IS-6 Changes

That’s pure skill issue mate what have you learned through this whole tech tree that literally means you can’t aim in a tank while moving without a stabilizer??

Dude I can only say “skill issue” if you cant fight T-55 without stabilizer or rangefinders. Other nations have suffered so long around this BR and you just cryin cuz you don’t get any post-war equipments?
You are basically crying for making a tank better than other same BR tanks just to make it “soviet biased”. PLUS YOU DON’T EVEN OWN THIS VEHICLE AND EITHER PLAYED IT.

You really need to try this vehicle first before talking like you know everything about this tank. It IS good enough to fight at this BR.

Stabilizers are adopted by literally everyone for a reason mate.
They allow you to react much faster, thus will make you shoot first 100% accurate, so I don’t see a skill issue there, just a giant gap in technology.

You literally found the worst enemy of the IS-6, T-55 and it’s clones, which are practically immune to your 6.7 shell from the front, while you are point-click for them in return.

What are you even talking about ?

IS-6 is one of the worst 7.7 tanks you can use in 8.7.
Even US heavies would fare better because of their faster reload and usable gun handling/gun depression.

I don’t need to play a tank to see it’s glaring disadvantages it has over other vehicles at the same BR, let alone other 8.7s.

Your playstyle will be pretty much limited, since at 8.7 you are nothing more than a slow-ish vehicle with a paper thin armor and sub-par armament. There are WW2 vehicles that would perform better than IS-6 at that BR, which speaks volumes.

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I bought the IS-6 when it first came out, got tired of being trashed by it constantly. Problem was I bought late in the life cycle. Not long after I got it they started nerfing things to where it was average at best if you played it right. The invincible beast became very killable.

That’s the deal with the new hottest item when they come out, they are pretty OP in the beginning and everybody scrambles to buy it. Several weeks in the quiet nerfs begin to tame it down till it’s par with everything else at it’s BR.

It’s a business income cycle, how all FTP game’s make money which is the whole point. Keep the suckers chasing and buying new toys when the old ones don’t work as well anymore.

This gap in tech can be filled with skill thats what I am talking about. If you need to stop the vehicle every single time before you shoot, then its your skill problem

You should at least try protection analysis first before you starting to talk. It has the same weak spot as the IS-6

You should at least take some efforts looking into other nations.

Not really since every one was talking about how IS-3/6 was OP and nobody even touched the tip of those vehicles. If you dont know how to utilize IS series, then its your fault relying completely on reload speed and gun depression.

Yes you do because the spec doesnt tell everything especially about this vehicles its different

I wouldnt say its a slow-ish vehicle because IS-6 can go as fast as the soviet MBT around this BR and can even out run some of them in certain situations.

I dont think so. Plz list some for me

T28 is junk, I have it and my friend has it too, we hardly play it, crap and crap to get to the battlefield with it is a miracle, if you don’t die from bombs or from the side, T28 needs a buff and not a nerf, is6 with T28 is a god.

Usually when you have extra armour, you pay a cost for it, typically in mobility. If that armour does not protect you, you get nothing for that cost in exchange. It’s why heavies are sensitive to uptiers, while unarmoured vehicles are almost BR-agnostic so long as their mobility and/or guns remain viable.

To go with your example, IS-6 and an early MBT can pen one another without issue, that is correct. So that means that, as far as they’re concerned, their respective levels of armour are basically zero: they’re guaranteed to punch through.

That means that everything else becomes the deciding factor on which vehicle is performing better.

Who has better mobility? Who can get the gun on target faster? Who reloads faster?

Please understand, I agree with you that the IS-6 is very strong, and I agree that you can use it in uptiers and do well. Hell, I’ve taken out the Jagdtiger into 8.7 games (full uptiers from 7.7) and did well. But you’re still paying a cost for a feature you are not using.

We need overall decompression, in part so that heavy tanks like the IS-6 can be at a BR where they don’t bully everything below them, and aren’t XP pinatas to everything above them. It’s a tough balance to strike now, but only because we don’t have enough BRs…

Of course the general advice is not to spawn heavies in an uptier, and I agree. That’s very sound. But when you consider that most games you’ll play will be uptiers, well…

I don’t think this balance issue can be solved without true decompression.

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Reading the whole topic we’re back with the usual problem : the BR compression that needs to be adressed, both in ground and air tech trees.

Heavies are the first one to suffer of this problem with HEAT, APDS and APFSDS rounds, but same goes with mediums and lights, some having high tech equipments that make a crucial difference in battle (such as two plane stabs, thermical optics, missiles and so on).

