Incorrect, I’ve still had rounds all the way through the matches go black and not detonate.
I’d argue that’s incorrect. With the meta of ‘smaller maps = more fun’, the BVM gets way more fun than the Abrams. Just because you can get ‘more’ out of a vehicle when you have enough paid back-ups doesn’t mean it’s better or more fun, it just means you learn how to handle more foes while the rest of your team one death Andys and quits out of sheer frustration and disgust.
I can understand this critique.
That’s because it is. Even Type 90 B Fuji premium is god-mode if you have situational awareness and know how to maneuver through the map.
Correct, and it could be. But frankly that’s more spaghetti code they’d need to write and I don’t even know if Gaijin can go ahead and do it, or have the patience or desire to.
Interesting that you say this as we have the same issue with the tiger and panther with Germany at mid BR and we also have a the big red areas on the Win Rate chart.
Two nations that should be good,with historically good tanks failing miserably in the game due to famous and easy to hit weak spots.We seem to have two examples of “Useless legends” for the same reasons at two different BRs
Fix the turret ring bug for the M1 and the Barrel damage bug for the Tiger and make the two legends at least payable or better still ,enjoyable.
I already do have directional wavelength headphones, some pretty nice ones actually (since my hearing is sensitive and loud very-high frequencies give me headaches easily), and I’ve already changed the engine volumes for myself and enemies - it’s mainly that the sound system in War Thunder just isn’t accurate in terms of direction or just making sound in general. It’s frankly odd how inconsistent sounds are in this game, I’ve never had problems with determining the directions of sounds in any game besides War Thunder.
The turret ring is a modeling inaccuracy, the barrel breaking on the Tiger (and all tanks in the game) is correct, unless Tiger barrels are made out of vibranium or something.
One thing I’ve noticed is that they have it so your engine noise from the rear third person view makes it so engine noise is much louder from behind, which can confuse you when you’re in a tight formation with other friendlies.
By contrast, noise diminishes greatly to the front quadrant.
I literally have to swivel my view around to look backwards in order to hear slightly better to the front if I catch a noise.
The turret ring is a design flaw even irl, it was simply not made for a videogame which allows for perfect accuracy over range. “fixing” it will still be a weakspot and a most likely oneshot.
Gaijin acknowledged this bug of 51mm over 10 months ago. Fixing it will prevent smaller caliber autocannons from pawning the M1A1/M1A2 chassis frontally and unaliving the crew with regularity.
I don’t see how you arrive at that unless Gaijin admits to one or the other. It’s just an assumption. Are you suggesting an indestructible turret ring for the M1 or the removal of a near impossible shot? Gaijin to my know;edge have made no comment on either.
You have almost zero chance of hitting it that is the issue.Same with hitting the end of a tank barrel from 500m. Maybe GRB should bring in wind and take the rifle fire accuracy from the game.
Very nice piece now provide that evidence of a number of M1 being hit in the turret ring and destroyed ,meaning in the space between the Turret and the Hull not “Above the trurret ring” which means anything above the turret ring (ie the turret itself) as opposed to anything below it.
Modern tanks makers had kind of figured out the shot trap principle by 1980