In my opinion, War Thunder is becoming increasingly arcade-like, including in Realistic and Simulator Battles. Many players were attracted to this game because of its realism and the complexity of its vehicles, but some mechanics are gradually taking away from that experience.
In high-tier air battles, for example, I believe the way radars, missiles, notch, and datalink systems work needs to be reviewed. In certain situations, simply deploying chaff and performing a notch is enough to evade a missile, even when the launching aircraft’s radar is still tracking the target. There are also situations where aircraft and even missiles appear marked at considerable distances, reducing the importance of detection, situational awareness, and understanding the systems involved.
Another issue is the inconsistency in missile fragmentation and explosions near the ground. These situations should be reviewed to ensure that damage is more consistent with the behavior of the weapons represented in the game.
Matchmaking and overall match balance could also be improved. One possible solution would be to introduce a ranked mode or a skill-based matchmaking system. This could encourage players to learn the game mechanics and improve their skills without taking away the accessibility of casual game modes.
Players in regions with high ping should also be considered. Many Brazilian players, for example, do not have local servers available and face disadvantages in combat because of network latency.
I understand that the game needs to remain accessible and commercially sustainable, but this should not come at the expense of its identity. I believe Gaijin should prioritize consistent game mechanics, review combat systems, and provide more incentives for players to develop their skills.
War Thunder does not need to be impossible for casual players, but it should not sacrifice the realism that made it so popular in the first place.