Is the us and other nations lacking a counter to the pantsir sm sv?

There isn’t really a NATO equivalent to the Pantsir SM-SV, best option rn is UAE Pantsir for Germany

As for dealing with the SM as an aircraft, only two really get viable options to use (that don’t rely on the SM being dumb), those being the Eurofighter and Gripen E with brimstones.

Honestly, SM-SV should definitely get nerfed, you have significantly more ammunition than every other SAM and have almost no weaknesses besides having to turn your turret in the direction you’re looking in.
Either nerfs to the mach 5 monster missile or adding a longer delay between missile launches, closer to what the Pantsir S1 has

No, there’s worse

I do remember seeing a suggestion for Germany, let me try to find it, but it honestly won’t matter that much since it would be controlled by German mains

Won’t be any different from free pantsir s1 players

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Have you ever played the NASAM or Type 03 ?
IRIS-T doesn’t trigger RWR, and have the range of most SAM’s. If a jet is uncovered under 10km, it’s & almost 100% death. It is currently the only F&F air that doesn’t struggle against any aircraft at medium range, if we don’t count the mach 5 SACLOS that uses the radar range to explode.

Every ARH is getting chaff since the Doppler effect is modelled in-game, so a not moving target can’t be seen by the radar, even tho the micro-Doppler effect of the blades (Blade Flash) should make helicopter the easiest target to lock on by a radar capable of CFAR or ASLC (every fox 3 have it nowadays).

I think I’ve almost never killed any Mi-28NM or even Ah-64E, with the 4km radius of the missile lobe.
Same as for Spyder.

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Something like this

Not really, all you need to do is roll and use flares, IRIS-T won’t be able to kill you, nether will 9x, At least from front aspect, still need to test from rear aspect

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Could be useful :

There are CAS counters currently in the game.
CAS does not need to be made OP again.

SPAA is not a counter to SPAA, either.
& Pantsir SM SV is not OP, CAS was, now CAS is balanced with the exception of AH-64Es & Mi-28NM, so things are fine.

More SPAA will be added to further counter CAS, but SPAA doesn’t need countered.

SM is op
simply because there is NOTHING comparable in any tree and it can be almost impossible to kill for a plane

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I’ve never tried to flare a 9X or IRIS-T.

But following the data’s of the game, and a quick analyse :

AIM-120C-7 AMRAAM-ER I-Derby ER I-Derby SR HQ-11 CAMM CAMM-ER Aster 30 SAM-4 9M317MA IRIS-T SLM
Guidance ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL ARH+IOG+DL IR+IOG+GNSS+DL
Seeker beam (° — wider = easier chaff) 15° 15° 15° 15° 3.5° 3.5° n/a (5° FOV)
Sidelobe rejection (dB — less negative = easier chaff) -30 -30 -30 -30 -29 -29 -29 -30 -45 -45 n/a (flares, not chaff)
PN multiplier (lower = easier to out-turn/notch) 4 (lowest) 6 6 6 6 6 6 8 6 10 (highest) 6
Max G 35 40 40 40 40 50 50 50 36 30 40
Max break-lock time (s) 100 150 100 100 70 90 90 210 161.5 120 100
Notch vulnerability Same across all — Doppler gate 5 m/s, angular-speed rejection 30°/s Not applicable (IR seeker)
Flare/IRCCM resistance n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a FOV+shutoff IRCCM, 0.25° rejection FOV, 0.001 threshold — decent flare resistance

Easiest → hardest to avoid:

  1. AIM-120C-7 / SLAMRAAM — widest beam + weakest sidelobe rejection + lowest PN (4). Easiest all-around: chaff and notch both work well.
  2. AMRAAM-ER, I-Derby ER, I-Derby SR — same chaff vulnerability as above, slightly better PN/G.
  3. HQ-11, CAMM, CAMM-ER — narrower beam, moderate chaff resistance; CAMM/CAMM-ER’s 50G makes maneuver evasion harder.
  4. Aster 30 — same beam class, but highest PN (8), tied-highest G (50), and a huge 210s break-lock window — a successful chaff/notch break barely helps here.
  5. SAM-4 (Type 03) — narrow beam, strong -45 dB sidelobe rejection, chaff much weaker against it.
  6. 9M317MA — hardest overall: same excellent chaff resistance as the SAM-4, plus the highest PN multiplier in the set.

And IRIS-T still have the second place in term of k/d.

Knowing an IRSI-T is on you is the hardest part about doging an IRSI-T missile. Spamming flares haphazardly still works against them, just a little harder for the planes with fewer countermeasures like the f16. Planes with maw do alot better against them than planes without.

Neither of those are traits that can make it OP.
It’s OP against non-F&F helicopters, that’s for certain.
It’s powerful against AH-64E & Mi-28NM, but that’s not OP.

OP would be can frag with no danger, which the Pantsir SM SV cannot do.
It can frag, but it’s in danger.
If a Pantsir & aircraft trade, that’s a slight net negative to the CAS side in spawn point endurance, but it doesn’t make it OP in doing so.
Trades are what ADATS does against Mig-27K when both players are of equal skill, that doesn’t make the ADATS OP against Mig-27K, despite the ADATS being “almost impossible to kill” for the average CAS user. & yes, I’m aware that ADATS isn’t 11.3, despite my desire for it to be.

So yeah, when CAS was OP, it was unfraggable by SPAA, flat out.
Pantsir SM SV is unfraggable by G Lynx.
Pantsir SM SV is unfraggable by JH-7As.
But Pantsir SM SV is fraggable by a whole host of jets “at” its BR… it’s just hard, just as it’s hard for a Pantsir SM SV player to destroy a honed CAS pilot in one of those jets.

Edit:
That and if Pantsir SM SV fear can keep my team mates from spawning CAS so we can win more matches, then it being incorrectly seen as “OP” is a net positive to NATO teams.

Gaijin should just model RCS for munitions.
That way Pantsir SM can’t unrealistically engage 20 bombs untouched.
(like every other NATO SPAA)

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Technically the HARMS are the counter, make him turn off his radar and spam him with ir munitions.

But talking about balance, the ussr still have the best spaa and also get HARMS so…

It can
There’s very little that can reasonably kill a good SM-SV player.

1 of those, is on its team (prefired vikhrs)

Not really
SM-SV is insanely capable of dealing with literally any aircraft without fear of losing
It’s straight up not fair to fight

I have used it, I have tried facing it, it’s batshit insane

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The tracking radar uses K-band
Which no ARM can see.
He can also just shoot down the ARM

Also, smoke grenades

DW, Alvis will now tell you that you are objectively wrong because he has played a game while there was a pantsir on his team.

Regarding the IRIS-T being the worst I am wrong, I should have specified that it’s against Helicopters. Then again, I have had mayor issue shooting down stuff like KH38s and the likes even at ranges of more than 10kms.

IRIS-T just sucks against helis, all top tier non-SACLOS AAs do

And yeah, it has some difficulty shooting down munitions as well, idk what gaijin did, but they didn’t cook with the IRIS-T

None of the SPAAs cook, except the Pantsir, which even then gets very easily overwhelmed.

CAS and Helis are super easy to spawn right off the bat and that doesn’t help any of the SPAAS cases at all.

Only pantsir S1 could kinda get overwhelmed due to the firing delay between missiles

SM-SV has the option to just shoot everything down without re-arming as well as actually having the mobility to get into cover or roleplaying as a squid and smoking up to hide (It can then shoot anything through said smoke)