Is rank 8 France in GRB still good/fun?

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how good are leclercs?

how good are 2a5/2a6 in 2026?

how good is ItO in 2026?

how good is FSAF SAMP?

how good are the two eurocopters?

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How do they do against modern SPAA/Jets/helis? (The eurocopters)

Good

Not good

Sometimes good

Good

Not good

No jammer means iris t and other ir weaponry will kill you

Can u explain why for these

Leclerc has good mobility and 5s reload. Armor isnt great but reload and mobility can compensate that. Also there is a chance that enemy will shoot fuel tank which will absorb shrapnel and save crew.

Leopards have 6s reload while being at same br as leopards with actual hull armor like 122s, 2a7, 2a7hu. In hulldown turret could deflect something but on urban maps like rhine, abandoned factory enemies will lolpen you in hull. And turret baskets can screw you up sometimes. I forgot about their round, its dm53 with good pen value.

I guess it depends on your playstyle: if you need fast tank with fast reload for active gameplay and flanking, leclercs are your choice. Otherwise leo2a5/6 for hulldown sniping at range.

Ito is helpful in situations where you get smart heli player dodging mamba missiles (or jamming ir but france doesnt have any top tier ir slingers rn). But in other cases mamba will be better choice.

Mamba is best arh slinger in game thanks to its 4.5 Mach 50g missiles. Excellent at intercepting munitions or pilots who never heard anything about multipathing. Also you get 8 rounds per launcher which can be doubled with ammo crate.

Eurocopter sits at 12.7 while having no jammer and only 8 fnf missiles. Just 0.3 br above there are mi28nm with 8 actual atgms (not spike firecrackers), ah64e with 16 jagms and z10me with 8 blue arrows + 8 cm502kg or 16 cm502kg. Plus jammers. They all have jammers which make ir weaponry useless against them. But you may think “those are 13.0 tho” but catch is iris t is 12.7. So both ec and those heli will face same threat except they have immunity to its missiles plus better missiles.

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Ive been using the Leclerc and Leo2a5NL.
Leclerc is a solid tank, fast, good reload, armor is 50/50, it can be trolly at times but I never rely on it, 2nd gen optics on it really help.
Leo2A5nl is ok, strong gun, strong turret armor can take quite a beating. Bad thermals, only gen 1.

Choppers idk, no DIRCM afaik but at least they have FnF missiles.

I never use SPAA, I bring in the Rafale to take out enemy choppers and jets. For the engagement range the MICA will clean up 90% of jets easily. Helicopters with DIRCM can be a bit difficult to kill, I use the guns and the NEXTER being offset is a bit weird to aim.

As for Leclerc, if you play it carefully without being weak, it can wreak havoc like Napoleon.

Regarding Mamba, I agree with this ↓

As for Helicopter and Leopard, I haven’t used them so I don’t know Sorry.

Good as they’ve ever been, the AZUR gets a nice LWS for a minor weight increase which is nice. The autoloader module can save you from frontal ammoracks, and unlike the Type 10 it doesn’t have the mobility tax of hydropneumatics. Probably the top tier tank that plays the nicest.

Don’t concern yourself with ugly tanks.

As good as a SACLOS AA can hope to be, It’ll whack out LDIRCM helos that can’t play the game, rest of the time will be pain. The mobility makes MudRunner look fast-paced.

Sharing the title of best F&F AA with the Italian SAMP. It’s still three 4-axles to hide in a backyard, so very map dependant.

Run them along the 2000D RMV, and you can hope to dodge 13.0, which is nice. The HAC gets a marginally useful mast sight, but the HAD gets the turret, matter of taste…


that & fuel explosions similar to russian tanks
ok otherwise

Eeeeeeeehhhhh…

Beats being in Ariete, thats for sure.

But the slow reload and lack of hull armor will be noticable.

HAC is fun to play, but now that every nation has their own FnF helicopter, its less special.

Lack of LDIRCM makes it exceptionally vulnerable to any DL+IR armed SPAA, and the PARS/TRIGAT have HEAT warhead (so dice roll on damage) and low range meaning to have any sensibile time to target you need to be exceptionally close which gives you less time to react.

