Is it too much to ask to fix US Ground top tier?

The Abrams is good enough for players who utilize every tool needed to take advantage of enemies’ weaknesses. It is not stellar. The turret ring bug and the hydraulic pump/reservoir bug and the manual handcrank back-up are all things that should be corrected.

Not merely “for hoots and giggles”. It is an accurate representation of the tank.

We allow players to utilize ammo in Russian and Soviet tanks that don’t even detonate 25 or 30 percent of the time when struck by APFSDS, I’m fairly sure we can eliminate the bugs in the Abrams

The Chally has been bugged and its been done to death by others just as passionate, and I stand by their reasoning. Again, Gaijin should want to do right by their modeling.

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shouldnt this be modeled so even if the hydraulics are destoryed the turret can be turned at a much slower rate

would that even be grounds for a bug report?

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WT community when you ask for the Abrams to be fixed

bg,f8f8f8-flat,750x,075,f-pad,750x1000,f8f8f8

waiting for that update

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I agree, but I think the good players can achieve more with the Type 10, which has similar advantages and disadvantages to the Abrams.

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They fixed this 7 month ago in 2.35.0.26.

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You had a golden opportunity for alliteration and you chose Andy instead of One death Debra’s

Opportunity wasted

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Incorrect, I’ve still had rounds all the way through the matches go black and not detonate.

I’d argue that’s incorrect. With the meta of ‘smaller maps = more fun’, the BVM gets way more fun than the Abrams. Just because you can get ‘more’ out of a vehicle when you have enough paid back-ups doesn’t mean it’s better or more fun, it just means you learn how to handle more foes while the rest of your team one death Andys and quits out of sheer frustration and disgust.

I can understand this critique.

That’s because it is. Even Type 90 B Fuji premium is god-mode if you have situational awareness and know how to maneuver through the map.

Debra at least does better work and smiles, Andy’s been needing out of the office yesterday.

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Correct, and it could be. But frankly that’s more spaghetti code they’d need to write and I don’t even know if Gaijin can go ahead and do it, or have the patience or desire to.

They already have it modeled lol.
Just look at when your tank engine dies and power goes to zero. That’s manually moving it

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Interesting that you say this as we have the same issue with the tiger and panther with Germany at mid BR and we also have a the big red areas on the Win Rate chart.

Two nations that should be good,with historically good tanks failing miserably in the game due to famous and easy to hit weak spots.We seem to have two examples of “Useless legends” for the same reasons at two different BRs

Fix the turret ring bug for the M1 and the Barrel damage bug for the Tiger and make the two legends at least payable or better still ,enjoyable.

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I already do have directional wavelength headphones, some pretty nice ones actually (since my hearing is sensitive and loud very-high frequencies give me headaches easily), and I’ve already changed the engine volumes for myself and enemies - it’s mainly that the sound system in War Thunder just isn’t accurate in terms of direction or just making sound in general. It’s frankly odd how inconsistent sounds are in this game, I’ve never had problems with determining the directions of sounds in any game besides War Thunder.

The turret ring is a modeling inaccuracy, the barrel breaking on the Tiger (and all tanks in the game) is correct, unless Tiger barrels are made out of vibranium or something.

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One thing I’ve noticed is that they have it so your engine noise from the rear third person view makes it so engine noise is much louder from behind, which can confuse you when you’re in a tight formation with other friendlies.

By contrast, noise diminishes greatly to the front quadrant.

I literally have to swivel my view around to look backwards in order to hear slightly better to the front if I catch a noise.

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The turret ring is a design flaw even irl, it was simply not made for a videogame which allows for perfect accuracy over range. “fixing” it will still be a weakspot and a most likely oneshot.

Gaijin acknowledged this bug of 51mm over 10 months ago. Fixing it will prevent smaller caliber autocannons from pawning the M1A1/M1A2 chassis frontally and unaliving the crew with regularity.

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Yeah, but afaik it doesn’t happen when hydraulics are destroyed

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I don’t see how you arrive at that unless Gaijin admits to one or the other. It’s just an assumption. Are you suggesting an indestructible turret ring for the M1 or the removal of a near impossible shot? Gaijin to my know;edge have made no comment on either.

You have almost zero chance of hitting it that is the issue.Same with hitting the end of a tank barrel from 500m. Maybe GRB should bring in wind and take the rifle fire accuracy from the game.

I understand that, I’m saying it’s already modeled they don’t have to do anything but tweak the already present mechanic.

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Why?

The turret ring area being struck was the cause for a few M1’s being disabled in the Gulf War.

Evidence?