Not true, some vehicles match available sources, some exceed available sources and some underperform significantly compared to available sources.
Some examples:
- Challenger 2 turret cheek armour overperforms relative to available sources.
- Challenger Mk.3 hull armour underperforms relative to available sources.
- T-80U hull array matches available sources.
- T-72B turret exceeds available sources.
- M1A1 matches available sources.
It’s all over the place, however, a number of Russian MBT’s are overperforming due to a different standard between how NATO and Soviet sources’ classify their armour protection values. This is something that Gaijin does not properly account for.
In short:
- Soviet standard = A given armour value as listed in source material is determined by the line-of-sight effectiveness at the constructional angle of the array.
- NATO standard = A given armour value as listed in source material is determined by the effectiveness of the array at the vertical.
In short: A Object 292’s glacis array equals 540mm at line-of-sight constructional angle (68°), or 440mm if measured at the vertical.
Gaijin accounts for this on certain vehicles such as the T-64A:
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(Which is why the armour value seems so low at first glance)
255mm at vertical = 318mm per the Soviet standard. It’s no coincidence that Soviet sources cite the T-64A’s armour at ≈315mm.
And the M1:
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(350mm as stated in source material becomes 375mm via this change in standards)
But this is not done on the majority of Soviet MBT’s, and thus they can be overperforming relative to other vehicles.
Again, some are, some aren’t.
M829A1, M833, etc. match available source material.
M774 exceeds source material.
DM53 underperforms relative to source material.
Gaijin is just lazy and generalizes too much in terms of density ratings, etc.
Yes, it is indeed, but Gaijin claims this game models it’s vehicles as accurately as possible.
They simply don’t and this is a lie, they nerf vehicles’ armour in a effort to keep them balanced, even though balance should be achieved via the Battle Rating system, and not the artificial nerfing of vehicles.