No. That’s why i wrote:
For this:
I am not sure who you want to convince - you are way too experienced to get killed in a head-on and even as A7Ms are large targets you were the clearly far superior pilot.
As written earlier - the “hit probability” of long range shots with MG 151/20 is thanks to poor ballistics and the SD bug of mine shells (report) almost zero. And the 109 has no armour, it has just a bullet proof wind shield :-)
Imho (based on flying B7A2 and SM 92) chasing faster enemies is a clear waste of time - i recommend the usual bait and reverse tactic, so by offering a lower and slower target you can convince most of such guys to try their luck.
As for your new replay:
Indeed a typical case. I mean if you checked the statcard of your opponent it is obvious that a level 19 player is unable to compete with battle hardened vets and i have zero understanding for his behaviour.
With using his view you can get the idea that he was trying to fulfill a daily task like killing 2 bombers, this would explain his 3 x 30 mm MK 108 loadout. His friendly I-225 killied your Lanvaster and B-17. So being totally outperformed by his opponents he would have had zero chance to get within 300 meters of an enemy in order to have a small chance for a hit.
Why this guy then landed after getting blind hunted (after ~ 19 minutes) and circled the airfield at low level with top speed is for me not comprehensible. The only benefit for him i saw was gaining 40-80 RP for landing and take off.
Same here, but i expect every prop battle to last 25 minutes and i stopped bothering about wasted time years ago.
I think you wanted to mention ground targets (instead of objectives) in order to bring down the enemy tickets to zero. This happens mainly due to 2 reasons:
- No strike aircraft in your team, no bomber in your team- or they got killed before they could drop. A base kill rewards ticket reductions in the range of 160 - 300 tickets per base.
- Sloppy map design - or the remaining targets (like the rare large pillboxes) are “unkillable” for average fighters without (or significant) bomb loads.
In other words:
Sometimes it is a good thing to have smart strike aircraft / bomber pilots in your team (and worth to protect them) and sometimes you need map know-how to deal with certain design flaws.
If you are interested: I created a thread with design flaws on prop Air RB maps:
Unbalanced Maps in Air RB - Feedback thread
For this specific match: I disagree that there were not enough ground units left - they were just tanks. As from my pov all of your team used mouse aim it is not impossible to kill ai tanks with 20 mm AP rounds. I see this daily.
And btw - you team was unable to locate the enemy ai planes (6 if i counted correctly) which have done nothing the whole match - they just flew in circles between the grid E4 and E6.
Have a good one!