Is there a future for naval battles?

I agree that the naval battle production team has reduced the hit rate of underwater shells, but why has the ammunition silo of the battleship become a weakness in the latest version? Did the production team know the exact condition of the silo inside the studio? Was it filled with cannonball charges?Although this has improved the overall hit rate, it has made the situation worse than before when both sides aimed at each other’s underwater ammunition depots. The rhythm is faster. Basically, the rangefinder can calculate the distance and shoot directly, and even the steps of calculating underwater ammunition depots are no longer needed.

Now operating a battleship feels more like operating a multi-turret tank! A battleship with 2,000 people was completely wiped out after four or five rounds of bombardment without exploding. It took about five minutes. It was as if the crew gathered together to be killed when they saw the shells coming. I really don’t know if there is anyone in the production team who understands battleship combat.It’s ridiculous, Gaijin. If you think that naval battles cannot be designed, then just copy the toy ship world next door! How can so many people be willing to experience such a model that changes the basic mechanism of the game with each update? The R&D technology tree is lengthy. Novice players finally buy a premium ship, but after entering the game, they are immediately sent back to the garage by shells from nowhere. How can people have the motivation to continue playing?

Wake up, Gaijin, either cut the naval battle mode, or quickly transition to the post-war missile era, or think carefully and learn how to make this mode, start over again, reset all the maps, and refine all the hit and damage mechanisms, instead of releasing one glass cannon after another and disappointing the players again and again. There are many players in the community of our language who provide development ideas, but unfortunately, the opinions they post here are either ignored by you or blocked by you as radical remarks. Please humble yourself, Gaijin, listen to the opinions of the players, and save this damn naval battle!

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No future
Grimdark only

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Doesnt actually matter much as 70% of naval battles are either decided by ai sailing onto caps randomly that you will never reach in ur fat battleship going 40kph (at least the 3 cap maps) while being targeted by 3 ppl at once. same bots survive 3 direct salvos of mutsu main and secondary guns while lasertagging the whole map and planes with amazing accuracy. or by the 2 people that cant help themselves to spawn in pt boats in a desparate attemt to end the match by ticket bleed in 3 minutes (for which everyone qeued for at least 5 minutes) leaving the remaining team outnumbered 2 to one. but it works more often than it should and being unable to maneuver into at least one of the caps with battleships that take 6 to 7 minutes to even get there definitely helps.

and that is without regarding the fact that there are matches with full teams with max 6.0 ships facing teams with multiple 7.0 battleships or matches with uneven numbers of players

Accept the gamemode as is doesnt work and you only play it to reach the most op ships of the main 2 (or maybe 3) nations to bully everyone that is unfortunate enough to try to play this godforsaken mode in a 6.0 cruiser

/s off i wish

2 Likes

i wish i had a nice picture of a big fish eating a smaller fish which is eating an even smaller fish while millions of the smallest just nab the tail of the biggest