Is the abrams really that bad realistically?

And kills are quite important to victory.

It is very hard to put an exact number on the kills you gain from playing with someone, but it is more than what you would get without.

Winrate shows lineup power and average player skill more than it does individual tank performance.

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Yeah, you’re good. FYI my low tier stuff is from when game launched silly boy. No one was any good back then. I took several years off and only came back when 10.0 launched. So yeah, I’ve had to play catch-up…but I’d go against you any day at top tier.

Squad kills don’t get attributed to a single player, so once again irrelevant.
If you stick next to your squad partner there will actually be less kills for one of you.
If you play on the same team but solo, then you get the same amount of kills you would when playing solo.

Either way you cannot exceed your solo match kills.

18 battles isn’t a good sample size to determine winrate.

Dude, get this through your can…Playing with squad mates and friends allows cooperation…cooperation = better results! Does it grant free kills? No, not DIRECTLY, but it facilitates them.

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I don’t get what you mean with this. Another playing being able to callout and push enemies with you will lead to both of you performing better if you are your squadmate are already both decent players.

Again, not true. It can turn a 1v1 into a 1v2 which allows one of you to get a kill that you might not have gotten before.

What do you mean by solo match kills?

You guys are waaaaaaaaaay off topic

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Better results in victories, not kills.
Playing with squad mates is sharing kills, enemies teams don’t magically get larger just cause you’re in a squad.
Squads can only ever reduce your kill potential in a match, not increase.

@Ion_Protogen

No, it really doesn’t. Kills are largely map positioning, knowledge, keeping your ears open, and general preparedness.
I won a 1v5 in an IS-2 solo earlier. That would’ve been 2 kills max with a squad mate.

Oily, you were the one to start this topic tangent. Should’ve just DM’d me.

And you will get more kills in a victory. The enemy can’t cap a point if they are dead.

You aren’t looking at this from the right perspective. You’re potential to get more kills will increase since you now have a reliable teammate to help you, and you can help them.

Objectively false. You will learn where players are that you wouldn’t have known about, or be able to push players you couldn’t push before.

And having 2 sets of eyes, ears, and combined map knowledge will make both players perform better. If you did have a squadmate you might only get 2-3 kills in that scenario, but then it would allow you to stay alive longer, and advance on other enemies.

It means that you are less likely to die since squad mates can watch alternate angles, or warn you of incoming threats so you are ready to respond at short notice the instant someone rounds a corner.

Also target sorting and focusing allows for efficient use of reloads, and mopping up of mistakes / RNG and ensuring that kill trades are more likely.

They increase KD by reducing the incidental deaths that would be incurred naturally due to a lack of info, they can also effectively increase the efficiency of generated SP by chain spotting kills into CAP / CAS as needed, also with better coms they can better respond and target subsequent threats and so deny recovery by targeting leakers that get around teammates.

Also with at least a second member the squad can spot for arty (e.g. Sturmtiger, M109, M4A3(105), etc.) though the use of scout drones and so be much more accurate, and dial in a location far faster since the spotter can actively call shots in, and talk them onto the target.

In the Air they allow you to employ basic tactics like the Thatch weave that pose problems for opponents, which puts them on the defensive.

Further it also guarantees that the team will have some quantity of players with a constructed lineup.

I’m not gonna argue you after my friend went out and measured them irl and compared it to in game
And any and all bug reports are ignored about it, same for the hollow M60 mantlet over the years

Glad your friend agrees with me that Abrams turret ring should be thicker.

As for bug reports… they can’t be ignored if there are none.

So why was the last time I heard about bug reports of M1 Abrams turret rings being taken down?

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Bug reports are only taken down if they have classified materials as sources, so if one was taken down, dude should’ve checked the validity of his source before posting.

Are you talking about this bug report?

https://community.gaijin.net/issues/p/warthunder/i/hn6WHPVB7r3K

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Not that one. Thank you for linking it though.
So 3 months ago.

3 months ago, made into suggestion. How many suggestions they going to get, I wonder.

You only having a 0.9 K/D in the Strv 122B+ and 2A7V (two of the best top tier MBTs currently in game by far) doesn’t give you much footing though.

Someone should easily have a 1.5 K/D in those while playing casually if they are any decent at the game.

You know you are showing arcade battles in these screenshots right? When you 2 were discussing realistic battles?

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How about you get back on topic?