Is it too much to ask to fix US Ground top tier?

More overweight Abrams please

Players: Gaijin please fix some stuff to the top M1A2s like making tusk II optional and/or make the turret ring volumetric. Also please just add the SEPv3 as a somewhat 2A7/122 counterpart.

Gaijin: alright we heard you, here are like 4 cas aircraft over the span of 2 updates.

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All of that, but I will say if they fix turret ring and DU LFP and hull, we’ll just be the leo2’s of top tier, but also have the arguably best air as well. So they won’t do it, but if they did I would love it. But I know it’s not fair to everyone else.

For GRB we can’t have the best air and the best MBT’s.

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??? the devs could give the abrams du and fix the turret ring and it would still not be the best mbt in the game just closer to the top and more competitive, since it doesn’t have a spall liner the 2a7 and strv 122 would still have the edge on it, and having a good mbt didnt stop the devs from giving russia the best AA in the game and the best AGM in the game, so the idea that the devs wont make a nation good at more than 1 thing is dumb if you just look at the state of the game for 2 seconds.
Edit: forget to mention they also get the best heli as well.

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If the devs gave the turret ring a fix and made the LFP DU, it would without a doubt be the best MBT in the game.

It would essentially mean it was frontally immune except MBT rounds. It would have an incredibly great reload, mobility and fastest reload besides Japan.

What it lacks in spall liner would be made up with frontally immunity Better than every other MBT frontally. The Abrams is a decent tank, it lacks good players. That is its biggest drawback.

I’m a U.S. main, I will die on this hill.

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immune fontally exep mbt rounds is pretty much how the 2a7s are now???, and then people keep bringing up the skill of the players in the nations as if having the best tanks in the game wont make a nation look stronger, like sure us players are def not the best gamers out their but lets not pretend having the easiest tank to use in the game wont affect a nations winrate.

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The Leopard 2A7s/122s will still be better overall, because their armor profile will fit the game better. (Turret ring would still be the main and a pretty sizable weakspot for main cannon darts and would still hard cripple or destroy the Abrams with every hit)

However it would at least punish people with bad aim, as it’s not just a lolpen on 70% of the frontal area anymore. So it’ll at least be slightly closer to the 2A7/122 than the current M1A2s.

With the turret ring being pretty much center mass and an easy one shot or mobility and firepower cripple spot? Yeah no the Armor profile of the 2A7s/122s beat it.

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You would also still have HE to the Doghouse (Primary sighting complex), so it’s still got frontal weak spots that can be fairly easily taken advantage of.

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(Continuing the thought)

…and none of them are better than the Russian CAS that will be added with them, or even the Russian CAS that is already in the game.

If Gaijin adds the DU hull armor with their interpretation of DU armor, the hull would only be ~600mm KE (at a 30 degree angle), which is pretty much what the 2A7s have now iirc.

If Gaijin goes with actually modeling DU off of DU armor (at least a proposed hull from BRL), then its hull and turret cheeks would be ~810mm KE (maybe a bit less for the hull). The issue is that if the turret ring is fixed, it will still only be 200mm-300mm and angled, which depending on the specific value they implement can still be penned by autocannons.

Also, with a ton of tanks getting 5 second reloads now it isn’t special in that regard either.

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It’s worth mentioning that most of those that got reload buff have little to nothing going on for them, their 5s reload is basically a saving grace trying to make them even somewhat playable.
M1s are far ahead of those, they actually have decent armor and don’t have their hulls filled with ammunition.

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It’s the same for the Abrams, though.

The armor is garbage except for the turret cheeks, and hull ammo isn’t really that big a deal when most top tiers have large enough ready-racks to never need to have ammo in the hull.

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Turret cheeks are pretty good, UFP can bounce shots and LFP has two exterior fuel tanks, which we all know can eat rounds from time to time. M1s armor profile is far better than that of Arietes or Merkavas. Even Challengers will have worse armor.

Arietes store exactly 0 ammo in their turrets.
Merkavas store 10 ammo in their turrets, rest is in the hull.
Challengers (most) store their ammo all over the tank, and will always have ammo in the hull.

Now pair this with the fact most of these tanks have little to no armor makes it super deadly and not that fun to play.

M1s are in the class above aforementioned tanks, and for a good reason.

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I spaded it already and Ive actually taken it to top tier and gotten a few kills (no godmode though just skill maters) its not the best thing at 11.7 but it can still do something

Into the turret ring, maybe.

Fair, although they’re not in the center of the hull armor so it’s mainly poorly-aimed shots that will hit them.

They do have worse armor, but basically the only real difference is the turret cheeks and some parts of the UFP (the parts that don’t just bounce APFSDS into the inaccurate turret ring).

These tanks don’t have their ammo at the front of the hull, though, and as long as you’re not bringing a ludicrous amount of ammo very little of the turret basket with have ammo in it.

The question was how often and the answer was yes.

Into turret cheeks, totally stopping the round with zero damage taken. Only a small portion of the area that bounces will redirect the round into the turret ring, rest is safe.

Turret cheeks, most of the UFP and parts of LFP. This is a sizeable portion of the frontal armor that’s better.

This is how they look like with 16 ammo (couldn’t test the 12.0 Merkavas since I don’t have them). If you shoot one side, you’ll get 3 crew members and kill the tank, if you shoot at the other side you’ll get ammo and kill the tank. There’s not a thing as bad choice when you aim at those tanks.
image

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Except it does damage to more than just the turret cheeks, as the angle lets APFSDS go into the crew compartment.

Only small portions of the UFP actually bounce APFSDS into areas that don’t do damage, and the LFP of the Abrams is barely better than either the Ariete or Challenger 2/3 iirc.

With the Ariete you can just bring 11 rounds, but for the Challenger 2 that’s my bad since the propellants are farther down into the hull than I thought.

Rounds bounced won’t penetrate the turret cheek.
As I said, it’s the only small part of the UFP than bounces rounds into the turret ring.

I’ve tested it out for another thread a few days ago. Any shot aimed below x-axis “line” on the scope will be a ricochet without any damage taken. If you go up, you’ll risk bouncing into the turret ring but even then it’s not a guarantee every round will do damage.


LFP isn’t strong on it’s own, it’s those two massive fuel tanks that will make it more sturdier on average than the LFP on Arietes or Challengers.

This is how it looks with only 11 rounds, which is in my opinion too low especially considering the reload rate.
image

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There’s the driver’s hatch as well, but imo even the area you show here isn’t that massive.

Of course they put the first rounds in the middle, lol. The same setup is on some earlier Italian MBTs (the OF-40 I think, maybe the 1A5?) and the side rack is filled first iirc.

this is definitely not a hill worth fighting for my dude, the ariete is def worse than the abrams but that hardly even matters since italy has a 2a7 now anyway

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