Is there a reason to not J out when my spaa sees a top tier heli?

I didn’t say it would work 100% of the time, but it does in fact increase your chances of a hit, if the first one misses and the heli thinks the coast is clear and starts climbing the second missile might get a lock, all your missiles fired in that replay were flying in IOG during the terminal phase.

If you’re just here to complain and scream into the void then be my guest. i’m just trying to help, but if you’re not interested in my help then say that so that i don’t do this in vain.

Im just trying to figure out how to take out the top tier helis.

So far the answer just seems to be “hope for good luck”

If that is the answer, cool.

Im trying to set up for your strat to try but the games are deciding to make that difficult rn. Teams are melting before any cas shows up. One heli spawned so far but it was not a top tier one.

The real answer is honestly: same way you would any other enemy contact in the air. The only real difference is the active IRCM preventing IR missiles from working properly.

I would say that it is easier vs jets since they have to keep moving which allows for a much higher chance of them getting into a position to get hit.

helis are easy prey to jets though. I could switch out my spaa for something to spawn a jet in.

true, reason to not use the IRST when helis are up.

And I have personally never managed to hit a heli with a SAM SPAA other than SACLOS ones. And the heli appeared on the radar for like 5 seconds, I spammed a couple missiles it’s way and nothing.

Moving and hiding a radar vehicle plus 2 more launcher vehicles is practically impossible.

Not if that is the first thing you do. Many players tend to spawn SPAA if they die to an aircraft, that has worked well in the past, but these new multi vehicle SAM systems do not do well when played retaliatory, they are best played preventative. You should already be in the system and have had time to go away from spawn and set up you launchers spread out before a plane even spawns.

its not too hard with the claws. but most maps are not good for the larger ones

Even if you were to constantly first spawn a multivehicle AA to counter LDIRCM helis, not all maps allow for any meaningful setup either by lack of neccesary cover or any cover effective against LDIRCM helis being exposed to ground units (Maginot line being prime example).

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I often spawn SPAA after my first tank death in top tier. But many maps have way too open spawns that allow for literally no good placement of vehicles apart from just spreading them as far apart as possible.

Take for example sands of sinai or carpathians. Where do you put your vehicles? I tried hiding them on carpathians and any good spots were out of bounds.

The only map I had any luck with hiding was vargo port on the north spawn.

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I think my favorite is when i play the IRST and get Advance to the Rhine.

Yeah urban maps work in this regard quite well. But many many maps are just not feasible. Of the top of my head: Fire arc, Volokolamsk, Mozdok, sands of Sinai, red desert, Tunisia, Fields of Poland/Eastern Europe, Fulda, test site whatever…

Im going to have to put the testing for @Necronomica 's strat on hold for the day. Getting late and the only heli that has popped up so far was an alouette…

damn thats a good idea. I never thought about setting these shortcuts, always used the menu. thx for the tip. BTW i met you in a match not too long ago and u whooped my ass ;-) still mad. kinda :-D

You must have activated boosters bro today I had so many bad matches

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Probably^^

Hope for good luck or misplay from the enemy.
It’s been like that for years when it comes to AA gameplay.

Hearing stuff like this makes me glad I’m staying down in the 3.3-5.7 BR ranges …

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Sorta, yeah.
As far as i can remember back, a strong cas plane operated by a high skilled pilot was always very hard to down in spaa. mig 27, a10s and whatnot, cant remember the exact timeline. It just feels like in the past that was (sort of) offset by the need for the pilots to get closer to get tracking locks on their tv guided ordinance, lack of ordinance, its efficiency (mavericks still performing like crazy in comparison to anything else /s), bad tracking pods and planes losing lots of energy dodging spaa.

And as for helis only the uht with pars (of which we all know the downsides and the downsides of the platform itself: no gun, just stingers, slow and unreliable pars, defenseless vs strafing from planes etc). Maybe the ka52/ka50 situation when they were able to create an iron dome around them by ripple firing vikhrs and dumb rockets to explode the two missiles of the spaa systems trying to down them get close.

But now you only have more nimble, more powerful planes (as in twr, ability to pull and dodge missiles) more and better ordinance so you can play safer and dont have to climb above radar coverage (which is basically also not possible anymore with some systems having 80 ° elevation), still can be very strong if executed at the right moment.

What im getting at with all that yapping (i think) is that i cant remember a situaation where like 6 nations had helis available that were almost invincible while being able to send f&f missiles basically anywhere to the ground battlefield, while being able to fire those almost from such a distance that they get aa coverage from airfield aa on some maps. (no tracking lock from there but still…with the speed of lmurs and jagms those are very deadly on many maps even when fired from 10 km) IF ONLY you stay low or close to 60 m alt so you have enough time to dive back down. Simply doing this whenever you get a maws missile launch warning makes you completely invincible to every single top tier spaa bar the IRIS-T and other IRIS-T or aim9x platforms which still hit on rare occasions.

Keep distance (resulting in more time to dive down and enough time to react to saclos spaa), stay low, close to hard terrain cover or magic 60 m boundary and you are completely safe from any threat from the ground battlefield. And thats a problem.

If you now and keep an eye open for planes and your rwr, realize at what point one of them might be going for you and what kind of threat it is, then you can play so safe that the only chance of really putting you in danger without the risk of getting shot yourself is a jet with brimstones or a jet with other types of laser/tv guided agms. And those cost more sp than your heli. so in the later stages of a match an appearance of any of those gets more and more unlikely. The longer you survive in your heli, the safer you are.

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What a horrible, horrible post. "Hey, these missiles that should be immune but aren’t are at fault and you can still fire at his munition for some SL/RP before he kills you. And if you have some other SPAAs with you they can do the same and then you all get destroyed by LMURs but someone else will be destroyed first!

How is my post horrible?
That is just the nature of the “Rock, Paper, Scissors” matchups that inevitably happens.
You can’t have a vehicle that is awesome at beating every other vehicle it encounters.