Issue of Israel AH-60 Battle Hawk

The AH-60 Battle Hawk is unable to withstand smart air defense at top-tier!

Yes, AH-64E and Mi-28NM have excellent missiles and IRCM Block and they are at 13.0 BR, BUT playing against of those same air defense missile systems.
I think Gaijin must give better spike missiles to The Battle Hawk or change its BR.

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3 Likes

the LDIRCM of top tier helis are overperforming, they should at most be able to stop manpads, not modern IRIS-T and AIM-9X. the battle hawk simply doesn’t have a LDIRCM for gaijin to overmodel.

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Just lower its BR lol

Lowering its BR would probably not happen anytime soon because of Battle rating compression. even if it sits lower, it would not go lower than 12.7 (which is not helpful since the AH-64E / Mi-28NM / Z-10ME are 13.0)

I would rather just give the AH-64D-I Saraph SPIKE missiles and a better suite.
Doesn’t have to be on par with the American counterparts (which would never happen anyways) but should still have its strength against modern SPAAs / SAMs.

Now the best question in my opinion would be:
Do we stay with the regular SPIKE ER or we will get the SPIKE ER2 / SPIKE NLOS <— (when MITL releases)

yes ^_^

It already is 12.7.

We need more decompression on Top Tier. The SEPv1/2/3 shouldn’t all be the same BR, among other things.

It should receive a new missile, hopefully ER2. The spikes are extremely inconsistent, which is what we all know.

2 Likes

Ground Battles in Tier 11.3 and above is a total mess. As well as all of the 12.7 Abrams, you have the Merkavas.

The Merkava Mk.4 is basically Have a shitbox in 12.3 / 12.7 that can get penetrated in the front of the turret, which does not make any sense at all. All other Top Tier tanks at other nations can NOT get penetrated in the front of the turret, but Israel for some ridiculous reason can.

And now that USA got the M1A2 SEPv2 (Trophy-HV), I don’t see anyone grinding Israel because the Merkava’s only uniqueness for grinding it was the Trophy APS.

Now that the USA got it on an absolutely better tank in the game, no one really has any reason to get the Merkava Mk.4M other than just grinding the tanks for its uniqueness as an Israeli made tank. Israel as a whole in Ground + Helicopters is absolutely unplayable, which is 2/3 Tech Trees that Israel have. Its absurd.

I can’t see Gaijin fixing these things any time soon, as they have Ignored these Issues for such a long time.
I do hope for some changes, but I know that’s probably wishful thinking.

Not only will it not happen, it would also do zero good, because 12.3 is basically sucked into top tier every time.

Not entirely true, unfortunately. The Ariete, Leclerc, Type 10, and Challenger turrets are pretty weak overall, though some more than others.

I personally believe that all of these should have reasonable best estimates of their armor used.

Yeah. Originally, I used the Siman 4 to ignore CAS weapons like the LMUR and shrug off artillery strikes thanks to the 200mm armor slab on the roof, but Gaijin made the roof armor 30mm~ against HE.

The Merkava is objectively more mobile, which is funny.

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Something should change about over performing sams, really those spaas can see heli 13km away behind a lot of obstacles on airfield for planes even if it literally sit on airfield.

It’s incredibly not fair

Thank you for reminding us that merkava and namers armor which is already thin so much, it’s sad joke. Not only they can be destroyed frontally by rank one tanks from half kilometer away, yet they have armor multiplayer much smaller than one XD.

Personally i prefer hunter AFV armor over namer armor, it’s actually much better as namer frontally has 24mm of armor on front sides and 10mm in center. Merkava 4 can have disabled turret with M2HB huge XD.

Hunter AFV has so little ammo it’s basically size of 2 boxes of M2HB ammo that shermans have on roof, because of that Hunter AFV ammo explodes much much much more rarely that in case of namers and eitan, making it actually useful.

Trishkon has trophy
Eitan is fast and has iron fist
Hunter is mutant M113 rat tank
Namer 30 has great depression so can hit hull roof of Russian tanks due how huge it is, just get very close, it’s way more deadly that shoting from close distance in the side. It can also move launcher which means you can use spikes in close combat by locking on enemy and then lowering launcher (aim lower) and fire. Incredible how much time it took me to understand how to use spikes properly, damage is way more consistent if you fire with proper elevation depending how far is enemy, it is good to fire higher (aim above enemy after locking on it).

All of them are unique, despite people saying spikes and bushmasters, they don’t look into details.

Neither of those you get spike LOS(“NLOS”) which’s
spike er but heavier and slower with more range that won’t be useful for you
they really outdone themselves