Best way to fix all this would be to up the current max BR to 14 or 15, and then rebalance all vehicles accordingly. BUT, they’ll never do it, and you all know why.

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Here he goes again with his “skill” arguments. That argument can be used in literally every comparison of two vehicles to “debunk” other person’s arguments, so it looks like to me you aren’t really trying to hold a proper conversation.
Someone points at several key issues → “reeee nothing matters, skill issue”.

That being said, I will repeat myself since you obviously have understanding problems, so again, stabilizers will allow you to react much quicker on average which is the thing that matters a lot. Also, shooting on the move without stabilization and hitting a slight bump will unsettle your gun even more, but let me guess the comeback, “always drive on perfectly flat surfaces bruh, skill issue”.

Also, this is probably my last time replying to you in a serious manner.

What ?


Guess what, your 6.7 shell will have to go through pixel spots to pen this and many other tanks frontally.

I’ve played much more nations than you did, but I’ve never seen “suffering” from them at around 7.7. You are pretty clueless.

Stat sheet clearly shows what playstyle (singular) it needs to have in a full uptier just to have mediocre efficiency.

And Soviet MBTs are epitome of speed in these ranks, right ?
You will arrive on the battlefield in about the same time as other, more slower units (T-55 clones and such) but you will also have a tough time penetrating them from the front.
So, in the end you won’t be able to surprise anyone and will bring basically nothing to the table.

Since your only, somewhat viable, play at 8.7 is to camp and snipe, something like 6.7 Tiger will be able to do much more damage in the long run, with it’s comparative shell and much faster reload.

You talking about tigers but dude, tigers have to face IS-3, IS-6, T-54, on which they have the same problem as your IS : having to hit pixels in order to kill their opponent that’s faster and more manoeuverable :/

Problem is not just USSR, Germany or USA at this point, BRs are just too compacted.

Only problem is that some early MBTs are pretty well armored when going against that godawful shell (check T-55s and Chinese vehicles for starters), so you are basically having a dice roll every time an opponent shows up.
Also, I’ve bounced the best APHE shell in the game (Object 279) quite a few times with my early US MBTs, so I doubt IS-6’s shell will be something that’s even remotely feared.

Yeah, problem just moves from one spot to another, same thing is still happening but with different vehicles.

I think even having 12.7 in the game would fix most (if not all) issues regarding compression. Additional three BR brackets would be absolutely huge in fixing problematic areas.

I’m not defending only one side, I’ve said multiple times that most higher tier heavies are highly problematic.

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Lmaoooo

Bruh all your argument sounds like non-sense to me. All your points can be solved easily.
Key issues? Thats problem for only you not others and you need to realize that you are taking with 0 experience in this vehicle against a one with 600+ battles in it

I understand your point but everyone has to pay some cost no matter in what BR, what game mode. And to me, his opinion really sounds like he wants it to compete with 1.0+ BR like having no issues at all which is complete “russian bias” as people says.
This vehicle is fine at this BR its only about how you play the vehicle

Am I the only one here to find the D isn’t better than the B? Having the D shell doesn’t really buff the IS-6 in any way, 7.7 onwards most things ain’t flat and angle pens from the B come in handy in most situations bros.

Easily solved by sitting whole game overlooking a single sightline, while praying you won’t encounter something that’s really tough to penetrate from the front.
Sounds like a fun and efficient playstyle, I mean 4.3 Sturer Emil would fulfill that role as good as you can.

Personal experience doesn’t matter, I’ve been having great fun (and great results) in vehicles that are regularly bashed here on the forums, but I still acknowledge their disadvantages because they are pretty obvious to see, so I try to play to their pros.

Problem is, IS-6 has no pros when fully uptiered, nothing is going your way and you can possibly utilize only one playstyle, but again, problem arises when you are equipped with an anemic round at 8.7 that belongs to 6.7.

Higher tier heavies in general will usually lose all of their pros when uptiered, IS-6 isn’t alone in this.

Everything about IS-6 is an issue at 8.7, I’m amazed how you still can’t understand this. It literally has no redeeming factor.

Continue to deflect with your NPC arguments such as “skill issue” and “russian bias”.
Everything I said was on point and other people will easily identify same issues I did with vehicle in question.

If you think that a vehicle is fine while being locked into a single playstyle it actually kinda sucks doing is entirely your cognitive problem.

I’ve met loads of delusional people on the forum over the years, but you seem to be the first one that defends 7.7 heavy(s) (probably not just IS-6).

Yes, but the thing to me is, not all costs scale the same way.

