The games lately almost always consist of a slaughtering team and a slaughtered team, where sometimes a player manages to intercept the enemy lemming train, and ends the game with 14 casualties. Regarding the maps, there is not much to say, filthy garbage all, all full of obstacles, encouraging hiding and using the third-person image to kill people who cannot see you, with no possibility of flanking due to the CQC design of the maps and the extreme sound of the engines, and all this added to the fact that the players almost all go to the same point on a map, without spreading out across that small map to cover different areas where the enemy can pass.
The flip side of that is maps like this:

Where if you don’t take control the ruined castle, you are getting locked into your spawn… especially if you are on the blue side. Red side you can usually still slip out of the lower spawn, but the cap point is still a shooting gallery.
Ugh, I hate that map. Ever since they cancelled line 7, this map has been absolute garbage.
That is why a proper SBMM is needed
Keep in mind that the game has reached a huge randomness due to the amount of obstacles on the map and the same damage and penetration model. What I mean is, I am an average player, neither good nor bad, but in 10 games I can in the first game kill seven without losing a tank and in the next four games kill a tank and lose three or four, and in the next two kill two and lose two tanks and in the other three kill four or five and lose two or three tanks, because in this game even the worst can make a game killing twelve enemies. The key to playing well is knowing how to position yourself on the map, covering as much area as possible of the map, and having teammates who do the same in other areas, to advance controlling the terrain, and this has not happened for years.
Good post!
Every time I start this map I tell team to grab the castle. Get ignored 50-75% of the time, and our team loses.
Yeah, luck has a LOT to do with how you and your team does.
I’m just an average player and typically fall in that range in scoring.
But sometimes the stars align…
Was playing Russia the other day and ended up on Jungle. Oh crap! Hills and valleys.
I started with my KV-1S and went to the middle cap on the hill and fought it out with multiple enemies finally winning out and capping. Killed the next 3 or 4 that tried to take it.
By that time our team was slowly taking over the map. I moved down the hill in my heavy and by the time I was finally destroyed I had 14 kills.
Highest kill rate I’ve ever had. In a Russian tank, with crap gun depression on Jungle. Go figure…
i love lock in rounds where i do amazing and then right after i go on a 10 game losing streak
I depend on my team CAS support or spaa defence in battles.
Good map for big bomb CAS.
“Why does people one death leave?”
k/d is pretty easily skewed in this game. You earn a “death” regardless of whether you enter a game or not once it is offered. As an example I never play Conquest and only rarely player Battles, and there are 4 maps I simply don’t play. So in all those situations I just “Return to Hanger” at the start screen before the battle begins and then go try again with another country tank. Point being over 2/3 of the games I am offered, I generate a “death” without even entering.
Not sure how many people do this, but it’s an example of how easily distorted the stat is
- bad maps
- repeated maps
- too many uptiers
- team not playing the battle mode
- map not meeting the battle-pass mission (ex: cap streak required on a single-cap map)
- many players have already left the battle - why spawn another when you have no chance
- …
I dont think you can generate death on vehicle you dont spawn ;)
I will test that tommorow but im like 90% sure.
people who prioritise bombers or easy targets then rtb to preserve k/d in a proficient fighter are a scourge and very common.
I need help where is it? - it is a level 100 in a premium or meta aircraft going for easy targets and rtb’ing and letting everyone else deal with the actual threat that he is best equipped to deal with then pretending he is amazing.
people are so desperate and braindead I question why I still play.
I just tested it actually as I wasn’t sure, and it does log as a “death”.
I kinda get why they do it that way as it makes it fair for folks that are concerned about their stats and playing all game types. Otherwise I would think stat padding might be a bit more of a concern.