Id advise to stick with the dutch guardian.

I have a twofold feeling: only the S.21 has armor (and then only in the turret). The rest die in silhouette. There’s also an issue similar to Challenger 2; When turning at low speeds, the gearbox behaves inappropriately. Also, 5 seconds of reloading are compensated by 3 crew members, which is not good.

As always, they are fine in principle, of course the body is not the same as that of the older brothers, but the capabilities of the tank are still good.

Everything has already been said about it above, by other players.

I haven’t looked at the French version yet, but having experience with the Italian version, I can say that there are 2 problems: 1. It’s almost impossible to shoot down a reconnaissance drone at a distance closer than 1.5 km. 2. Sometimes there are problems with shooting down helicopters (ARH missile, nothing new)

💀(Avoid and Explore the AH-64E)

As a result, I can say that there is something to play on, and the prospects for the nation are also good, but in general you should play for France only for the sake of the Rafale + Jaguar pair.

A classic case of leclerc armour paradox. Sometimes you survive actual full size APFSDS to the face while other times a 2S38 crossmaps you through the turret

Leclercs are as good as the 11.7 M1A1 Abrams, they’re good enough for the top end.
Leopard 2s are top 3 MBTs.

ITO is good for its BR, the SAMP is obviously going to be better though.
ITO is however better for dealing with helicopters at this time.

IMHO, Leclercs are quite fun. It takes some time to adjust to them, since —i believe— their playstyle is quite unique: As you have 5s reload, a ±575mm penetrating round, a slightly smaller profile than the NATO average and decent to very good mobiilty, you have a true versatility to either play on open fields, CQB or just abuse a power position nearly uncontested except by breach shots.

its protection leaves a lot to be desided (especially against autocannons, the thing’s hull is fragile, even without the detailed modules), but overall is a really fun tank series, I had (and still have) a real blast playing them once I got the gist of its nature. Even the AZUR, the SEPv2 version of the Leclerc is fast enough, and the 5s reload is always a good asset.

It does not look like the cheeks stop shots

The armor sometimes can be suprisingly reliable and troll-ish in-game when compared to the hangar protection analysis, it’s not an Ariete where a shot at any place gets a free pass inside. Even the fuel tanks in the front of the hull can end up saving a TON of shots that in other tanks could be basically a knock-out.

However, the three crewman factor is always a problem, you end up relying your survivability on RNG

unfortunately like most nations current top tier france is just roleplaying the AI ground targets in air RB for russian cas

Leclerc:
Armor: Very weak; AA missiles can penetrate the front.
Gun: Pretty good, but like most other guns, it can’t penetrate Nazi/USSR turrets.
Mobility: Not great. Max speed is very good, but 0–15 km/h acceleration is very slow. It can’t turn effectively without moving forward first.

AZUR upgraded version is useless.

2A5 / 2A6 NL:
Armor:Very, very good.
Gun:** Good.
Mobility:** Good.

ITO:
Much better than Roland, much worse than SAMP/T.
Armor:Bad, like every AA vehicle.
Missile: Good — fast, maneuverable, powerful. Can kill a Leclerc, but can’t reliably one-shot an SU-25.
Mobility :Disaster; worse than slow. Can’t climb even small hills.

SAMP/T:
Pretty good.

You can add EBRC at the list :
Armor: Not good for a light tank; small electronic damage can disable the turret ( like other modern light tank expt bmpt of course).
Gun: Ok, but slow.
Mobility: Speed comparable to a main battle tank; off-road abilities just enough, but very unstable and can easily tip over.

Update: I take it back, they nuked the Leclerc in the latest dev server

AZUR
SXXI
S2
S1

Gaijin added an obscenely huge FCS to the entire Leclerc series, while lacking reliable armor basically anywhere, which will end you having an unstabilized tank with a single 20mm on the side. Pick anything else, even a Challenger 2 may be funnier now.

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Game isnt russian biased at all

How do you think Leclerc will do after it receives turret basket?

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