The Sturer Emil for example dies just as easily no matter at what BR you’re playing it. So long as the gun works, and you know your map positioning and marksmanship, you can make it work at higher BRs too; the primary change you’ll feel is that enemy reaction time is much better and chem rounds make even glancing hits potentially lethal, so you have to be even more careful than usual.

On the subject of the IS-6, let me make a comparison with another heavy that sits at 7.7 and that I do have a lot of experience with, the Maus.

It’s one of my favourite vehicles in game, especially in SB, but in RB as well. In many ways it’s similar to the IS-6: long reload times (longer in this case), lots of armour, a turret cheek weakspot (though the Maus is harder to one shot with it).

Where they diverge primarily is the fact that the Maus has a better gun if you only look at the performance of a single round. When you take rate of fire into account, I think it’s pretty much even. The reason why the IS-6 has a less-performing cannon is that it has advantages elsewhere, better RoF, better mobility for example.

But that higher potential for a single round fired means that the Maus is actually viable to play as a sniper, if you’re in a full uptier. You can hide, peek out, take a shot that has a very high chance of being crippling or lethal, and quickly reverse back. The IS-6, compared to the Maus, is now paying the balance cost of having a somewhat worse cannon, without getting to really benefit from the better ability to push the enemy.

That’s without even touching on the Maus’ single best feature, the 75mm coax with 5s reload, which at 8.7 can exterminate light vehicles you meet and even careless helicopter players.

Again, that is not to say you can’t do well in an IS-6 in an 8.7 match, I’ve done stuff like that too, like flanking C from the south on Maginot Line winter in a fully uptiered Maus (lol) or holding B on Seversk with the Jagdtiger in an 8.7 match. I think there’s something I find gratifying about defying the odds like that.

But I guess if you look at it purely from a balance perspective, if you or I had picked something else from our 7.7 lineups to spawn in that hypothetical 8.7 game, wouldn’t we have been better off, perhaps performed even better?

And that’s fine, we have the lineup system for this reason, no? It’s a toolbox, a different tool for every job. But the great prominence of uptiers sort of disincentivises to use heavies a lot of the time, and balance-wise I wish this was corrected tbh.

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He seems unable to understand this.
At 8.7, relatively speaking, armor of IS-6 is just as viable as Sturer Emil’s against ground threats, i.e. almost completely useless, so even considering that as a factor or some sort of an “advantage” you can rely on is foolish to say the least.
Honestly, give Sturer Emil mobility of an IS-6 and it could very easily perform better at 8.7.

Those vehicles just need to have somewhere safe to hide while waiting for an eon to reload. Also, German TD can actually make use of hull down spots, considering it has filthy good gun depression, which in the end means it will be able to hide most of it’s paper thin body, unlike that chonky Soviet heavy.

If you take into account Maus’ round is clearly better and the fact you can use your coax gun in the downtime, I would say Maus has considerably better firepower than IS-6.

I had to read this a couple of times because I couldn’t believe what I was reading.

The story of most higher tier heavies, place them in anything that isn’t a full downtier and their performance will simply implode.
I think we both know what caused this problem, good old compression lmao.

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Yes, but the weird thing about the coax for me is that it goes up in utility with the BR, because you actually meet more lightly armoured stuff it outright one-shots. But yes, you’re right, even against heavily armoured targets it can track & barrel quite easily, which is a big advantage.

Haha, it worked! Got five kills and the cap at the very end 😁 though by far the most absurd thing I ever decided to do with it (not in a full uptier this time) was on Fields of Poland, where I went north of A.

From the eastern spawn.

I’m not even sure I want to know how long it took me to drive there, uphill, but I got a bunch of broadside kills and decapped A before I finally died. Just goes to show, you can flank with pretty much anyting in this game 😁

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Yeah, I’ve witnessed so many clueless BMPs and other lights fell victim to the coax gun. That thing is somewhat forgotten when talking about Maus in general.

About IS-6, I also forgot to mention that it’s shells have pretty poor ballistics as well, meaning at longer ranges you will harder time to hit someone who is running between two covers, and also will have a harder time aiming for those small weakspots on some tanks.

But surely, this is just a “skill issue” problem to this guy and surely it’s a non-issue that doesn’t need to be acknowledged, alongside half a dozen of those that’ve already been stated lmao.

One time I saw two Maus’ on the spawn radar camping very un-used spawn point. It was hilarious looking at them while trying to “run” from bombs lmao.

Sure, we can do ridiculous things and get away with it sometimes, one of the things I love about this game.

I never asked for 412D i was content with the regular B shell and lower BR, that was fair.