Is moonclimbing considered 'fun' nowdays?

I am not sure if picked the right one, but your description of exchanges in the game chat fits perfect to his match:

https://warthunder.com/en/tournament/replay/308411147577604463

Is this the match you are referring to?

You can report them for passive behavior but I think that’s it sadly

2 Likes

He chose to live and seek for a chance, by ground or by himself. In this case, he thought he’s weak and his tickets had advantage, so he made a best solution to maximize what he had, though sadly you have a bomber. A whole team ready to engage him kept him away from the fight. Forcing a player to suicide is simply ridiculous in a PvP game, it’s the mechanics that needs to be changed.

I am not sure if your conclusion holds any water.

If the OP confirms that this is the “right” match, the replay shows a complete different picture. As the embedded chat log reflects the described content i would say the probability that we have the “right” match is almost 100%.

Assuming that it would be the match, the match looks like following:

  1. The OP (in a A7M1) started chasing the called out enemy player (in a 109 K-4) at around 6 minutes.The 109 tried something like an energy trap (but climbed too steep and therefore way too slow) in the next 3 minutes.
  2. He reached barely 8 km alt and decided then to exchange alt vs speed and managed to outrum his way slower opponent ~ 9 -12 minutes. The OP was at co-alt and even slightly higher at ~ 7 km alt.
  3. The 109 decided then to dive to his airfield (with tickets 5.000 vs 1.500) at ~ 11:40 and landed there at 14:10 - whilst his last team mate died 20 second earlier - tickets: 3.900 vs 1.500.
  4. 14:50 - repairs finished, ticket 3.600 vs 1.500, the 109 did not take-off and got a blind hunt order against him at 15:07.
  5. As the 109 still not took off, inactivity triggered at ~ 15:45, 109 tried then to take off, but tickers went to zero. Game ended 15:57 due to inactivity trigger.

From my pov almost everything stated by the OP is either wrong or just misleading:

  1. There was no “44 km above” - largest gap was around 1 km
  2. Boring game: I mean what do you expect when the OP decides to chase a higher and faster aircraft? No sane person tries to turnfight a A7M with a 109 K-4. Since the mine shell nerf even FCHx are not recommended as the Type 99 outranges the MG 151/20 significantly.
  3. Tickets: “we were able to push back” is nonsense. His B-17 killed 6 worthless aaa - the ticket reduction was based on ai interactions - enemy tanks reached pillboxes and a few tanks got killed.The rather high ticket impact of these ai tank kills on this map is well known.

Even from a rather neutral perspective this whole thread looks like posted out of frustration - he chased a higher and faster aircraft, wasted 16 minutes, ended the match with a mission score of 25 points and got a gifted victory because the 109 was noob enough to get caught by the inactivity timer…

6 Likes

I seriously hate these threads from appearing over and over again. I wish Gaijin has a clearer policy on what really counts as Passive Gameplay.

In my mind, If you are:
A. Losing
B. Not doing anything like setting up, trying to climb, or bleed tickets.

Then you are passive. Still, there are cases where the game gets dragged because you don’t want to deal with a 3v1, nor a 2v1 so you get pushed to AF, or you just took off and the enemy’s whole airfleet is at your AF. (Which happened to me countless of times.) but in this situation, getting zoned hard so the enemy has a free pass to groundpound, but not getting any leeway to give yourself a position shouldn’t count as passive gameplay.

As long as they’re winning, they have the free-will to do whatever they want to keep that position, even in the scummiest way possible. The only way to remedy this possible situations from happening is to make maps more fair or give it “easy-to-kill” ground targets eg: the three groups of trucks that spawn when the match is <5 minutes.

1 Like

I am way more relaxed in such cases. Humans tend to blame others for own mistakes and also the individual perception of certain incidents is often misleading.

You might agree that wt is very good at keeping you emotionally attached, so i have a certain degree of understanding for the underlying frustration.

In another (similar) case it was way more obvious that a player tried to blame an actually far superior player as “passive”:

So freaking infuriating to lose this way - #7 by Real_K_Soze

In this case the “enemy” 109 pilot had no clue how to play (unable to set up an energy trap) and no clue about the inactivity timer; so he was not that smart as he thought he would be.

