Im just curious, haven’t read up much about sabot and its uses historically.
My Challenger and my Comets Sabot at 5.3 deals very little spalling compared to APCBC. I’d argue that Sabot feels almost useless unless you wanna snipe the enemy tanks gunner. But even then the same could be achieved with the Mk.8 APCBC rounds
I am not sure but it sort of makes sense. I feel like a larger round should create more spall since it interacts with more armor. In-game spall is mostly determined by the weight of the round so an apds will have much less than a full caliber round.
The apds on those tanks should be used for enemies that your regular round has trouble penetrating.
In reality the spalling should be similar, if you compare for example an APCBC with an APDS of the same caliber, the APCBC will drag more fragments of the armor thanks to its larger diameter. The APDS will drag less armor, but they will be fragments that will go faster thanks to the speed of the projectile, and apart from that the first APDS are made of tungsten carbide, which tends to fragment long after impact, so with the APDS the fragments would be smaller but equally lethal than those of the APCBC.
In theory, a smaller shell wouldn’t remove as much material upon penetration, however APDS is faster which accounts for some of the loss. In Warthunder, however, APDS receives a massive nerf. A 50mm sabot launched from a 76.2mm cannon somehow creates less spall than a 50mm solid shot.
Yes, as its a smaller diameter of projectile it creates less spall from itself and the armour it penetrates however not to the extent we see in war thunder. Every shell that isn’t APHE isn’t as punchy as it ought to be. APDS and HESH being the worst offenders of significantly less damage than what would be realistic. The only realistic damage APDS that I can think of is RARDEN 30mm, everything else has been nerfed into insignificance
People that didnt fully understand the proposed changes (because YouTuber slop channels told them to vote against it) perceived it as a nerf. APHE would have still majorly overperformed especially with the shell head staying intact like a solid shot shell now. other shells (especially APCR/HVAP and HESH) need to be buffed up to at least their realistic behaviours so other nations than the USSR and germans can keep up
This has been the most serious mistake that gaijin has made, forgetting realism in order to make easy money by making a simple game. What should have been done is to look for the greatest possible realism and base the Br on that, dealing real damage, with a real balance within the possibilities of the vehicle. This way many debates would end quickly, there wouldn’t be people saying that this tank is OP or nerfed, because it would simply be based on reality, and if in reality the vehicle was like that, well, there’s nothing to do, just adapt to it and find the best game mode, making the game more varied and interesting. The problem is that the crappy, street-sized maps don’t help to exploit all the possibilities of the different vehicles in the game.
Yes, the lower damage of sabot rounds is intended. This is not only done to balance out the round, trading raw damage for penetration power, but also is accurate. The reasoning behind this is that the sabot projectile will always be lighter and smaller than a full bore projectile.
(The only apds that does not have a problem with damage tends to be 105mm and higher btw)
There is also a lot of information to be said about the generations of adps, which is based off of what the core of the sabot projectile is made from, but that is a different topic.
In short, apds does less damage (and has poor accuracy for the 17pounder gun too), but with the benefit of projectile speed and penetration.