Go play Gunner HEAT PC if you want semi-more realism. Or go play ARMA. Makes no difference to me.
GHPC is simlite, ARMA is simulator, Steel Beasts is simulator full.
War Thunder is simcade.
If you want it to have more realism, you’d argue for model fixes and you’d argue for bigger maps and changes in missions. I don’t see you doing it. Leave.
Please don’t pay too much attention to anything SpeclistMain1 just said regarding the M1.
A bug report being ‘acknowledged’ merely means it’s sent over to the developers for them to review. It doesn’t mean the contents in the report are true whatsoever.
SpeclistMain1 is rather infamous on these forums for being a M1 stan, (s)he has consistently shown to twist the truth in favour for this particular vehicle.
The M1 Abrams has not been proven to have spall liners, that’s merely his unsubstantiated claims. The turret ring is also not modelled too large:
Spoiler
He’s cherry-picked a photo where the turret is pointed off to the side which skews the results.
That’s my point, you, literally just proved my point…
If you don’t want to die to a turret ring hit in your “invincible Abrams” then go play a full sim, where everyone has sight offset and excessive range.
Tank encyclopedia and overt defense are unreliable secondary sources. The book is also a secondary source and doesn’t provide any proof the Abrams have a spall liner.
You literally proved mine. Your arguing over the fact that the turret ring is too thin in this game and it’s already been acknowledged. AGAIN. Your input was unnecessary to begin with.
ANYWAY…
Argue for fixes within maps and models in game, or just see yourself out.
The abrams turret ring is modeled incorrectly. I for one do NOT want an invincible Abrams. I want a FAIR Abrams. Like I said in OP, I don’t think it needs a spall liner. The whole lower mantlet is modeled wrong. It should be at least 300mm thick on all sides except for the turret breach and it sits flush with the hull. A hull shot through upper front plate should damage the turret ring, not the lower mantlet.
ok, I’ll apologize and explain. If the turret ring were modeled correctly, DM13 Gepard rounds and APDS from BMPs wouldn’t penetrate and kill the turret crew of the Abrams.
exept for the most tiny spot a 125 and 120 apfds would fit without a problem in teh turret ring.Looks like a giant design flaw of the M1, you got a bullet trap there.
Cool. Thx for graphicly showing it. Gajin is right.
I worked this out on cad so you guys get an IDEA of how silly those shots are. Realistically anything within the sketched area should penetrate. Everything else should not (except for the breach)
The rods are about 30mm-45mm in diameter, but yeah, you get the idea.
And again, ileave, this is about the precision of computer games versus real life. Gaijin wants what WOT has, and lots of WOT players moving over just want city brawls where snap shots and twitch reflexes matter.
It’s why they aim down the cannon barrel, not the gunner sight.
Sim mode is closer though, and shows the massive offset in the boresighting (which you can’t do in here).
If the leets really want to challenge themselves, drop in Sim and see whether your skills are as good as you think.
It’d be more realistic to go through the whole hull of the abrams to pen there than to aim for the lower mantlet. It should be almost impenetrable between the thickness and even more so with the angle. If anything apdfs should shatter there