The only things in common: Both incidents happened on the same map.

I do not think we really need such a clarification.

This passive game play topic is imho a purely abstract issue - as long as we don’t see any evidence that gaijin is actively banning people (temp or perma) from playing the game (chat bans are not relevant) the mentioning of passive game play is just a placebo.

It reminds me at this Scottish law:

Cattle call

Drunk and in charge of a cow in Scotland? That’s illegal. Under the Licensing Act 1872, it is an offence to be drunk in charge of a carriage, horse, cow or steam engine, or whilst in possession of a loaded firearm. If found guilty of this offence, perpetrators could find themselves jailed for up to 51 weeks or fined £200.

If somebody is able to show me a drunk farmer having a nice walk with a cow being prosecuted i might change my mind.

Have a good one!

1 Like

He wanted to annoy you and waste your time. He succeded.

Let people play how they want

Off topic, what the hell is that law LMAO.

1 Like

https://warthunder.com/en/tournament/replay/308722442512633046

These kind of stuff happens more often than you think.

Obivously the 44km thing was an exageration, but I did see it a few times in older matches, but then i just didn’t bother climbing again.

Is it wrong that I made a thread out of frustration because of an legitimate issue? The replay i’ve posted above was just us basically doing nothing for 15 minutes.

As for boring game, what I would expect from an outnumbered plane in a BF 109 was to head on me,many are willing to head on a jap plane with no issues,the BF 109 has armor,i don’t, all it takes is a wing shot and i’m down.

As for the tickets , i probably didn’t understand how the tickets are ticked for ground kills and AI kills.

However , as you can see on the replay i’ve posted just now, there’s just not enough objectives to do this late in the game to actively impact the course of the game because of a moon climber.

You clearly haven’t played this game for long enough to care about your own time, I value my own time and I don’t want to J out . If i really wanted to do that i would just head on basically the first plane i see,get a kill ,die and be done with it. 3 mins match.

Yeah, i played it for 10+ years

Yeah, i value my time more than you value your own.

In situation like this i simply J-out/land&leave and go play next battle. I literally refuse to chase that guy, i am not giving him that satisfaction.

If everyone did that,the game would be a toxic wasteland,get kill and J out, not doing objectives and play the game as it was intended to.

Clearly this is a gaijin map design issue and not giving objectives to players late game.
They don’t even have to penalise these players, let them do what they want , but give me more things to do in that case.

already is, and almost always was

Yeah, i do, i fight other planes, and refuse to deal with trolling by not chasing moonclimbers

You can go chase him, you can ground pound, or you can leave and play next one

1 Like

You can’t really, not in all cases, as in the replay i’ve posted above,there were no objectives remaining for us to do .

I did go chase after him only to be penalised by Aiport hogging.

I do not wish to J out of a game just because of one player,that would give him the win.

You either fight the troll or not. I value my time, so i do not.

You can always use an in-game chat to release frustrations, thats why chat is in the game.

I am looking for solutions, if you are content with the status quo, then fine, but I always strive to improve the game . If you don’t wish that,fine, but don’t try to force that view upon others.

He’s not forcing his view though he’s just giving his opinion

No. That’s why i wrote:

For this:

I am not sure who you want to convince - you are way too experienced to get killed in a head-on and even as A7Ms are large targets you were the clearly far superior pilot.

As written earlier - the “hit probability” of long range shots with MG 151/20 is thanks to poor ballistics and the SD bug of mine shells (report) almost zero. And the 109 has no armour, it has just a bullet proof wind shield :-)

Imho (based on flying B7A2 and SM 92) chasing faster enemies is a clear waste of time - i recommend the usual bait and reverse tactic, so by offering a lower and slower target you can convince most of such guys to try their luck.

As for your new replay:

Indeed a typical case. I mean if you checked the statcard of your opponent it is obvious that a level 19 player is unable to compete with battle hardened vets and i have zero understanding for his behaviour.

