in my opinion.
In case you misunderstood:
If a friendly hits an enemy and you scout that enemy, you won’t get SP cost reduction (RB) or airstrikes (AB) if THAT FRIENDLY kills that enemy. You will still get those if a different friendly kills that enemy.
RP and SL rewards aren’t changed in any way.
It basically makes it so people can’t farm easy access to their CAS with enemies that are already being shot. Chances are, if they already got hit they’re already immobilized anyway.
You would still roughly know where they are, plus again, if they already got hit, there’s a good chance they’re immobilized anyway.
They would probably die to a different friendly than the one that hit him 30s ago from across half the map (if he didn’t get immobilized he’d likely get into cover anyway), so you would still get the SP cost reduction / air strike points.
Again, only if the target was “hit” by the friendly that also kills them. Besides, successful scouting has a very short cooldown, so I wouldn’t call it wasted anyway.
Yeah, I really think people are misreading this (because it’s not very well written).
What they’re calling here the “not by intelligence” condition always existed, it’s what produced “Scouted Target Damaged/Destroyed” on the screen and in the end-game results.
The difference is, before the rule on this said: “Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.”
It doesn’t say for how long the “not visible to the ally” condition lasted before this, I don’t think it was 60 seconds, I always thought it was just a visibility spot check to see who could already see the target right when you hit the scout button.
It also doesn’t say if “your ally has not hit that target in the last 60 seconds before you hit the scout button” is in addition to the previous “not clearly visible” condition, or a replacement to it.
As far as Battle mode changes goes, it’s interesting people are saying adding the kill count and timer today is making the matches shorter. Presenting more information to all players (as ugly as the U/I choice here was) so they actually have a clearer sense how to, yknow, win the game, is probably an advantage to newer players (who don’t know exactly how it works yet) relative to more experienced players (who already knew how to manage Battle mode games, check how much score each side had left, etc.) Now fix Air Domination the same way, no one knows how to win that either, as far as I can tell anyway.
Because 60 SL is the same as 600 SL and 0 RP is the same as 80 RP.
It basically makes it so people can’t farm easy access to their CAS with enemies that are already being shot.
Clearly that is not the goal or they could have reduced the SP reduction or increased CAS cost.
It’s completely bogus especially since it’s trivial to spawn a plane without scouting, it doesn’t solve anything but nerf rewards and increase grind.
You HAVE to misread it because Gaijin is trying to sell a kick in the nuts as a good thing for you… they’re a snail selling snake oil, which I’m going to call snail oil from now on.
The game was never a historical simulator. What the hell are you speaking?. They have said this numerous times that it is a SImulation of tanks, ships and aircraft. It is not a Simulator.
Both words are in this context not interchangeable. As the context they are being used in are not the same.
Im not going to say that the new hud is awful but it’s not great, like you know when something just looks right and fits? Well this one just doesn’t. It’s not exactly clear, it’s distracting and it looks too much like a mobile game for it to be considered an improvement. It’s missed the mark imo and needs to be changed to something more universally appealing. As for the scout changes yet again it’s been word’d in way that quite frankly doesn’t read well or make clear sense on the RP changes.
just delete this piece of sxxt or Reworked with an new immersive UI, it looks Ugly, lacks a sense of design, and the layout is not reasonable,it seems someone just wants to achieve the workload
How about we rename it from “it’s fixed” to “we messed it up - again”.
That sums up your game experience.
This game mode used to be fun. It used to be Allied vs. Axis armies. It was called “Historical Battles”
and lasted 45mins. It was fun.
Now it is flying “+++++++” symbols and flashy nmbers exactly in the middle of your screen where you are looking for movement - you know, to spot…ENEMIES. Like, tanks, helicopters, planes…
Congratulations on another “it’s broken”
And you wonder why people rather play World of Tanks…
your cited rule
“Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction , or if the attacker is your squadmate.”
belongs only to arcade - in RB there was never such a mechanic!
This is supposing enemy will most of the times get immobilized, and it is just wrong. Mg hit will be enough to trigger the ridiculous 60 second timer, there will be plenty of cases of non immobilizing hits and tanks changing their position enough for a scout to matter.
When introducing a rule it can not be supposed “will work most of the time” because it will result in cases where it did not work and punished a player when if shouldn’t, especially when their only intention with this change is to reduce SP reductions for spotters.
Can you lead me to the specific part of the new rule specifying when sp won’t be reduced?
It existed - ONLY IN ARCADE
Gaijin intention is punishing SP reduction which is only a case in REALISTIC, mode in which spotting is a bit more important.
They could have at least be honest about it: Like hey we hate you guys, we don’t want you guys to have fun, we don’t want you to be able to complete daily tasks in any sort of reasonable time span, we want you to deal with frustrating mechanics and RNG at every corner, we want to screw you out of as many points as possible, we want to see just how much we can reduce your rewards and can get away with.
Instead we get some misleading and deceiving patch notes about how things are fixed, so most people won’t even realize what is going on, and the information in the post is also just a lie and again misleading.
Oh, and here’s a stupid HUD no one asked for, but we’ll do anything to not have to focus on things you actually want fixed.
Okay, feel free to explain EXACTLY how spotting used to work, what the changes are, and how it works now, show me how much of an expert you are on the subject.
Scouting before:
You scouted target, only got points for it dying after you scouted.
Scouting now: You can get points for scouting a target already engaged by someone, if that person finishes off the target you still get points, but you can no longer get CAS reducing points.
That’s the change.
In a line format:
I shoot tank.
You see tank I shot.
You scout tank.
I kill tank.
You get Not By Intelligence.
Alternatively:
I shoot tank.
You see tank I shot.
You scout tank.
Another teammate kills tank.
You get Intelligence.
It’s to prevent scout-scumming for CAS that light tanks were previously capable of doing, that’s it, that’s the only change.