Actually, I’ll agree with you in general terms. Yesterday, I took the time to thoroughly review Israel’s entire ground tree, and the situation is quite concerningb especially in top tier. The Merkava Mk.3s sitting at BR 11.3 simply make no sense. These are vehicles that cannot compete fairly with others in that battle rating. In my opinion, they should be dropped to 10.7 at the very least, and honestly, they could easily fit into 10.3 or even 10.0, if not for their main gun, which still performs decently though even that isn’t enough to justify their current placement.
From my own experience, I’ve taken out Merkava Mk.3s with little effort using even older T-72s, which says a lot. The armor protection on the Mk.3 is far below what you’d expect from a modern medium tank, and its lack of mobility makes it an easy target in nearly any scenario. If it at least had a decent thermal sight, one might be able to compensate for its weaknesses, but it doesn’t. So what we’re left with is a slow, poorly protected, and under-equipped vehicle that simply cannot hold its own in 11.3. It’s not that these tanks should be the best in the game but they should at least be able to compete with others at the same level.
To put things into perspective: when I play top tier with Israel, I get much better performance out of the Merkava Mk.2D, which is theoretically an inferior tank. Yet it somehow holds up better, absorbs more damage, and I’ve even gone toe-to-toe with T-80s both tech tree and premium and survived. Its gun might not always penetrate, but at least it gives you time to reposition or react. That’s already more than the Mk.3s offer. That contrast speaks volumes.
Also, when I play against Israel whether with Germany, Russia, the U.S., Sweden, or the UK I almost always win. The Israeli ground tree is noticeably weak overall. That said, there’s an interesting proposal floating around suggesting the addition of Chile into the Israeli tech tree, adding local or modified German vehicles to provide more versatility and depth. I don’t think that would suddenly make Israel the best nation in the game, but it would help them climb out of the bottom in terms of performance and make them a far more viable and appealing tree to grind.
And honestly, I agree with the general consensus: maybe Israel should never have been a standalone tech tree in the first place. But now that it exists, it should be balanced properly and at least offer a basic level of competitive gameplay. Ironically, the only branch I’ve genuinely enjoyed so far is the Israeli air tree, which is essentially a blend of the U.S. and French lines well-structured, but without breaking balance.