Is GRB Realistic: A more Realistic (realism) idea for CAS, Tanks and helicopters

That is an opinion and has not been tested thus you have no evidence to back it up

There were already events which allowed for planes to be spawned (without bombs/rockets) from the beginning (WWM) and it played out as I have said it would.

Idk if its similar to what GRB is right now. All that has to be done to test it, is to change SP costs on the dev server

It could be done in form of event as gaijin likes to test it.

Don’t need to be on DEV as it won’t have as much players on it as live server.

Its upto them, ive said my thoughts on it, i do not wish to keep repeating myself. Upto everyone else to love it or hate it and do what they will with it

I think these new updates have been done that way 😆

1 thing i have not mentioned is ammo count, planes carry limited ammo, some more than others

The Chronicles events many years ago had a similar format to what you suggest and there were no major issues to speak of.

Aircraft fought aircraft, GFs fought GFs and a few of the GFs went after aircraft and vice versa.

It was just another episode of WT…some people insist on dramatizing things for their own spin, but there’s nothing to it.

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When i first seen aircraft dog fighting in the air above me in GRB, i thought wow this looks pretty real

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I don’t know what in the Hieroglyphs you just said.

The issue is that the situation for average joe driving a tank won’t change

Help himself when he is not in a tank, situation doesn’t change.

Use HE that is all you need to use, is HE. Every single vehicle has a HE belt of some sort. Every shell you describe is offensive rounds. It became less Tank Destroying and more Anti Airing.

This part is completely contradictory. If your shells aren’t hitting then you have failed your one job.

This part is trying to use your own experience to win an argument without considering that not everyone learns as slowly or fast as you or I. Another thing, don’t over-push?, ever considered that? perhaps don’t start diving in extremely open exposed positions, and back up into more closed positions where planes will struggle to effectively bomb you leading to them not risking it as often.

As I stated what you said is completely subjective, irrelevant to the topic, and makes no sense. Not one thing you have said is a Remedy, you just want people to have AP rounds so you can do more Tank Destroying and get kills which is clearly all you care for.

This is not arcade and computer generated lead indicator is not realistic for tech that was before computers. Players can learn lead in arcade

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Exactly. There is something though that would help with proper lead while being historically accurate: Proper SPAA gunsights.

I wish, Gaijin would add such things and not leave it to modders to publish them on the live-page.

I cant believe we still have to use tank gun sights and on console we cant add our own

So does SPAA

Air will all ways be superior to ground, hence why i suggest more air at start via reducing sp cost for air units that can provide air cover while not being a full threat to tanks on the ground by increasing ordinance costs

SPAA can hide behind an object and see the environment around them, even look over said object because of third person