You mean that’s literally what happened?
Regardless, there are way more variables now that impact your ability to scout, and none of it is an improvement.
You mean that’s literally what happened?
Regardless, there are way more variables now that impact your ability to scout, and none of it is an improvement.
Then what exactly is the problem? You don’t want people to farm cost reductions so limit the cost reductions, taking away Intelligence and According to intelligence awards has nothing to do with that.
Yes, one can scout vehicles which are already shot at - but on the other hand you can scout and the enemy is killed one ms after scouting timed out and you got no reward at all. This may compensate the first point. So the old mechanism seems fair to me
BTW the easiest way to slightly reduce CAS would be to increase their spawn points a little bit and not to implement a new, complete non-transparent mechanic
And daily tasks are getting harder
I hope they change it so that “not by intelligence” is included… But…
They should increase sp cost for bombs, rockets, etc and not for the plane itself so people can still use fighter planes to destroy cas
Yeah, but clearly that is not the problem, its people completing daily tasks and whatnot faster than they want them to, they’ll just never admit it.
Yeah, even in a test drive the stuttering is pretty noticeable, but in an actual match it’s borderline unplayable, especially at top tier where you don’t have that 0.1sec to wait for the game to unfreeze and let you fire
Daily’s have been the same exact difficulty for at least 2 years, and they dropped significantly in difficulty from 2019.
So no, they’re not getting harder.
What do you mean by that?
I mean daily tasks have reduced requirements since 2019.
And their requirements haven’t changed in a very long time from present.
This LITERALLY does nothing but make the daily tasks harder.
No, this doesn’t make daily tasks harder.
Just scout things that you personally discovered… you know… be a light tank.
Having just played the first battle mode since the ‘‘UI update’’ … turns out they changed the mode and reduced the tickets, why are they endlessly just being dishonest about things?
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It’s a new mode, so this is false… and it’s not an improvement either so that’s also false.
stabilizers no longer allow you to increase the turret rotation speed
Also false.
Scouting has been fixed, and improved!
Also false, also misleading and dishonest.
Gajin really hit it out of the park with this one.
Okay, and that is harder than it was before because fewer things count, I’m one more stupid answer away from you to just but you on the block list, if you’re seriously going to pretend that this does not make it more difficult when it factually, objectively, logically does, every second talking with you is a waste of time because you are not an actual person, you are not arguing in good faith, you’re not arguing facts, you’re not arguing logic, you’re not doing anything and the only logical and reasonable explanation is that you’re either a troll or you’re paid to do this.
Not sure why your posts have so much disinformation in them…
Battle mode had the same amount of tickets when I played yesterday as 3 days prior.
Stabilizers indeed no longer allow people to increase turret speed:
Scouting tasks are identical difficulty for me cause I didn’t do scout scumming, so no, it’s not harder than it was before.
It’s only harder for people that exploited the game.
By all means keep opposing the WT community and their mission for a fair & good game.
I could still increase my turret speed yesterday but it became a bit less reliable.
It’s not infinite speed, which is what they were fixing.
There’s like 1-3 degree per second correction to make mouse aim its intrinsically good feature, but that’s not the 40 degrees+ per second it was before.
Not in my experience
It’s for limiting farming cost reduction without putting in any effort ffs. it’s getting rid of an exploit.