With using his view you can get the idea that he was trying to fulfill a daily task like killing 2 bombers, this would explain his 3 x 30 mm MK 108 loadout. His friendly I-225 killied your Lanvaster and B-17. So being totally outperformed by his opponents he would have had zero chance to get within 300 meters of an enemy in order to have a small chance for a hit.

Why this guy then landed after getting blind hunted (after ~ 19 minutes) and circled the airfield at low level with top speed is for me not comprehensible. The only benefit for him i saw was gaining 40-80 RP for landing and take off.

Same here, but i expect every prop battle to last 25 minutes and i stopped bothering about wasted time years ago.

I think you wanted to mention ground targets (instead of objectives) in order to bring down the enemy tickets to zero. This happens mainly due to 2 reasons:

  1. No strike aircraft in your team, no bomber in your team- or they got killed before they could drop. A base kill rewards ticket reductions in the range of 160 - 300 tickets per base.
  2. Sloppy map design - or the remaining targets (like the rare large pillboxes) are “unkillable” for average fighters without (or significant) bomb loads.

In other words:

Sometimes it is a good thing to have smart strike aircraft / bomber pilots in your team (and worth to protect them) and sometimes you need map know-how to deal with certain design flaws.

If you are interested: I created a thread with design flaws on prop Air RB maps:

Unbalanced Maps in Air RB - Feedback thread

For this specific match: I disagree that there were not enough ground units left - they were just tanks. As from my pov all of your team used mouse aim it is not impossible to kill ai tanks with 20 mm AP rounds. I see this daily.

And btw - you team was unable to locate the enemy ai planes (6 if i counted correctly) which have done nothing the whole match - they just flew in circles between the grid E4 and E6.

Have a good one!

gj I was solely relying on his statement. Things are clearer with the replay

1 Like

…you drag the match to high alt, because you feel confident to win a match even playing 1 vs 5.

As the ticket situation was mentioned in this thread i would like to share a replay on China Civil War map:

Gaijin Entertainment - Single Sign On

In which i was optimistic to win this match if i am able to kill the best enemy player - even in a 1 vs 5 because i assumed (correctly) that my enemies had not the necessary map knowledge. And i climbed up to 8km in order to increase my chances to win.

Why?

  1. I played 1 vs 5 after 10 minutes on the “right” side of the map. This means that the enemy team needed to kill ai tanks, whilst mine just had pillboxes as main target and mission objective.

  2. My own team killed all 4 bases (~1.200 tickets) and some pillboxes whilst the enemy team killed no bases and attacked mainly non objective relevant ground units. Therefore my ticket lead was large enough to win if the enemy team attacks the “wrong” targets.

  3. A quick check right at the start showed just one serious enemy in a F4U-4 - and the remaining enemies had no high alt engine power (P-63, P-51 A, I-16) except a rookie in a P-51 D-5.

  4. All i had to do was to ensure that i discourage them to climb up to high alt and attack me as a team, otherwise there was no risk to die or to lose this match even if heavily outnumbered.

I won the match because:

  1. The “best” enemy in the F4U-4 saw my contrail at high alt and decided to leave after his repair.
  2. The I-16 (the only plane able to outturn me) crashed.
  3. The P-51 A was unable to spot me even as i was marked with a blind hunt order 3.7 km directly above him. He stalled later into my guns.
  4. The P-51 D-5 flew more than 13 min with a missing wing tip at 2-300 kmph across the map, it looked like he was too scared to try a high speed belly landing and i anticipated enemies near their forward airfield (and i got him there)
  5. The most active enemy in the P-63 killed a hell of (ticket wise seen) useless target - despite i told him in all-chat that he needs to kill ai tanks - and thought it was a smart idea to land on his forward airfield despite i killed his last team mate 6 km in front of him…

To make this clear:

If we would not have this grinding event running i might have spared the last 2 guys as it feels a little bit unfair to win due to superior map knowledge and to exploit their lack of experience at the same time.

If the enemy team would have been more experienced i would have lost this match. The 4 Hispanos of the P-51 A produce enough fire power to kill a hell of my ai tanks in a few passes - my tanks drove in 2 columns in a straight line on a straight road.